Fallyan :(

This commit is contained in:
Rapandrasmus 2023-06-22 22:03:17 +02:00
parent a61b10ca3a
commit 1c8000c581
9 changed files with 399 additions and 41 deletions

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@ -336,7 +336,7 @@ TextureImporter:
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rect: rect:
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@ -357,7 +357,7 @@ TextureImporter:
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NightWalkGBA_16: 1245348893 NightWalkGBA_16: 1245348893
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@ -31,13 +31,19 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private bool canKick; private bool canKick;
private bool doFillStartSound = false; private bool doFillStartSound = false;
private PlayerActionEvent inputEvent;
private bool stopped;
private Sound kickSound;
[SerializeField] private GameObject fallYan;
public void StartInput(double beat, double hitBeat) public void StartInput(double beat, double hitBeat)
{ {
if (game == null) game = AgbNightWalk.instance; if (game == null) game = AgbNightWalk.instance;
lastAdditionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat); lastAdditionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat);
additionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat + 1); additionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat + 1);
additionalHeight = lastAdditionalHeightInUnits * handler.heightAmount; additionalHeight = lastAdditionalHeightInUnits * handler.heightAmount;
platform.SetActive(lastAdditionalHeightInUnits == additionalHeightInUnits); bool nextPlatformIsSameHeight = lastAdditionalHeightInUnits == additionalHeightInUnits;
platform.SetActive(nextPlatformIsSameHeight);
startBeat = beat; startBeat = beat;
endBeat = hitBeat; endBeat = hitBeat;
if (game.platformTypes.ContainsKey(hitBeat)) if (game.platformTypes.ContainsKey(hitBeat))
@ -64,36 +70,47 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{ {
if (game.ShouldNotJumpOnBeat(endBeat)) if (game.ShouldNotJumpOnBeat(endBeat))
{ {
AgbNightWalk.instance.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty); inputEvent = AgbNightWalk.instance.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
BeatAction.New(gameObject, new List<BeatAction.Action>() if (nextPlatformIsSameHeight)
{ {
new BeatAction.Action(endBeat, delegate BeatAction.New(gameObject, new List<BeatAction.Action>()
{ {
if (GameManager.instance.autoplay) new BeatAction.Action(endBeat, delegate
{ {
game.playYan.Walk(); if (GameManager.instance.autoplay && !stopped)
} {
}), game.playYan.Walk();
new BeatAction.Action(endBeat + 0.5, delegate }
{ }),
if (GameManager.instance.autoplay) new BeatAction.Action(endBeat + 0.5, delegate
{ {
anim.DoScaledAnimationAsync("Note", 0.5f); if (GameManager.instance.autoplay && !stopped)
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type); {
} anim.DoScaledAnimationAsync("Note", 0.5f);
}) SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
}); }
})
});
}
else
{
}
} }
else else
{ {
AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty); inputEvent = AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
} }
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick", endBeat); if (nextPlatformIsSameHeight)
canKick = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(endBeat, delegate { if (canKick) anim.Play("Kick", 0, 0); }) kickSound = SoundByte.PlayOneShotGame("nightWalkAgb/boxKick", endBeat);
}); canKick = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(endBeat, delegate { if (canKick && !stopped) anim.Play("Kick", 0, 0); })
});
}
} }
} }
@ -109,19 +126,29 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
var cond = Conductor.instance; var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused) if (cond.isPlaying && !cond.isPaused)
{ {
float normalizedBeat = cond.GetPositionFromBeat(startBeat, endBeat - startBeat); if (!stopped)
float newPosX = Mathf.LerpUnclamped(handler.playerXPos + (float)((endBeat - startBeat) * handler.platformDistance), handler.playerXPos, normalizedBeat);
transform.localPosition = new Vector3(newPosX, handler.defaultYPos + additionalHeight);
if (cond.songPositionInBeats > endBeat + (handler.platformCount * 0.5f))
{ {
ResetInput(); float normalizedBeat = cond.GetPositionFromBeat(startBeat, endBeat - startBeat);
float newPosX = Mathf.LerpUnclamped(handler.playerXPos + (float)((endBeat - startBeat) * handler.platformDistance), handler.playerXPos, normalizedBeat);
transform.localPosition = new Vector3(newPosX, handler.defaultYPos + additionalHeight);
if (cond.songPositionInBeats > endBeat + (handler.platformCount * 0.5f))
{
ResetInput();
}
} }
} }
} }
public void Stop()
{
stopped = true;
if (inputEvent != null) inputEvent.Disable();
if (kickSound != null) kickSound.Delete();
}
private void ResetInput() private void ResetInput()
{ {
double newStartBeat = endBeat + (handler.platformCount * 0.5f); double newStartBeat = endBeat + (handler.platformCount * 0.5f);
@ -155,12 +182,22 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private void Miss(PlayerActionEvent caller) private void Miss(PlayerActionEvent caller)
{ {
game.playYan.Walk(); if (platform.activeSelf)
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { anim.DoScaledAnimationAsync("Note", 0.5f); }) game.playYan.Walk();
}); SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { anim.DoScaledAnimationAsync("Note", 0.5f); })
});
}
else
{
handler.StopAll();
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
game.playYan.Hide();
fallYan.SetActive(true);
}
} }
private void Empty(PlayerActionEvent caller) { } private void Empty(PlayerActionEvent caller) { }

View file

@ -20,6 +20,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private float lastHeight = 0; private float lastHeight = 0;
private float heightToRaiseTo = 0; private float heightToRaiseTo = 0;
private double raiseBeat = -1; private double raiseBeat = -1;
[NonSerialized] public List<AgbPlatform> allPlatforms = new();
private void Awake() private void Awake()
{ {
@ -33,6 +34,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
for (int i = 0; i < platformCount; i++) for (int i = 0; i < platformCount; i++)
{ {
AgbPlatform platform = Instantiate(platformRef, transform); AgbPlatform platform = Instantiate(platformRef, transform);
allPlatforms.Add(platform);
platform.handler = this; platform.handler = this;
platform.StartInput(game.countInBeat + i + 8 - (platformCount * 0.5), game.countInBeat + i + 8); platform.StartInput(game.countInBeat + i + 8 - (platformCount * 0.5), game.countInBeat + i + 8);
platform.gameObject.SetActive(true); platform.gameObject.SetActive(true);
@ -43,6 +45,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
for (int i = 0; i < platformCount; i++) for (int i = 0; i < platformCount; i++)
{ {
AgbPlatform platform = Instantiate(platformRef, transform); AgbPlatform platform = Instantiate(platformRef, transform);
allPlatforms.Add(platform);
platform.handler = this; platform.handler = this;
platform.StartInput(beat, Math.Ceiling(beat) + i - platformCount); platform.StartInput(beat, Math.Ceiling(beat) + i - platformCount);
platform.gameObject.SetActive(true); platform.gameObject.SetActive(true);
@ -67,6 +70,14 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
} }
} }
public void StopAll()
{
foreach (var platform in allPlatforms)
{
platform.Stop();
}
}
public void RaiseHeight(double beat, int lastUnits, int currentUnits) public void RaiseHeight(double beat, int lastUnits, int currentUnits)
{ {
raiseBeat = beat; raiseBeat = beat;

View file

@ -89,6 +89,11 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
balloon.DoNormalizedAnimation("Pop", 1); balloon.DoNormalizedAnimation("Pop", 1);
} }
} }
public void Hide()
{
anim.gameObject.SetActive(false);
}
} }
} }