more changes
the json is ready for any field you throw at it! the property dialog...not so much.
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parent
825b49db14
commit
1f19ac34b7
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@ -375,7 +375,7 @@ namespace HeavenStudio.Editor
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public void GetProperties(string json = "")
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{
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PropController.instance.LoadProperties(json);
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Properties.PropController.instance.LoadProperties(json);
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Debug.Log("properties sent");
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}
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@ -508,7 +508,7 @@ namespace HeavenStudio.Editor
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}
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public string GetPropertiesJson() =>
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JsonConvert.SerializeObject(PropController.instance.properties);
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JsonConvert.SerializeObject(Properties.PropController.instance.properties);
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public void SetGameEventTitle(string txt)
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{
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using UnityEngine;
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@ -8,13 +9,49 @@ using Starpelly;
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using Newtonsoft.Json;
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using HeavenStudio.Games;
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namespace HeavenStudio.Editor
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namespace HeavenStudio.Properties
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{
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public class EventParameterManager : MonoBehaviour
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{
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject FloatP;
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[SerializeField] private GameObject BooleanP;
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[SerializeField] private GameObject DropdownP;
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[SerializeField] private GameObject ColorP;
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[SerializeField] private GameObject StringP;
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public Beatmap.Entity entity;
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public bool active;
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private int childCountAtStart;
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public bool canDisable = true;
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public static EventParameterManager instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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childCountAtStart = transform.childCount;
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}
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}
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[Serializable]
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public class Properties
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{
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string levelName = "";
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string levelCreator = "";
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//this is just copied from the beatmap lol
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public string levelName = "test";
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public string levelCreator = "testCreator";
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public int Number;
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}
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public class PropController
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@ -28,7 +65,8 @@ namespace HeavenStudio.Editor
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if (json != "")
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{
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properties = JsonConvert.DeserializeObject<Properties>(json);
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//Debug.Log("property 1 =" + (string)(levelName));
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Debug.Log("levelName = " + (properties.levelName));
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Debug.Log("levelCreator = " + (properties.levelCreator));
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}
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else
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{
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@ -9,10 +9,11 @@ using Starpelly;
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using HeavenStudio.Util;
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namespace HeavenStudio.Editor
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namespace HeavenStudio.Properties
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{
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public class RemixPropertyPrefab : MonoBehaviour
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{
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public TMP_Text caption;
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[SerializeField] private EventParameterManager parameterManager;
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@ -29,13 +30,6 @@ namespace HeavenStudio.Editor
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[Space(10)]
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public TMP_Dropdown dropdown;
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[Header("Color")]
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[Space(10)]
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public Button ColorBTN;
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public RectTransform ColorTable;
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public bool colorTableActive;
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public ColorPreview colorPreview;
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[Header("String")] //why wasn't this a thing before
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[Space(10)]
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public TMP_InputField inputFieldString;
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@ -56,13 +50,13 @@ namespace HeavenStudio.Editor
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slider.minValue = integer.min;
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slider.maxValue = integer.max;
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slider.value = Mathf.RoundToInt(System.Convert.ToSingle(parameterManager.entity[propertyName]));
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slider.value = Mathf.RoundToInt(System.Convert.ToSingle(PropController.Properties["levelName"]));
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inputField.text = slider.value.ToString();
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slider.onValueChanged.AddListener(delegate
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{
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inputField.text = slider.value.ToString();
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parameterManager.entity[propertyName] = (int)slider.value;
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PropController.Properties["Number"] = (int)slider.value;
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});
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inputField.onSelect.AddListener(delegate
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@ -73,46 +67,17 @@ namespace HeavenStudio.Editor
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inputField.onEndEdit.AddListener(delegate
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{
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slider.value = Mathf.RoundToInt(System.Convert.ToSingle(System.Convert.ToSingle(inputField.text)));
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parameterManager.entity[propertyName] = (int)slider.value;
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Editor.instance.editingInputField = false;
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});
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}
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else if (objType == typeof(EntityTypes.Float))
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{
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var fl = ((EntityTypes.Float)type);
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slider.minValue = fl.min;
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slider.maxValue = fl.max;
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slider.value = System.Convert.ToSingle(parameterManager.entity[propertyName]);
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inputField.text = slider.value.ToString("G");
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slider.onValueChanged.AddListener(delegate
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{
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var newValue = (float)System.Math.Round(slider.value, 4);
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inputField.text = newValue.ToString("G");
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parameterManager.entity[propertyName] = newValue;
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});
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inputField.onSelect.AddListener(delegate
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{
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Editor.instance.editingInputField = true;
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});
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inputField.onEndEdit.AddListener(delegate
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{
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slider.value = (float)System.Math.Round(System.Convert.ToSingle(inputField.text), 4);
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parameterManager.entity[propertyName] = slider.value;
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PropController.Properties["levelName"] = (int)slider.value;
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Editor.instance.editingInputField = false;
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});
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}
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else if (type is bool)
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{
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toggle.isOn = System.Convert.ToBoolean(parameterManager.entity[propertyName]); // ' (bool)type ' always results in false
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toggle.isOn = System.Convert.ToBoolean(PropController.Properties["levelName"]); // ' (bool)type ' always results in false
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toggle.onValueChanged.AddListener(delegate
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{
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parameterManager.entity[propertyName] = toggle.isOn;
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PropController.Properties["levelName"] = toggle.isOn;
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});
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}
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else if (objType.IsEnum)
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@ -129,7 +94,7 @@ namespace HeavenStudio.Editor
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dropDownData.Add(optionData);
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if ((int)vals.GetValue(i) == (int)parameterManager.entity[propertyName])
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if ((int)vals.GetValue(i) == (int)PropController.Properties["levelName"])
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selected = i;
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}
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dropdown.AddOptions(dropDownData);
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@ -137,33 +102,14 @@ namespace HeavenStudio.Editor
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dropdown.onValueChanged.AddListener(delegate
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{
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parameterManager.entity[propertyName] = (int)Enum.GetValues(objType).GetValue(dropdown.value);
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PropController.Properties["levelName"] = (int)Enum.GetValues(objType).GetValue(dropdown.value);
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});
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}
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else if (objType == typeof(Color))
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{
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colorPreview.colorPicker.onColorChanged += delegate
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{
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parameterManager.entity[propertyName] = (Color)colorPreview.colorPicker.color;
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};
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Color paramCol = (Color)parameterManager.entity[propertyName];
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ColorBTN.onClick.AddListener(delegate
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{
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ColorTable.gameObject.SetActive(true);
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colorTableActive = true;
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colorPreview.ChangeColor(paramCol);
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});
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colorPreview.ChangeColor(paramCol);
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ColorTable.gameObject.SetActive(false);
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}
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//why the FUCK wasn't this a thing before lmao
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else if (objType == typeof(string))
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{
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// Debug.Log("entity " + propertyName + " is: " + (string)(parameterManager.entity[propertyName]));
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inputFieldString.text = (string)(parameterManager.entity[propertyName]);
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// Debug.Log("entity " + propertyName + " is: " + (string)(PropController.Properties["levelName"]));
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inputFieldString.text = (string)(PropController.Properties["levelName"]);
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inputFieldString.onSelect.AddListener(delegate
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{
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@ -173,25 +119,10 @@ namespace HeavenStudio.Editor
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inputFieldString.onEndEdit.AddListener(delegate
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{
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// Debug.Log("setting " + propertyName + " to: " + inputFieldString.text);
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parameterManager.entity[propertyName] = inputFieldString.text;
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PropController.Properties["levelName"] = inputFieldString.text;
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Editor.instance.editingInputField = false;
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});
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}
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}
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private void Update()
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{
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if (colorTableActive)
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{
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if (!Editor.MouseInRectTransform(ColorTable))
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{
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if (Input.GetMouseButtonDown(0))
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{
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ColorTable.gameObject.SetActive(false);
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colorTableActive = false;
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}
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}
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}
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}
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}
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}
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