more changes

the json is ready for any field you throw at it!
the property dialog...not so much.
This commit is contained in:
ThatZeoMan 2022-08-18 11:00:03 -05:00
parent 825b49db14
commit 1f19ac34b7
3 changed files with 56 additions and 87 deletions

View file

@ -375,7 +375,7 @@ namespace HeavenStudio.Editor
public void GetProperties(string json = "")
{
PropController.instance.LoadProperties(json);
Properties.PropController.instance.LoadProperties(json);
Debug.Log("properties sent");
}
@ -508,7 +508,7 @@ namespace HeavenStudio.Editor
}
public string GetPropertiesJson() =>
JsonConvert.SerializeObject(PropController.instance.properties);
JsonConvert.SerializeObject(Properties.PropController.instance.properties);
public void SetGameEventTitle(string txt)
{

View file

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
@ -8,13 +9,49 @@ using Starpelly;
using Newtonsoft.Json;
using HeavenStudio.Games;
namespace HeavenStudio.Editor
namespace HeavenStudio.Properties
{
public class EventParameterManager : MonoBehaviour
{
[Header("Property Prefabs")]
[SerializeField] private GameObject IntegerP;
[SerializeField] private GameObject FloatP;
[SerializeField] private GameObject BooleanP;
[SerializeField] private GameObject DropdownP;
[SerializeField] private GameObject ColorP;
[SerializeField] private GameObject StringP;
public Beatmap.Entity entity;
public bool active;
private int childCountAtStart;
public bool canDisable = true;
public static EventParameterManager instance { get; set; }
private void Awake()
{
instance = this;
}
private void Start()
{
childCountAtStart = transform.childCount;
}
}
[Serializable]
public class Properties
{
string levelName = "";
string levelCreator = "";
//this is just copied from the beatmap lol
public string levelName = "test";
public string levelCreator = "testCreator";
public int Number;
}
public class PropController
@ -28,7 +65,8 @@ namespace HeavenStudio.Editor
if (json != "")
{
properties = JsonConvert.DeserializeObject<Properties>(json);
//Debug.Log("property 1 =" + (string)(levelName));
Debug.Log("levelName = " + (properties.levelName));
Debug.Log("levelCreator = " + (properties.levelCreator));
}
else
{

View file

@ -9,10 +9,11 @@ using Starpelly;
using HeavenStudio.Util;
namespace HeavenStudio.Editor
namespace HeavenStudio.Properties
{
public class RemixPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
[SerializeField] private EventParameterManager parameterManager;
@ -29,13 +30,6 @@ namespace HeavenStudio.Editor
[Space(10)]
public TMP_Dropdown dropdown;
[Header("Color")]
[Space(10)]
public Button ColorBTN;
public RectTransform ColorTable;
public bool colorTableActive;
public ColorPreview colorPreview;
[Header("String")] //why wasn't this a thing before
[Space(10)]
public TMP_InputField inputFieldString;
@ -56,13 +50,13 @@ namespace HeavenStudio.Editor
slider.minValue = integer.min;
slider.maxValue = integer.max;
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(parameterManager.entity[propertyName]));
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(PropController.Properties["levelName"]));
inputField.text = slider.value.ToString();
slider.onValueChanged.AddListener(delegate
{
inputField.text = slider.value.ToString();
parameterManager.entity[propertyName] = (int)slider.value;
PropController.Properties["Number"] = (int)slider.value;
});
inputField.onSelect.AddListener(delegate
@ -73,46 +67,17 @@ namespace HeavenStudio.Editor
inputField.onEndEdit.AddListener(delegate
{
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(System.Convert.ToSingle(inputField.text)));
parameterManager.entity[propertyName] = (int)slider.value;
Editor.instance.editingInputField = false;
});
}
else if (objType == typeof(EntityTypes.Float))
{
var fl = ((EntityTypes.Float)type);
slider.minValue = fl.min;
slider.maxValue = fl.max;
slider.value = System.Convert.ToSingle(parameterManager.entity[propertyName]);
inputField.text = slider.value.ToString("G");
slider.onValueChanged.AddListener(delegate
{
var newValue = (float)System.Math.Round(slider.value, 4);
inputField.text = newValue.ToString("G");
parameterManager.entity[propertyName] = newValue;
});
inputField.onSelect.AddListener(delegate
{
Editor.instance.editingInputField = true;
});
inputField.onEndEdit.AddListener(delegate
{
slider.value = (float)System.Math.Round(System.Convert.ToSingle(inputField.text), 4);
parameterManager.entity[propertyName] = slider.value;
PropController.Properties["levelName"] = (int)slider.value;
Editor.instance.editingInputField = false;
});
}
else if (type is bool)
{
toggle.isOn = System.Convert.ToBoolean(parameterManager.entity[propertyName]); // ' (bool)type ' always results in false
toggle.isOn = System.Convert.ToBoolean(PropController.Properties["levelName"]); // ' (bool)type ' always results in false
toggle.onValueChanged.AddListener(delegate
{
parameterManager.entity[propertyName] = toggle.isOn;
PropController.Properties["levelName"] = toggle.isOn;
});
}
else if (objType.IsEnum)
@ -129,7 +94,7 @@ namespace HeavenStudio.Editor
dropDownData.Add(optionData);
if ((int)vals.GetValue(i) == (int)parameterManager.entity[propertyName])
if ((int)vals.GetValue(i) == (int)PropController.Properties["levelName"])
selected = i;
}
dropdown.AddOptions(dropDownData);
@ -137,33 +102,14 @@ namespace HeavenStudio.Editor
dropdown.onValueChanged.AddListener(delegate
{
parameterManager.entity[propertyName] = (int)Enum.GetValues(objType).GetValue(dropdown.value);
PropController.Properties["levelName"] = (int)Enum.GetValues(objType).GetValue(dropdown.value);
});
}
else if (objType == typeof(Color))
{
colorPreview.colorPicker.onColorChanged += delegate
{
parameterManager.entity[propertyName] = (Color)colorPreview.colorPicker.color;
};
Color paramCol = (Color)parameterManager.entity[propertyName];
ColorBTN.onClick.AddListener(delegate
{
ColorTable.gameObject.SetActive(true);
colorTableActive = true;
colorPreview.ChangeColor(paramCol);
});
colorPreview.ChangeColor(paramCol);
ColorTable.gameObject.SetActive(false);
}
//why the FUCK wasn't this a thing before lmao
else if (objType == typeof(string))
{
// Debug.Log("entity " + propertyName + " is: " + (string)(parameterManager.entity[propertyName]));
inputFieldString.text = (string)(parameterManager.entity[propertyName]);
// Debug.Log("entity " + propertyName + " is: " + (string)(PropController.Properties["levelName"]));
inputFieldString.text = (string)(PropController.Properties["levelName"]);
inputFieldString.onSelect.AddListener(delegate
{
@ -173,25 +119,10 @@ namespace HeavenStudio.Editor
inputFieldString.onEndEdit.AddListener(delegate
{
// Debug.Log("setting " + propertyName + " to: " + inputFieldString.text);
parameterManager.entity[propertyName] = inputFieldString.text;
PropController.Properties["levelName"] = inputFieldString.text;
Editor.instance.editingInputField = false;
});
}
}
private void Update()
{
if (colorTableActive)
{
if (!Editor.MouseInRectTransform(ColorTable))
{
if (Input.GetMouseButtonDown(0))
{
ColorTable.gameObject.SetActive(false);
colorTableActive = false;
}
}
}
}
}
}