new rating / epilogue settings look

This commit is contained in:
minenice55 2023-12-12 22:55:52 -05:00
parent e666bbd317
commit 2012bef87f
8 changed files with 3063 additions and 58 deletions

View file

@ -841,33 +841,6 @@ MonoBehaviour:
- tag: subheader
label: Change the messages shown on the rating screen.
isReadOnly: 0
- tag: resultcaption
label: Result Screen Header
isReadOnly: 0
- tag: resultcommon_hi
label: Superb Message
isReadOnly: 0
- tag: resultcommon_ok
label: OK Message
isReadOnly: 0
- tag: resultcommon_ng
label: Try Again Message
isReadOnly: 0
- tag: epilogue_hi
label: Superb Epilogue Caption
isReadOnly: 0
- tag: epilogue_ok
label: OK Epilogue Caption
isReadOnly: 0
- tag: epilogue_ng
label: Try Again Epilogue Caption
isReadOnly: 0
- tag: epilogue_hi_res
label: Superb Epilogue Image
isReadOnly: 0
- tag: epilogue_ok_res
label: OK Epilogue Image
isReadOnly: 0
- tag: epilogue_ng_res
label: Try Again Epilogue Image
- tag: resultmessagediag
label:
isReadOnly: 0

File diff suppressed because it is too large Load diff

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@ -0,0 +1,246 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using Jukebox;
using TMPro;
using SFB;
namespace HeavenStudio.Editor
{
public class RatingScreenPropertyDialog : RemixPropertyPrefab
{
enum Ranks
{
Ng,
Ok,
Hi
}
[SerializeField] TMP_InputField headerInput;
[SerializeField] TMP_InputField messageInput;
[SerializeField] TMP_InputField epilogueInput;
[SerializeField] Image imagePreview;
[SerializeField] Image rankPreview;
[SerializeField] Sprite catOff;
[SerializeField] Button[] catButtons;
[SerializeField] Sprite[] catSprites;
[SerializeField] Sprite[] rankSprites;
Sprite[] rankImages;
bool initHooks;
RemixPropertiesDialog diag;
Ranks currentEditingRank;
new public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption)
{
this.diag = diag;
currentEditingRank = Ranks.Ok;
rankImages = new Sprite[3];
diag.StartCoroutine(LoadRankImages());
UpdateInfo();
if (!initHooks)
{
initHooks = true;
headerInput.onSelect.AddListener(
_ =>
Editor.instance.editingInputField = true
);
headerInput.onValueChanged.AddListener(
_ =>
{
diag.chart["resultcaption"] = headerInput.text;
Editor.instance.editingInputField = false;
}
);
epilogueInput.onSelect.AddListener(
_ =>
Editor.instance.editingInputField = true
);
epilogueInput.onValueChanged.AddListener(
_ =>
{
string propSuffix = currentEditingRank switch
{
Ranks.Ng => "ng",
Ranks.Hi => "hi",
_ => "ok",
};
diag.chart["epilogue_" + propSuffix] = epilogueInput.text;
Editor.instance.editingInputField = false;
}
);
messageInput.onSelect.AddListener(
_ =>
Editor.instance.editingInputField = true
);
messageInput.onValueChanged.AddListener(DoMessageInput);
}
}
void UpdateInfo()
{
headerInput.text = (string)diag.chart["resultcaption"];
imagePreview.sprite = rankImages[(int)currentEditingRank];
imagePreview.preserveAspect = true;
rankPreview.sprite = rankSprites[(int)currentEditingRank];
string propSuffix = currentEditingRank switch
{
Ranks.Ng => "ng",
Ranks.Hi => "hi",
_ => "ok",
};
epilogueInput.text = (string)diag.chart["epilogue_" + propSuffix];
//todo: check categories
messageInput.text = (string)diag.chart["resultcommon_" + propSuffix];
}
void DoMessageInput(string _)
{
string propSuffix = currentEditingRank switch
{
Ranks.Ng => "ng",
Ranks.Hi => "hi",
_ => "ok",
};
diag.chart["resultcommon_" + propSuffix] = messageInput.text;
Editor.instance.editingInputField = false;
}
public void GoPrevRank()
{
currentEditingRank--;
if (currentEditingRank < 0)
currentEditingRank = Ranks.Hi;
UpdateInfo();
}
public void GoNextRank()
{
currentEditingRank++;
if (currentEditingRank > Ranks.Hi)
currentEditingRank = Ranks.Ng;
UpdateInfo();
}
public void UploadImage()
{
var extensions = new[]
{
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
};
StandaloneFileBrowser.OpenFilePanelAsync("Open Image", "", extensions, false, (string[] paths) =>
{
var path = Path.Combine(paths);
if (path == string.Empty)
{
return;
}
try
{
// fetch the image using UnityWebRequest
string resource = currentEditingRank switch
{
Ranks.Ng => "Ng",
Ranks.Hi => "Hi",
_ => "Ok",
};
StartCoroutine(UploadImage(path, currentEditingRank));
}
catch (System.Exception e)
{
Debug.LogError($"Error uploading image: {e.Message}");
GlobalGameManager.ShowErrorMessage("Error Uploading Image", e.Message + "\n\n" + e.StackTrace);
return;
}
});
}
IEnumerator LoadRankImages()
{
for (Ranks i = 0; i <= Ranks.Hi; i++)
{
string resource = i switch
{
Ranks.Ng => "Ng",
Ranks.Hi => "Hi",
_ => "Ok",
};
string path;
try
{
path = RiqFileHandler.GetResourcePath(resource, "Images/Epilogue/");
}
catch (System.Exception e)
{
Debug.Log($"Error loading image: {e.Message}, using fallback");
rankImages[(int)i] = null;
continue;
}
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError)
{
Debug.Log(www.error);
rankImages[(int)i] = null;
}
else
{
Texture2D texture = DownloadHandlerTexture.GetContent(www);
rankImages[(int)i] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
Debug.Log("Uploaded image successfully!");
}
}
imagePreview.sprite = rankImages[(int)currentEditingRank];
imagePreview.preserveAspect = true;
}
IEnumerator UploadImage(string path, Ranks rank)
{
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError)
{
Debug.Log(www.error);
rankImages[(int)rank] = null;
imagePreview.sprite = null;
}
else
{
Texture2D texture = DownloadHandlerTexture.GetContent(www);
rankImages[(int)rank] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
imagePreview.sprite = rankImages[(int)rank];
imagePreview.preserveAspect = true;
string resource = rank switch
{
Ranks.Ng => "Ng",
Ranks.Hi => "Hi",
_ => "Ok",
};
RiqFileHandler.AddResource(path, resource, "Images/Epilogue/");
Debug.Log("Uploaded image successfully!");
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2b9ca0465f11dcf47b3e129ef391c862
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -34,6 +34,7 @@ namespace HeavenStudio.Editor
[SerializeField] public GameObject DividerP;
[SerializeField] public GameObject HeaderP;
[SerializeField] public GameObject SubHeaderP;
[SerializeField] public GameObject ResultDialogP;
[NonSerialized] public RiqBeatmap chart;
List<GameObject> tabContents;
@ -94,6 +95,10 @@ namespace HeavenStudio.Editor
{
container.AddSubHeader(this, property.label);
}
else if (property.tag == "resultmessagediag")
{
container.AddResultMessageEditor(this);
}
else
{
Debug.LogWarning("Property Menu generation Warning: Property " + property.tag + " not found, skipping...");

View file

@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Jukebox;
namespace HeavenStudio.Editor
{
@ -10,20 +11,6 @@ namespace HeavenStudio.Editor
[SerializeField] private GameObject propertyHolder;
RemixPropertiesDialog dialog;
[Header("Property Prefabs")]
[SerializeField] private GameObject IntegerP;
[SerializeField] private GameObject FloatP;
[SerializeField] private GameObject BooleanP;
[SerializeField] private GameObject DropdownP;
[SerializeField] private GameObject ColorP;
[SerializeField] private GameObject StringP;
[SerializeField] private GameObject ImageP;
[Header("Layout Prefabs")]
[SerializeField] private GameObject DividerP;
[SerializeField] private GameObject HeaderP;
[SerializeField] private GameObject SubHeaderP;
[Header("Editable Properties")]
[SerializeField] RemixPropertiesDialog.PropertyTag[] tags;
@ -124,6 +111,12 @@ namespace HeavenStudio.Editor
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
}
public void AddResultMessageEditor(RemixPropertiesDialog diag)
{
var input = InitPrefab(diag.ResultDialogP);
input.GetComponent<RatingScreenPropertyDialog>().InitProperties(diag, "", "");
}
private GameObject InitPrefab(GameObject prefab, string tooltip = "")
{
GameObject input = Instantiate(prefab);

View file

@ -21,6 +21,8 @@ public class SectionDialog : Dialog
[SerializeField] Button[] catButtons;
[SerializeField] Sprite[] catSprites;
bool initHooks;
public void SwitchSectionDialog()
{
if (dialog.activeSelf)
@ -38,6 +40,21 @@ public class SectionDialog : Dialog
markerWeight.maxValue = 8;
markerWeight.minValue = 0;
markerWeight.wholeNumbers = true;
if (!initHooks)
{
initHooks = true;
for (int i = 0; i < catButtons.Length; i++)
{
int cat = i;
catButtons[i].onClick.AddListener(() =>
{
if (sectionObj == null) return;
sectionObj.chartEntity["category"] = cat;
UpdateCatButtonState();
});
}
}
}
}

View file

@ -43,7 +43,8 @@ namespace HeavenStudio
{
Image,
Audio,
MSMD
MSMD,
AssetBundle
}
public string path;