offset fix (#836)
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d2a8df8a64
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@ -96,7 +96,7 @@ namespace HeavenStudio
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private float timelineVolume = 1f;
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private float timelineVolume = 1f;
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private float minigameVolume = 1f;
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private float minigameVolume = 1f;
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const bool doPitchResync = true;
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const bool doPitchResync = false;
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public void SetTimelinePitch(float pitch, bool resync = false)
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public void SetTimelinePitch(float pitch, bool resync = false)
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{
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{
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@ -234,7 +234,6 @@ namespace HeavenStudio
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_metronomeTally = 0;
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_metronomeTally = 0;
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startTime = DateTime.Now;
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startTime = DateTime.Now;
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absTime = 0;
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absTimeAdjust = 0;
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absTimeAdjust = 0;
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deferTimeKeeping = musicSource.clip != null;
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deferTimeKeeping = musicSource.clip != null;
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@ -253,7 +252,6 @@ namespace HeavenStudio
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deferTimeKeeping = false;
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deferTimeKeeping = false;
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// Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
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// Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
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startTime = DateTime.Now;
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startTime = DateTime.Now;
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absTime = 0;
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absTimeAdjust = 0;
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absTimeAdjust = 0;
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dspStart = dsp;
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dspStart = dsp;
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}
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}
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