fix control style dropdowns

This commit is contained in:
minenice55 2024-01-05 21:34:35 -05:00
parent ca05fc5e41
commit 207c2ace3f
3 changed files with 16 additions and 14 deletions

View file

@ -1,14 +1,9 @@
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
using Starpelly;
using HeavenStudio.Util;
using HeavenStudio.Editor;
namespace HeavenStudio.Editor
{
@ -22,9 +17,9 @@ namespace HeavenStudio.Editor
{
InitProperties(diag, propertyName, caption);
var enumType = type.GetType();
var enumVals = Enum.GetValues(enumType);
var enumNames = Enum.GetNames(enumType).ToList();
Type enumType = type.GetType();
Array enumVals = Enum.GetValues(enumType);
List<string> enumNames = Enum.GetNames(enumType).ToList();
// Can we assume non-holey enum?
// If we can we can simplify to dropdown.value = (int) parameterManager.chart[propertyName]
@ -38,7 +33,7 @@ namespace HeavenStudio.Editor
dropdown.value = selected;
dropdown.onValueChanged.AddListener(_ =>
parameterManager.chart[propertyName] = (int) enumVals.GetValue(dropdown.value)
parameterManager.chart[propertyName] = Enum.ToObject(enumType, (int) enumVals.GetValue(dropdown.value))
);
}

View file

@ -25,10 +25,15 @@ namespace HeavenStudio.Editor
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
{
if (!Minigames.propertiesModel.ContainsKey(propertyName))
{
Debug.LogError("Property " + propertyName + " does not exist!");
return;
}
GameObject prefab = diag.IntegerP;
GameObject input;
var objType = type.GetType();
var objType = Minigames.propertiesModel[propertyName].GetType();
if (objType == typeof(EntityTypes.Integer))
{
@ -83,13 +88,13 @@ namespace HeavenStudio.Editor
property.SetProperties(diag, propertyName, type, caption);
break;
default:
Debug.LogError("Can't make property interface of type: " + type.GetType());
Debug.LogError("Can't make property interface of type: " + objType);
return;
}
}
else
{
Debug.LogError("Can't make property interface of type: " + type.GetType());
Debug.LogError("Can't make property interface of type: " + objType);
return;
}
}

View file

@ -325,6 +325,8 @@ namespace HeavenStudio
{
if (data.properties[prop.Key].GetType() == typeof(string))
data.properties[prop.Key] = Enum.Parse(mType, (string)data.properties[prop.Key]);
else
data.properties[prop.Key] = Enum.ToObject(mType, data.properties[prop.Key]);
}
// convert all JObjects to their respective types
else if (data.properties[prop.Key].GetType() == typeof(Newtonsoft.Json.Linq.JObject))