Fix Linux Playback/Keyboard Bug (#373)
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@ -87,8 +87,8 @@ namespace HeavenStudio
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public static InputController GetInputController(int player)
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public static InputController GetInputController(int player)
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{
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{
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// Needed so Keyboard works on MacOS
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// Needed so Keyboard works on MacOS and Linux
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
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inputDevices = new List<InputController>();
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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if(inputDevices.Count < 1)
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{
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{
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@ -119,8 +119,8 @@ namespace HeavenStudio
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//controller IDs are determined by connection order (the Keyboard is always first)
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//controller IDs are determined by connection order (the Keyboard is always first)
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// Needed so Keyboard works on MacOS
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// Needed so Keyboard works on MacOS and Linux
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
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inputDevices = new List<InputController>();
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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if(inputDevices.Count < 1)
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{
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{
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@ -142,8 +142,8 @@ namespace HeavenStudio
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public static void UpdateInputControllers()
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public static void UpdateInputControllers()
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{
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{
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// Needed so Keyboard works on MacOS
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// Needed so Keyboard works on MacOS and Linux
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
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inputDevices = new List<InputController>();
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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if(inputDevices.Count < 1)
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{
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{
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