More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture - Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO - The floor now uses a custom shader that makes the textures much more vibrant * Added glow effect to charge animation
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|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 128, y: 0}
|
||||
|
@ -54,10 +77,18 @@ Material:
|
|||
m_Texture: {fileID: 2800000, guid: 19bee659c965a1f43821279858da805d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NoiseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: f181c9819c5bc7b488b3eedee117d8e0, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
@ -66,30 +97,81 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecularTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Texture0:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureSample0:
|
||||
m_Texture: {fileID: 2800000, guid: f181c9819c5bc7b488b3eedee117d8e0, type: 3}
|
||||
m_Scale: {x: 128, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureSample1:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ToonRamp:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ToonShade:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _texcoord:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _ASEOutlineWidth: 0
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EdgeLength: 15
|
||||
- _GlossMapScale: 0.05
|
||||
- _Glossiness: 0.1
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0.2
|
||||
- _Mode: 0
|
||||
- _NoiseMapStrength: 0
|
||||
- _OcclusionStrength: 0
|
||||
- _Parallax: 0.02
|
||||
- _RimOffset: 0.24
|
||||
- _RimPower: 10
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Threshold: 0
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
- __dirty: 0
|
||||
m_Colors:
|
||||
- _AlphaColor: {r: 0.3773585, g: 0.3773585, b: 0.3773585, a: 1}
|
||||
- _ASEOutlineColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _AlphaColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Blue: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _BlueColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 0.97547174, b: 0.97547174, a: 1}
|
||||
- _Color0: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _Color1: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Color2: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _Color3: {r: 0.103773594, g: 0.103773594, b: 0.103773594, a: 0}
|
||||
- _Color9: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0.078431375, g: 0.078431375, b: 0.078431375, a: 1}
|
||||
- _GreenColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _NoiseMapPannerSpeed: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _NoiseMapSize: {r: 512, g: 512, b: 0, a: 0}
|
||||
- _RedColor: {r: 0.8274511, g: 0.1254902, b: 0.8078432, a: 1}
|
||||
- _RimColor: {r: 0, g: 1, b: 0.8758622, a: 0}
|
||||
- _RingPannerSpeed: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SpecColor: {r: 0.047169805, g: 0.047169805, b: 0.047169805, a: 1}
|
||||
- _SpecularColor: {r: 0.18867922, g: 0.18867922, b: 0.18867922, a: 0}
|
||||
- _TilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _Tint: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -263,6 +263,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
foreach (var e in blockEvents)
|
||||
{
|
||||
double unswungBeat = Conductor.instance.GetUnSwungBeat(e.beat);
|
||||
switch (e.datamodel) {
|
||||
case "airboarder/duck":
|
||||
RequestArch(e.beat - 25, false);
|
||||
|
@ -335,7 +336,7 @@ namespace HeavenStudio.Games
|
|||
public void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||
var currentBeat = cond.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
ColorUpdate();
|
||||
|
||||
|
@ -377,7 +378,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
Player.DoScaledAnimationAsync("jump",1f, 0, 1);
|
||||
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||
playerCantBop = false;}
|
||||
BeatAction.New(this, new() {
|
||||
new(currentBeat, ()=>playerCantBop = true),
|
||||
new(currentBeat+1.5f, ()=>playerCantBop = false)});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -510,15 +514,28 @@ namespace HeavenStudio.Games
|
|||
if(voiceOn)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||
|
||||
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/start1");}),
|
||||
new BeatAction.Action(beat + 6.5, delegate {SoundByte.PlayOneShotGame("airboarder/start2");}),
|
||||
new BeatAction.Action(beat + 7, delegate {SoundByte.PlayOneShotGame("airboarder/start3");}),
|
||||
});
|
||||
}
|
||||
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||
new BeatAction.Action(beat, delegate {CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||
new BeatAction.Action(beat, delegate {CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||
new BeatAction.Action(beat, delegate {Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);})
|
||||
|
||||
new BeatAction.Action(beat, delegate {
|
||||
cpu1CantBop = true;
|
||||
cpu2CantBop = true;
|
||||
playerCantBop = true;
|
||||
CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||
CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||
Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||
}),
|
||||
|
||||
new BeatAction.Action(beat+7, delegate {
|
||||
cpu1CantBop = false;
|
||||
cpu2CantBop = false;
|
||||
playerCantBop = false;
|
||||
})
|
||||
}
|
||||
|
||||
);
|
||||
|
|
99
Assets/Shaders/SpecularGlow.shader
Normal file
99
Assets/Shaders/SpecularGlow.shader
Normal file
|
@ -0,0 +1,99 @@
|
|||
// Made with Amplify Shader Editor v1.9.2.2
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "Specular Glow"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Albedo("Albedo", 2D) = "white" {}
|
||||
_Specular("Specular", 2D) = "white" {}
|
||||
_EmissionTexture("Emission Texture", 2D) = "white" {}
|
||||
_AlbedoColor("Albedo Color", Color) = (1,1,1,1)
|
||||
_SpecularColor("Specular Color", Color) = (0.2156863,0.2156863,0.2156863,0)
|
||||
_Emission("Emission", Color) = (1,1,1,1)
|
||||
_Smoothness("Smoothness", Range( 0 , 100)) = 0
|
||||
_EmissionTextureGlow("Emission Texture Glow", Range( 0 , 1)) = 0
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" }
|
||||
Cull Back
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma surface surf StandardSpecular keepalpha addshadow fullforwardshadows exclude_path:deferred
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
};
|
||||
|
||||
uniform sampler2D _Albedo;
|
||||
uniform float4 _Albedo_ST;
|
||||
uniform float4 _AlbedoColor;
|
||||
uniform sampler2D _EmissionTexture;
|
||||
uniform float4 _EmissionTexture_ST;
|
||||
uniform float _EmissionTextureGlow;
|
||||
uniform float4 _Emission;
|
||||
uniform sampler2D _Specular;
|
||||
uniform float4 _Specular_ST;
|
||||
uniform float4 _SpecularColor;
|
||||
uniform float _Smoothness;
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandardSpecular o )
|
||||
{
|
||||
float2 uv_Albedo = i.uv_texcoord * _Albedo_ST.xy + _Albedo_ST.zw;
|
||||
o.Albedo = ( tex2D( _Albedo, uv_Albedo ) * _AlbedoColor ).rgb;
|
||||
float2 uv_EmissionTexture = i.uv_texcoord * _EmissionTexture_ST.xy + _EmissionTexture_ST.zw;
|
||||
float4 color33 = IsGammaSpace() ? float4(1,1,1,1) : float4(1,1,1,1);
|
||||
o.Emission = ( ( tex2D( _EmissionTexture, uv_EmissionTexture ) + ( color33.a * _EmissionTextureGlow ) ) * _Emission ).rgb;
|
||||
float2 uv_Specular = i.uv_texcoord * _Specular_ST.xy + _Specular_ST.zw;
|
||||
float4 temp_output_6_0 = ( tex2D( _Specular, uv_Specular ) * _SpecularColor );
|
||||
o.Specular = temp_output_6_0.rgb;
|
||||
o.Smoothness = ( temp_output_6_0 * _Smoothness * 0.1 ).r;
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Diffuse"
|
||||
CustomEditor "ASEMaterialInspector"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=19202
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;False;True;-1;2;ASEMaterialInspector;0;0;StandardSpecular;Specular Glow;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;;0;False;;False;0;False;;0;False;;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;ForwardOnly;12;all;True;True;True;True;0;False;;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;2;15;10;25;False;0.5;True;0;0;False;;0;False;;0;0;False;;0;False;;0;False;;0;False;;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;;-1;0;False;;0;0;0;False;0.1;False;;0;False;;False;17;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;16;FLOAT4;0,0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;4;-561.849,-379.6918;Inherit;True;Property;_Specular;Specular;1;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;5;-275.5963,-428.9292;Inherit;False;Property;_SpecularColor;Specular Color;4;0;Create;True;0;0;0;False;0;False;0.2156863,0.2156863,0.2156863,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;2;-614.7783,134.9062;Inherit;False;Property;_AlbedoColor;Albedo Color;3;0;Create;True;0;0;0;False;0;False;1,1,1,1;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;1;-778.9177,-86.56062;Inherit;True;Property;_Albedo;Albedo;0;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;3;-384.1176,-12.8627;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;6;-166.1549,-119.7796;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;15.1507,-131.5531;Inherit;False;3;3;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;20;-494.1024,-160.6708;Inherit;False;Property;_Smoothness;Smoothness;6;0;Create;True;0;0;0;False;0;False;0;0;0;100;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;23;-247.8493,-40.5531;Inherit;False;Constant;_Float0;Float 0;7;0;Create;True;0;0;0;False;0;False;0.1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;8;384.8788,-293.1961;Inherit;False;Property;_Emission;Emission;5;0;Create;True;0;0;0;False;0;False;1,1,1,1;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;7;80.382,-561.5367;Inherit;True;Property;_EmissionTexture;Emission Texture;2;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;9;292.3847,-114.4826;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;33;408.1147,-692.324;Inherit;False;Constant;_AlphaSamlple;Alpha Samlple;8;0;Create;True;0;0;0;False;0;False;1,1,1,1;1,1,1,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;40;446.2459,-535.1497;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;42;185.1021,-298.8689;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;34;639.1148,-455.3241;Inherit;False;Property;_EmissionTextureGlow;Emission Texture Glow;7;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
|
||||
WireConnection;0;0;3;0
|
||||
WireConnection;0;2;9;0
|
||||
WireConnection;0;3;6;0
|
||||
WireConnection;0;4;21;0
|
||||
WireConnection;3;0;1;0
|
||||
WireConnection;3;1;2;0
|
||||
WireConnection;6;0;4;0
|
||||
WireConnection;6;1;5;0
|
||||
WireConnection;21;0;6;0
|
||||
WireConnection;21;1;20;0
|
||||
WireConnection;21;2;23;0
|
||||
WireConnection;9;0;42;0
|
||||
WireConnection;9;1;8;0
|
||||
WireConnection;40;0;33;4
|
||||
WireConnection;40;1;34;0
|
||||
WireConnection;42;0;7;0
|
||||
WireConnection;42;1;40;0
|
||||
ASEEND*/
|
||||
//CHKSM=09FE79B78A6BE2E8E56AFE063A52AF77811EE807
|
10
Assets/Shaders/SpecularGlow.shader.meta
Normal file
10
Assets/Shaders/SpecularGlow.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d71b68f2455a53f49a89b1116164a1e8
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
108
Assets/Shaders/SpecularRGB.shader
Normal file
108
Assets/Shaders/SpecularRGB.shader
Normal file
|
@ -0,0 +1,108 @@
|
|||
// Made with Amplify Shader Editor v1.9.2.2
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "RGB Mapped Specular"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_BlueColor("Blue Color", Color) = (0,0,1,1)
|
||||
_ColorMask("Color Mask", 2D) = "white" {}
|
||||
_GreenColor("Green Color", Color) = (0,1,0,1)
|
||||
_RedColor("Red Color", Color) = (1,0,0,1)
|
||||
_SpecularTexture("Specular Texture", 2D) = "white" {}
|
||||
_SpecularColor("Specular Color", Color) = (0,0,0,0)
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
|
||||
Cull Back
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma surface surf StandardSpecular keepalpha addshadow fullforwardshadows
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
};
|
||||
|
||||
uniform float4 _RedColor;
|
||||
uniform sampler2D _ColorMask;
|
||||
uniform float4 _ColorMask_ST;
|
||||
uniform float4 _GreenColor;
|
||||
uniform float4 _BlueColor;
|
||||
uniform sampler2D _SpecularTexture;
|
||||
uniform float4 _SpecularTexture_ST;
|
||||
uniform float4 _SpecularColor;
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandardSpecular o )
|
||||
{
|
||||
float2 uv_ColorMask = i.uv_texcoord * _ColorMask_ST.xy + _ColorMask_ST.zw;
|
||||
float4 tex2DNode56 = tex2D( _ColorMask, uv_ColorMask );
|
||||
float4 temp_cast_0 = (tex2DNode56.r).xxxx;
|
||||
float4 temp_output_1_0_g30 = temp_cast_0;
|
||||
float4 color145 = IsGammaSpace() ? float4(1,1,1,1) : float4(1,1,1,1);
|
||||
float4 temp_cast_1 = (color145.r).xxxx;
|
||||
float4 temp_output_2_0_g30 = temp_cast_1;
|
||||
float temp_output_11_0_g30 = distance( temp_output_1_0_g30 , temp_output_2_0_g30 );
|
||||
float4 lerpResult21_g30 = lerp( _RedColor , temp_output_1_0_g30 , saturate( ( ( temp_output_11_0_g30 - 0.0 ) / max( 0.0 , 1E-05 ) ) ));
|
||||
float4 temp_cast_2 = (tex2DNode56.g).xxxx;
|
||||
float4 temp_output_1_0_g33 = temp_cast_2;
|
||||
float4 temp_cast_3 = (color145.g).xxxx;
|
||||
float4 temp_output_2_0_g33 = temp_cast_3;
|
||||
float temp_output_11_0_g33 = distance( temp_output_1_0_g33 , temp_output_2_0_g33 );
|
||||
float4 lerpResult21_g33 = lerp( _GreenColor , temp_output_1_0_g33 , saturate( ( ( temp_output_11_0_g33 - 0.0 ) / max( 0.0 , 1E-05 ) ) ));
|
||||
float4 temp_cast_4 = (tex2DNode56.b).xxxx;
|
||||
float4 temp_output_1_0_g32 = temp_cast_4;
|
||||
float4 temp_cast_5 = (color145.b).xxxx;
|
||||
float4 temp_output_2_0_g32 = temp_cast_5;
|
||||
float temp_output_11_0_g32 = distance( temp_output_1_0_g32 , temp_output_2_0_g32 );
|
||||
float4 lerpResult21_g32 = lerp( _BlueColor , temp_output_1_0_g32 , saturate( ( ( temp_output_11_0_g32 - 0.0 ) / max( 0.0 , 1E-05 ) ) ));
|
||||
o.Albedo = ( lerpResult21_g30 + lerpResult21_g33 + lerpResult21_g32 ).rgb;
|
||||
float2 uv_SpecularTexture = i.uv_texcoord * _SpecularTexture_ST.xy + _SpecularTexture_ST.zw;
|
||||
o.Specular = ( tex2D( _SpecularTexture, uv_SpecularTexture ) * _SpecularColor ).rgb;
|
||||
float4 color180 = IsGammaSpace() ? float4(0.490566,0.490566,0.490566,0) : float4(0.2054128,0.2054128,0.2054128,0);
|
||||
o.Smoothness = color180.r;
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Diffuse"
|
||||
CustomEditor "ASEMaterialInspector"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=19202
|
||||
Node;AmplifyShaderEditor.ColorNode;85;923.9312,-104.79;Inherit;False;Property;_GreenColor;Green Color;2;0;Create;True;0;0;0;False;0;False;0,1,0,1;1,1,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.FunctionNode;133;609.7323,-354.0471;Inherit;True;Replace Color;-1;;30;896dccb3016c847439def376a728b869;1,12,0;5;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;FLOAT;0;False;5;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;145;283.1273,-165.9594;Inherit;False;Constant;_SAMPLER1;SAMPLER;5;0;Create;True;0;0;0;False;0;False;1,1,1,1;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.FunctionNode;74;625.8145,121.5868;Inherit;True;Replace Color;-1;;32;896dccb3016c847439def376a728b869;1,12,0;5;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;FLOAT;0;False;5;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;56;684.2705,-619.2117;Inherit;True;Property;_ColorMask;Color Mask;1;0;Create;True;0;0;0;False;0;False;-1;f181c9819c5bc7b488b3eedee117d8e0;f181c9819c5bc7b488b3eedee117d8e0;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;80;936.1936,-305.71;Inherit;False;Property;_RedColor;Red Color;3;0;Create;True;0;0;0;False;0;False;1,0,0,1;0.8274511,0.1254902,0.8078432,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;177;1814.391,-405.1943;Inherit;True;Property;_SpecularTexture;Specular Texture;4;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;179;1983.39,-191.9944;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;180;1789.009,19.38913;Inherit;False;Constant;_Color4;Color 4;6;0;Create;True;0;0;0;False;0;False;0.490566,0.490566,0.490566,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.FunctionNode;100;610.3962,-119.2751;Inherit;True;Replace Color;-1;;33;896dccb3016c847439def376a728b869;1,12,0;5;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;FLOAT;0;False;5;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;73;917.8559,126.702;Inherit;False;Property;_BlueColor;Blue Color;0;0;Create;True;0;0;0;False;0;False;0,0,1,1;1,1,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;32;1448.904,-264.5044;Float;False;True;-1;2;ASEMaterialInspector;0;0;StandardSpecular;Color Masking Test;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;;0;False;;False;0;False;;0;False;;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;12;all;True;True;True;True;0;False;_SpecularHighlights;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;2;15;10;25;False;0.5;True;0;5;False;;10;False;;0;0;False;;0;False;;0;False;;0;False;;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;;-1;0;False;;0;0;0;False;0.1;False;;0;False;;False;17;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;16;FLOAT4;0,0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;173;1205.289,-157.06;Inherit;True;3;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;178;1744.19,-176.3944;Inherit;False;Property;_SpecularColor;Specular Color;5;0;Create;True;0;0;0;False;0;False;0,0,0,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
WireConnection;133;1;56;1
|
||||
WireConnection;133;2;145;1
|
||||
WireConnection;133;3;80;0
|
||||
WireConnection;74;1;56;3
|
||||
WireConnection;74;2;145;3
|
||||
WireConnection;74;3;73;0
|
||||
WireConnection;179;0;177;0
|
||||
WireConnection;179;1;178;0
|
||||
WireConnection;100;1;56;2
|
||||
WireConnection;100;2;145;2
|
||||
WireConnection;100;3;85;0
|
||||
WireConnection;32;0;173;0
|
||||
WireConnection;32;3;179;0
|
||||
WireConnection;32;4;180;0
|
||||
WireConnection;173;0;133;0
|
||||
WireConnection;173;1;100;0
|
||||
WireConnection;173;2;74;0
|
||||
ASEEND*/
|
||||
//CHKSM=91F445FA4870F75F56B6AF4194C5218D6A21E584
|
11
Assets/Shaders/SpecularRGB.shader.meta
Normal file
11
Assets/Shaders/SpecularRGB.shader.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 01fcad061413647468af49d96a9fd5d0
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures:
|
||||
- _ColorMask: {fileID: 2800000, guid: f181c9819c5bc7b488b3eedee117d8e0, type: 3}
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue