Metronome Subdivision and More Snapping Options BUT for real this time™️ (#957)
* blargh * oopsie lol
This commit is contained in:
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: MetronomeToggle
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--- !u!114 &129013735
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@ -4591,6 +4535,56 @@ MonoBehaviour:
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m_Name:
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TooltipText: Metronome <color=#adadad>[M]</color>
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--- !u!1 &143407410
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@ -47289,7 +47283,7 @@ MonoBehaviour:
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PlayBTN: {fileID: 1345846031}
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PauseBTN: {fileID: 9435782}
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StopBTN: {fileID: 1783491359}
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MetronomeBTN: {fileID: 129013734}
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MetronomeBTN: {fileID: 129013738}
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AutoplayBTN: {fileID: 121871281}
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SelectionsBTN: {fileID: 270008766}
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TempoChangeBTN: {fileID: 456434811}
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@ -81,7 +81,8 @@ namespace HeavenStudio
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public bool isPaused;
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// Metronome tick sound enabled
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public bool metronome = false;
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public int metronome = 0;
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public bool metronomeActive = false;
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Util.MultiSound metronomeSound;
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private int _metronomeTally = 0;
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@ -442,13 +443,30 @@ namespace HeavenStudio
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{
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if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
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{
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// if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
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if (metronome)
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if (metronomeActive)
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{
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metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f)
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}, false, true);
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switch (metronome)
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{
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case 0:
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metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
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}, false, true);
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break;
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case 1:
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metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f)
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}, false, true);
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break;
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case 2:
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metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.25, 2f, 0.3f),
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f),
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.75, 2f, 0.3f)
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}, false, true);
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break;
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}
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}
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_metronomeTally++;
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}
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@ -14,7 +14,7 @@ namespace HeavenStudio.Editor
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private Timeline timeline;
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private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16 };
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private static float[] CommonDenominators = { 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, -1 };
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private int currentCommon = 3;
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private void Start()
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{
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@ -45,12 +45,26 @@ namespace HeavenStudio.Editor
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currentCommon = CommonDenominators.Length - 1;
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}
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timeline.SetSnap(1f / CommonDenominators[currentCommon]);
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if (CommonDenominators[currentCommon] < 0)
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{
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timeline.SetSnap(1f / 65536f);
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}
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else
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{
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timeline.SetSnap(1f / CommonDenominators[currentCommon]);
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}
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}
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private void Update()
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{
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snapText.text = $"1/{CommonDenominators[currentCommon]}";
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if (CommonDenominators[currentCommon] < 0)
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{
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snapText.text = "Free";
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}
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else
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{
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snapText.text = $"1/{CommonDenominators[currentCommon]}";
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}
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}
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}
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}
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@ -172,7 +172,7 @@ namespace HeavenStudio.Editor.Track
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public Button PlayBTN;
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public Button PauseBTN;
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public Button StopBTN;
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public Button MetronomeBTN;
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public UIButton MetronomeBTN;
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public Button AutoplayBTN;
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public Button SelectionsBTN;
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public Button TempoChangeBTN;
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@ -268,10 +268,18 @@ namespace HeavenStudio.Editor.Track
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{
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timelineState.SetState(CurrentTimelineState.State.ChartSection);
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});
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MetronomeBTN.onClick.AddListener(delegate
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{
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MetronomeToggle();
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});
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MetronomeBTN.onRightClick.AddListener(delegate
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{
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MetronomeCycle();
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});
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SetTimeButtonColors(true, false, false);
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
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MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
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MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
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timelineState.SetState(CurrentTimelineState.State.Selection);
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@ -342,19 +350,52 @@ namespace HeavenStudio.Editor.Track
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public void MetronomeToggle()
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{
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if (!Conductor.instance.metronome)
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Conductor.instance.metronomeActive = !Conductor.instance.metronomeActive;
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if (Conductor.instance.metronomeActive)
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{
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
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MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
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MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
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Conductor.instance.metronome = true;
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color;
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MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color;
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}
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else
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{
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
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MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
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Conductor.instance.metronome = false;
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}
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}
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public void MetronomeCycle()
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{
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Conductor.instance.metronome++;
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Conductor.instance.metronome %= 3;
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switch (Conductor.instance.metronome)
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{
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case 0:
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MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
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if (Conductor.instance.metronomeActive)
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{
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
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MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
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}
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break;
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case 1:
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MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "DB7B04".Hex2RGB();
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if (Conductor.instance.metronomeActive)
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{
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "DB7B04".Hex2RGB();
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MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "DB7B04".Hex2RGB();
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}
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break;
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case 2:
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MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "3AC211".Hex2RGB();
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if (Conductor.instance.metronomeActive)
|
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{
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "3AC211".Hex2RGB();
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MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "3AC211".Hex2RGB();
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}
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break;
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}
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}
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@ -404,7 +445,7 @@ namespace HeavenStudio.Editor.Track
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{
|
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RectTransform rectTransform = MetronomeBTN.transform.GetChild(1).GetComponent<RectTransform>();
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float rot = 0f;
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if (cond.metronome)
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if (cond.metronomeActive)
|
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{
|
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int startBeat = (int)Math.Floor(cond.songPositionInBeats - 0.5);
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float nm = cond.GetLoopPositionFromBeat(0.5f, 1f, ignoreSwing: false);
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@ -448,7 +489,14 @@ namespace HeavenStudio.Editor.Track
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|||
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if (Input.GetKeyDown(KeyCode.M))
|
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{
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MetronomeToggle();
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if (Input.GetKey(KeyCode.LeftShift))
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{
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MetronomeCycle();
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}
|
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else
|
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{
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MetronomeToggle();
|
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}
|
||||
}
|
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|
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if (Input.GetKeyDown(KeyCode.Alpha1))
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|
|
54
Assets/Scripts/UI/UIButton.cs
Normal file
54
Assets/Scripts/UI/UIButton.cs
Normal file
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@ -0,0 +1,54 @@
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using System.Collections;
|
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using UnityEngine;
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using UnityEngine.EventSystems;
|
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using UnityEngine.UI;
|
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using UnityEngine.UI.Extensions;
|
||||
|
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/// <summary>
|
||||
/// This is a custom button class that inherits from the default button. This allows us to have seperate events for left and right click, utilising all of the handy features of Button.
|
||||
/// </summary>
|
||||
|
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public class UIButton : Button, IPointerEnterHandler, IPointerExitHandler
|
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{
|
||||
public UnityEngine.Events.UnityEvent onRightClick = new UnityEngine.Events.UnityEvent();
|
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public override void OnPointerClick(PointerEventData eventData)
|
||||
{
|
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if (eventData.button == PointerEventData.InputButton.Left)
|
||||
{
|
||||
// Invoke the left click event
|
||||
base.OnPointerClick(eventData);
|
||||
}
|
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else if (eventData.button == PointerEventData.InputButton.Right)
|
||||
{
|
||||
// Invoke the right click event
|
||||
onRightClick.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public bool isHovering = false;
|
||||
public bool isHolding = false;
|
||||
public bool wasHolding = false;
|
||||
|
||||
public override void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
isHovering = true;
|
||||
base.OnPointerEnter(eventData);
|
||||
}
|
||||
|
||||
public override void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
isHovering = false;
|
||||
base.OnPointerExit(eventData);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Input.GetMouseButton(1) && isHovering) isHolding = true;
|
||||
if (!Input.GetMouseButton(1)) isHolding = false;
|
||||
|
||||
if (isHolding) DoStateTransition(Button.SelectionState.Pressed, false);
|
||||
if (isHolding != wasHolding) DoStateTransition(currentSelectionState, false);
|
||||
|
||||
wasHolding = isHolding;
|
||||
}
|
||||
}
|
11
Assets/Scripts/UI/UIButton.cs.meta
Normal file
11
Assets/Scripts/UI/UIButton.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b6238d133d620234fbd17867a344bbe4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue