fully functional snap change menu
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isDown: 0
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@ -23116,8 +23422,8 @@ RectTransform:
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m_AnchoredPosition: {x: -0, y: -84.09494}
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m_Pivot: {x: 0, y: 1}
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GameObject:
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m_LocalScale: {x: 1.00032, y: 1.00032, z: 1.00032}
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isDown: 0
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CanvasRenderer:
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -1,28 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class SnapDialog : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject snapSetter;
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
public void SwitchSnapDialog()
|
||||
{
|
||||
if(snapSetter.activeSelf) {
|
||||
snapSetter.SetActive(false);
|
||||
} else {
|
||||
snapSetter.SetActive(true);
|
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}
|
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}
|
||||
|
||||
private void Update()
|
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{
|
||||
|
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}
|
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}
|
||||
}
|
8
Assets/Scripts/LevelEditor/SnapDialog.meta
Normal file
8
Assets/Scripts/LevelEditor/SnapDialog.meta
Normal file
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 537580972fcefa548bd9ee5e8254cbfc
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
Normal file
22
Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
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public class SnapChangeButton : Button, IPointerDownHandler
|
||||
{
|
||||
public SnapDialog SnapDialog;
|
||||
public bool isDown;
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button == PointerEventData.InputButton.Left)
|
||||
{
|
||||
SnapDialog.ChangeCommon(isDown);
|
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}
|
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}
|
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}
|
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7e0cac45de7228a4c8f7bc6adb0751a2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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52
Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
Normal file
52
Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class SnapDialog : MonoBehaviour
|
||||
{
|
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[SerializeField] private GameObject snapSetter;
|
||||
[SerializeField] private TMP_Text snapText;
|
||||
private Timeline timeline;
|
||||
|
||||
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16};
|
||||
private int currentCommon = 3;
|
||||
private void Start()
|
||||
{
|
||||
timeline = Timeline.instance;
|
||||
}
|
||||
|
||||
public void SwitchSnapDialog()
|
||||
{
|
||||
if(snapSetter.activeSelf) {
|
||||
snapSetter.SetActive(false);
|
||||
} else {
|
||||
snapSetter.SetActive(true);
|
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}
|
||||
}
|
||||
|
||||
public void ChangeCommon(bool down = false)
|
||||
{
|
||||
if(down) {
|
||||
currentCommon--;
|
||||
} else {
|
||||
currentCommon++;
|
||||
}
|
||||
if(currentCommon < 0) {
|
||||
currentCommon = 0;
|
||||
} else if(currentCommon >= CommonDenominators.Length) {
|
||||
currentCommon = CommonDenominators.Length - 1;
|
||||
}
|
||||
timeline.SetSnap(1f / CommonDenominators[currentCommon]);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
snapText.text = $"1/{CommonDenominators[currentCommon]}";
|
||||
}
|
||||
}
|
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}
|
8
Assets/Scripts/LevelEditor/TempoFinder.meta
Normal file
8
Assets/Scripts/LevelEditor/TempoFinder.meta
Normal file
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 36b14c8563ea37442aa7a2f0342549b5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -30,6 +30,8 @@ namespace HeavenStudio.Editor.Track
|
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|
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public static float SnapInterval() { return instance.snapInterval; }
|
||||
|
||||
public void SetSnap(float snap) { snapInterval = snap; }
|
||||
|
||||
public class CurrentTimelineState
|
||||
{
|
||||
public bool selected;
|
||||
|
|
Loading…
Reference in a new issue