sfx
This commit is contained in:
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BIN
Assets/Resources/Sfx/games/nailCarpenter/three.wav
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@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
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SoundByte.PlayOneShot("miss");
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SoundByte.PlayOneShot("miss");
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return;
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return;
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}
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}
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SoundByte.PlayOneShotGame("nailCarpenter/somen_catch");
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SoundByte.PlayOneShotGame("nailCarpenter/HammerStrong");
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nailAnim.DoScaledAnimationAsync("longNailHammered", 0.5f);
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nailAnim.DoScaledAnimationAsync("longNailHammered", 0.5f);
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}
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}
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SoundByte.PlayOneShot("miss");
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SoundByte.PlayOneShot("miss");
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return;
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return;
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}
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}
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SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak");
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nailAnim.DoScaledAnimationAsync("longNailWeakHammered", 0.5f);
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nailAnim.DoScaledAnimationAsync("longNailWeakHammered", 0.5f);
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SoundByte.PlayOneShotGame("nailCarpenter/somen_catch");
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}
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}
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private void HammmerMiss(PlayerActionEvent caller)
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private void HammmerMiss(PlayerActionEvent caller)
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SoundByte.PlayOneShot("miss");
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SoundByte.PlayOneShot("miss");
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return;
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return;
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}
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}
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SoundByte.PlayOneShotGame("nailCarpenter/somen_catch");
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SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak");
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nailAnim.DoScaledAnimationAsync("nailHammered", 0.5f);
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nailAnim.DoScaledAnimationAsync("nailHammered", 0.5f);
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}
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}
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private void strongHammmerJust(PlayerActionEvent caller, float state)
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private void strongHammmerJust(PlayerActionEvent caller, float state)
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SoundByte.PlayOneShot("miss");
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SoundByte.PlayOneShot("miss");
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return;
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return;
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}
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}
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SoundByte.PlayOneShotGame("nailCarpenter/HammerStrong");
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nailAnim.DoScaledAnimationAsync("nailStrongHammered", 0.5f);
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nailAnim.DoScaledAnimationAsync("nailStrongHammered", 0.5f);
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SoundByte.PlayOneShotGame("nailCarpenter/somen_catch");
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}
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}
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private void HammmerMiss(PlayerActionEvent caller)
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private void HammmerMiss(PlayerActionEvent caller)
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
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{
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{
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SoundByte.PlayOneShotGame("nailCarpenter/somen_mistake");
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SoundByte.PlayOneShot("miss");
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HammerArm.DoScaledAnimationAsync("hammerHit", 0.5f);
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HammerArm.DoScaledAnimationAsync("hammerHit", 0.5f);
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hasSlurped = false;
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hasSlurped = false;
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EffectSweat.DoScaledAnimationAsync("BlobSweating", 0.5f);
|
EffectSweat.DoScaledAnimationAsync("BlobSweating", 0.5f);
|
||||||
|
|
@ -195,7 +195,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
{
|
{
|
||||||
sounds.Add(new MultiSound.Sound("nailCarpenter/somen_drop", targetNailBeat));
|
sounds.Add(new MultiSound.Sound("nailCarpenter/one", targetNailBeat));
|
||||||
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.Pudding);
|
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.Pudding);
|
||||||
SpawnNail(targetNailBeat+0.5f, startBeat);
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
}
|
}
|
||||||
|
|
@ -216,7 +216,7 @@ namespace HeavenStudio.Games
|
||||||
var targetNailBeat = nailBeat + (2f * b);
|
var targetNailBeat = nailBeat + (2f * b);
|
||||||
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
{
|
{
|
||||||
sounds.Add(new MultiSound.Sound("nailCarpenter/somen_drop", targetNailBeat));
|
sounds.Add(new MultiSound.Sound("nailCarpenter/three", targetNailBeat));
|
||||||
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.Pudding);
|
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.Pudding);
|
||||||
SpawnNail(targetNailBeat+0.5f, startBeat);
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
SpawnNail(targetNailBeat+1.0f, startBeat);
|
SpawnNail(targetNailBeat+1.0f, startBeat);
|
||||||
|
|
@ -239,7 +239,7 @@ namespace HeavenStudio.Games
|
||||||
var targetNailBeat = nailBeat + (2f * b);
|
var targetNailBeat = nailBeat + (2f * b);
|
||||||
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
{
|
{
|
||||||
sounds.Add(new MultiSound.Sound("nailCarpenter/somen_doublealarm", targetNailBeat));
|
sounds.Add(new MultiSound.Sound("nailCarpenter/alarm", targetNailBeat));
|
||||||
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.Pudding);
|
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.Pudding);
|
||||||
SpawnNail(targetNailBeat+0.5f, startBeat);
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
SpawnPudding(targetNailBeat+1.0f, startBeat, (int)sweetsType.Pudding);
|
SpawnPudding(targetNailBeat+1.0f, startBeat, (int)sweetsType.Pudding);
|
||||||
|
|
@ -263,8 +263,8 @@ namespace HeavenStudio.Games
|
||||||
var targetNailBeat = nailBeat + (2f * b);
|
var targetNailBeat = nailBeat + (2f * b);
|
||||||
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
{
|
{
|
||||||
sounds.Add(new MultiSound.Sound("nailCarpenter/somen_drop", targetNailBeat));
|
sounds.Add(new MultiSound.Sound("nailCarpenter/signal1", targetNailBeat));
|
||||||
sounds.Add(new MultiSound.Sound("nailCarpenter/somen_lowerfar", targetNailBeat+1f));
|
sounds.Add(new MultiSound.Sound("nailCarpenter/signal2", targetNailBeat+1f));
|
||||||
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.LayerCake);
|
SpawnPudding(targetNailBeat, startBeat, (int)sweetsType.LayerCake);
|
||||||
SpawnNail(targetNailBeat+0.5f, startBeat);
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
SpawnLongNail(targetNailBeat+1f, startBeat);
|
SpawnLongNail(targetNailBeat+1f, startBeat);
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue