fix layer 4 not being usable at certain window sizes
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@ -8991,7 +8991,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 704039020}
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m_Direction: 0
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m_Value: 0
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m_Size: 0.03287128
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m_Size: 0.032871284
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -11675,7 +11675,6 @@ MonoBehaviour:
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resizing: 0
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moving: 0
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wasDuplicated: 0
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lastMovePos: {x: 0, y: 0}
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isCreating: 0
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eventObjID:
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NormalCol: {r: 0.8470589, g: 0.8470589, b: 1, a: 1}
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@ -11898,8 +11897,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -6.74, y: 0}
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m_SizeDelta: {x: 545.82, y: 0}
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m_AnchoredPosition: {x: -7.74, y: 0}
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m_SizeDelta: {x: 547.82, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &830452353
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MonoBehaviour:
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@ -12681,7 +12680,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Size: 0.9992025
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m_Size: 0.9999891
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -15252,7 +15251,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -408.97998, y: -17}
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m_AnchoredPosition: {x: -408.98004, y: -17}
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m_SizeDelta: {x: -817.96, y: -46.29}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1121370303
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@ -15786,7 +15785,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 129.89334}
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m_AnchoredPosition: {x: 0, y: 162.6935}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1154875944
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@ -21054,7 +21053,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1292844878}
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m_HandleRect: {fileID: 1292844877}
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -23880,8 +23879,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -84.09494}
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m_SizeDelta: {x: 320, y: -113.02}
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m_AnchoredPosition: {x: 0, y: -84.99}
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m_SizeDelta: {x: 320, y: -113.92}
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m_Pivot: {x: 0, y: 1}
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--- !u!1 &1852819572
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GameObject:
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@ -199,6 +199,7 @@ namespace HeavenStudio.Editor
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for (int i = 0; i < selectedEvents.Count; i++)
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{
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//TODO: this is in LateUpdate, so this will never run! change this to something that works properly
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if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
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{
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result.Add(selectedEvents[i]);
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@ -330,11 +330,10 @@ namespace HeavenStudio.Editor.Track
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{
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movingPlayback = true;
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}
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else if (Input.GetMouseButtonUp(1))
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else if (Input.GetMouseButtonUp(1) || Conductor.instance.isPlaying)
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{
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movingPlayback = false;
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}
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if (movingPlayback)
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
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@ -554,7 +553,7 @@ namespace HeavenStudio.Editor.Track
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else
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{
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entity.eventObj = g.GetComponent<TimelineEventObj>();
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entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
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entity.track = entity.eventObj.GetTrack();
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}
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@ -653,12 +652,12 @@ namespace HeavenStudio.Editor.Track
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public float SnapToLayer(float y)
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{
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float size = LayerHeight();
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return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3, 0);
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return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3f, 0f);
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}
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public float LayerHeight()
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{
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return LayersRect.rect.height / 4;
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return LayersRect.rect.height / 4f;
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}
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public void SetPlaybackSpeed(float speed)
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@ -42,7 +42,6 @@ namespace HeavenStudio.Editor.Track
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private bool resizingLeft;
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private bool resizingRight;
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private bool inResizeRegion;
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public Vector2 lastMovePos;
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public bool isCreating;
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public string eventObjID;
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@ -60,8 +59,6 @@ namespace HeavenStudio.Editor.Track
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Destroy(resizeGraphic.gameObject);
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}
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lastMovePos = transform.localPosition;
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// what the fuck????
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// moveTemp = new GameObject();
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// moveTemp.transform.SetParent(this.transform.parent);
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@ -199,6 +196,9 @@ namespace HeavenStudio.Editor.Track
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}
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else if (resizingLeft)
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{
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if (moving)
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moving = false;
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SetPivot(new Vector2(1, rectTransform.pivot.y));
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Vector2 sizeDelta = rectTransform.sizeDelta;
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@ -214,6 +214,9 @@ namespace HeavenStudio.Editor.Track
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}
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else if (resizingRight)
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{
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if (moving)
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moving = false;
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Vector2 sizeDelta = rectTransform.sizeDelta;
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Vector2 mousePos;
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@ -288,8 +291,6 @@ namespace HeavenStudio.Editor.Track
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}
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moving = true;
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// lastMovePos = transform.localPosition;
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// OnComplete();
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}
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}
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else if (Input.GetMouseButton(1))
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@ -406,7 +407,7 @@ namespace HeavenStudio.Editor.Track
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private void OnMove()
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{
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if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack()).Count > 0)
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if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack() && c != this.entity).Count > 0)
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{
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eligibleToMove = false;
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}
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@ -467,7 +468,7 @@ namespace HeavenStudio.Editor.Track
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public int GetTrack()
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{
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return (int)(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
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return (int)Mathf.Round(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
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}
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private void OnDestroy()
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