Video export preview
This commit is contained in:
parent
299d898a15
commit
24ead35bac
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@ -13,12 +13,12 @@ RenderTexture:
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 3
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serializedVersion: 5
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m_Width: 1920
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m_Height: 1080
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthFormat: 2
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m_DepthStencilFormat: 92
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||||
m_ColorFormat: 8
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m_MipMap: 0
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m_GenerateMips: 1
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@ -36,3 +36,4 @@ RenderTexture:
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m_WrapW: 1
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m_Dimension: 2
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m_VolumeDepth: 1
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m_ShadowSamplingMode: 2
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8
Assets/Plugins/FFmpegOut.meta
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8
Assets/Plugins/FFmpegOut.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 7166de2373a400649a95d35fa8656e3e
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folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Plugins/FFmpegOut/Editor.meta
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8
Assets/Plugins/FFmpegOut/Editor.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 6839fa3f8d110584db5d32cbd78c0ef2
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folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
15
Assets/Plugins/FFmpegOut/Editor/PackageTool.cs
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Assets/Plugins/FFmpegOut/Editor/PackageTool.cs
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@ -0,0 +1,15 @@
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using UnityEngine;
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using UnityEditor;
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public class PackageTool
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{
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[MenuItem("Package/Update Package")]
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static void UpdatePackage()
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{
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AssetDatabase.ExportPackage(
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"Assets/FFmpegOut",
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"FFmpegOut.unitypackage",
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ExportPackageOptions.Recurse
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);
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}
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}
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12
Assets/Plugins/FFmpegOut/Editor/PackageTool.cs.meta
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Assets/Plugins/FFmpegOut/Editor/PackageTool.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: a4dd62d1179d8784a86b8d23d95b22b0
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||||
timeCreated: 1491667177
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licenseType: Pro
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||||
MonoImporter:
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
8
Assets/Plugins/FFmpegOut/FFmpegOut.meta
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8
Assets/Plugins/FFmpegOut/FFmpegOut.meta
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@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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||||
guid: 5bb427db2208666439659e1ace7c9d9a
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
|
9
Assets/Plugins/FFmpegOut/FFmpegOut/Editor.meta
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9
Assets/Plugins/FFmpegOut/FFmpegOut/Editor.meta
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@ -0,0 +1,9 @@
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|||
fileFormatVersion: 2
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||||
guid: ca9c13867ad2c7142a339af129c0f7d7
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||||
folderAsset: yes
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||||
timeCreated: 1491148560
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||||
licenseType: Pro
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||||
DefaultImporter:
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
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@ -0,0 +1,63 @@
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// FFmpegOut - FFmpeg video encoding plugin for Unity
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// https://github.com/keijiro/KlakNDI
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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namespace FFmpegOut
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(CameraCapture))]
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public class CameraCaptureEditor : Editor
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{
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SerializedProperty _width;
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SerializedProperty _height;
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SerializedProperty _preset;
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SerializedProperty _frameRate;
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GUIContent[] _presetLabels;
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int[] _presetOptions;
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// It shows the render format options when:
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// - Editing multiple objects.
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// - No target texture is specified in the camera.
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bool ShouldShowFormatOptions
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{
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get {
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if (targets.Length > 1) return true;
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var camera = ((Component)target).GetComponent<Camera>();
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return camera.targetTexture == null;
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}
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}
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void OnEnable()
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{
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_width = serializedObject.FindProperty("_width");
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_height = serializedObject.FindProperty("_height");
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_preset = serializedObject.FindProperty("_preset");
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_frameRate = serializedObject.FindProperty("_frameRate");
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var presets = FFmpegPreset.GetValues(typeof(FFmpegPreset));
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_presetLabels = presets.Cast<FFmpegPreset>().
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Select(p => new GUIContent(p.GetDisplayName())).ToArray();
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_presetOptions = presets.Cast<int>().ToArray();
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (ShouldShowFormatOptions)
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{
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EditorGUILayout.PropertyField(_width);
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EditorGUILayout.PropertyField(_height);
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}
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EditorGUILayout.IntPopup(_preset, _presetLabels, _presetOptions);
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EditorGUILayout.PropertyField(_frameRate);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: 5e125d1c67e59c444a1e722899c8a950
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timeCreated: 1491148560
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,16 @@
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{
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"name": "FFmpegOut.Editor",
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"references": [
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"FFmpegOut"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 34c6485430b2eb948b8840a09f7c2fbf
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,68 @@
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// FFmpegOut - FFmpeg video encoding plugin for Unity
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// https://github.com/keijiro/KlakNDI
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using UnityEngine;
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using UnityEditor;
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namespace FFmpegOut
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(FrameRateController))]
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public class FrameRateControllerEditor : Editor
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{
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SerializedProperty _frameRate;
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SerializedProperty _offlineMode;
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void OnEnable()
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{
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_frameRate = serializedObject.FindProperty("_frameRate");
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_offlineMode = serializedObject.FindProperty("_offlineMode");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(_frameRate);
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EditorGUILayout.PropertyField(_offlineMode);
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if (!Application.isPlaying &&
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!_frameRate.hasMultipleDifferentValues &&
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!_offlineMode.hasMultipleDifferentValues)
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{
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if (_offlineMode.boolValue)
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{
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EditorGUILayout.HelpBox(
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"Offline mode enabled: Time interval will be fixed " +
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"to the specified value to keep exact speed on " +
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"recorded videos. This stops synchronizing game " +
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"time to wall clock time.", MessageType.None
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);
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}
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else
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{
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var vSyncCount =
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((FrameRateController)target).CalculateVSyncCount();
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if (vSyncCount == 0)
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{
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EditorGUILayout.HelpBox(
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"V-sync will be disabled because the specified " +
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"frame rate is not divisible by the screen " +
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"refresh rate.", MessageType.None
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);
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}
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else
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{
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EditorGUILayout.HelpBox(
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"V-sync count will be set to " + vSyncCount,
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MessageType.None
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);
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}
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 08d008f9408507d4886445ae32b751b2
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
|
8
Assets/Plugins/FFmpegOut/FFmpegOut/Resources.meta
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8
Assets/Plugins/FFmpegOut/FFmpegOut/Resources.meta
Normal file
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@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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||||
guid: 0c36e64b6a30f4a43abc488dc63a3323
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
|
49
Assets/Plugins/FFmpegOut/FFmpegOut/Resources/Blitter.shader
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49
Assets/Plugins/FFmpegOut/FFmpegOut/Resources/Blitter.shader
Normal file
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@ -0,0 +1,49 @@
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// FFmpegOut - FFmpeg video encoding plugin for Unity
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// https://github.com/keijiro/KlakNDI
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Shader "Hidden/FFmpegOut/Blitter"
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{
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Properties
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{
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_MainTex("", 2D) = "gray" {}
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}
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HLSLINCLUDE
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sampler2D _MainTex;
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void Vertex(
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uint vid : SV_VertexID,
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out float4 position : SV_Position,
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out float2 texcoord : TEXCOORD
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)
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{
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float x = (vid == 1) ? 1 : 0;
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float y = (vid == 2) ? 1 : 0;
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position = float4(x * 4 - 1, y * 4 - 1, 1, 1);
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texcoord = float2(x * 2, 1 - y * 2);
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}
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half4 Fragment(
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float4 position : SV_Position,
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float2 texcoord : TEXCOORD
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) : SV_Target
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{
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return tex2D(_MainTex, texcoord);
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}
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ENDHLSL
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SubShader
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{
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Tags { "Queue" = "Transparent+100" }
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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HLSLPROGRAM
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#pragma vertex Vertex
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#pragma fragment Fragment
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ENDHLSL
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}
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}
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}
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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||||
guid: 7c75f8f2de6a25741be0e5fa986fc435
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||||
timeCreated: 1488901510
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||||
licenseType: Pro
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||||
ShaderImporter:
|
||||
defaultTextures: []
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||||
userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,37 @@
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// FFmpegOut - FFmpeg video encoding plugin for Unity
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// https://github.com/keijiro/KlakNDI
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Shader "Hidden/FFmpegOut/Preprocess"
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{
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Properties
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{
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_MainTex("", 2D) = "white" {}
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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fixed4 frag_flip(v2f_img i) : SV_Target
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{
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float2 uv = i.uv;
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uv.y = 1 - uv.y;
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return tex2D(_MainTex, uv);
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}
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ENDCG
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SubShader
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{
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag_flip
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ENDCG
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}
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}
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}
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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||||
guid: a4bd3b00ad1ed53458ec6ff07694985e
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||||
timeCreated: 1488901510
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||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
8
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime.meta
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8
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 5654631662aea5c4294d86ddd75eab98
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||||
folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,6 @@
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// FFmpegOut - FFmpeg video encoding plugin for Unity
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// https://github.com/keijiro/KlakNDI
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("FFmpegOut.Editor")]
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 535920348c7aa054cb3f13e8b09d6dc6
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
216
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/CameraCapture.cs
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216
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/CameraCapture.cs
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// FFmpegOut - FFmpeg video encoding plugin for Unity
|
||||
// https://github.com/keijiro/KlakNDI
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||||
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||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace FFmpegOut
|
||||
{
|
||||
// This is a modified CameraCapture
|
||||
[AddComponentMenu("FFmpegOut/Camera Capture")]
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||||
public sealed class CameraCapture : MonoBehaviour
|
||||
{
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||||
#region Public properties
|
||||
|
||||
public delegate void FramePush(int frameCount, float delta);
|
||||
public event FramePush OnFramePush;
|
||||
public delegate void CreateTexture();
|
||||
public event CreateTexture OnCreateTexture;
|
||||
|
||||
public string outputDir;
|
||||
|
||||
[SerializeField] int _width = 1920;
|
||||
|
||||
public int width {
|
||||
get { return _width; }
|
||||
set { _width = value; }
|
||||
}
|
||||
|
||||
[SerializeField] int _height = 1080;
|
||||
|
||||
public int height {
|
||||
get { return _height; }
|
||||
set { _height = value; }
|
||||
}
|
||||
|
||||
[SerializeField] FFmpegPreset _preset;
|
||||
|
||||
public FFmpegPreset preset {
|
||||
get { return _preset; }
|
||||
set { _preset = value; }
|
||||
}
|
||||
|
||||
[SerializeField] float _frameRate = 60;
|
||||
|
||||
public float frameRate {
|
||||
get { return _frameRate; }
|
||||
set { _frameRate = value; }
|
||||
}
|
||||
|
||||
public RenderTexture tempRT;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private members
|
||||
|
||||
FFmpegSession _session;
|
||||
GameObject _blitter;
|
||||
|
||||
RenderTextureFormat GetTargetFormat(Camera camera)
|
||||
{
|
||||
return camera.allowHDR ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default;
|
||||
}
|
||||
|
||||
int GetAntiAliasingLevel(Camera camera)
|
||||
{
|
||||
return camera.allowMSAA ? QualitySettings.antiAliasing : 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Time-keeping variables
|
||||
|
||||
public int _frameCount;
|
||||
float _startTime;
|
||||
int _frameDropCount;
|
||||
|
||||
float FrameTime {
|
||||
get { return _startTime + (_frameCount - 0.5f) / _frameRate; }
|
||||
}
|
||||
|
||||
void WarnFrameDrop()
|
||||
{
|
||||
if (++_frameDropCount != 10) return;
|
||||
|
||||
Debug.LogWarning(
|
||||
"Significant frame droppping was detected. This may introduce " +
|
||||
"time instability into output video. Decreasing the recording " +
|
||||
"frame rate is recommended."
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region MonoBehaviour implementation
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
_width = Mathf.Max(8, _width);
|
||||
_height = Mathf.Max(8, _height);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (_session != null)
|
||||
{
|
||||
// Close and dispose the FFmpeg session.
|
||||
_session.Close();
|
||||
_session.Dispose();
|
||||
_session = null;
|
||||
}
|
||||
|
||||
if (tempRT != null)
|
||||
{
|
||||
// Dispose the frame texture.
|
||||
GetComponent<Camera>().targetTexture = null;
|
||||
Destroy(tempRT);
|
||||
tempRT = null;
|
||||
}
|
||||
|
||||
if (_blitter != null)
|
||||
{
|
||||
// Destroy the blitter game object.
|
||||
Destroy(_blitter);
|
||||
_blitter = null;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Start()
|
||||
{
|
||||
// Sync with FFmpeg pipe thread at the end of every frame.
|
||||
for (var eof = new WaitForEndOfFrame();;)
|
||||
{
|
||||
yield return eof;
|
||||
_session?.CompletePushFrames();
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var camera = GetComponent<Camera>();
|
||||
|
||||
// Lazy initialization
|
||||
if (_session == null)
|
||||
{
|
||||
// Give a newly created temporary render texture to the camera
|
||||
// if it's set to render to a screen. Also create a blitter
|
||||
// object to keep frames presented on the screen.
|
||||
tempRT = new RenderTexture(_width, _height, 24, GetTargetFormat(camera));
|
||||
tempRT.antiAliasing = GetAntiAliasingLevel(camera);
|
||||
camera.targetTexture = tempRT;
|
||||
_blitter = Blitter.CreateInstance(camera);
|
||||
|
||||
OnCreateTexture?.Invoke();
|
||||
|
||||
// Start an FFmpeg session.
|
||||
_session = FFmpegSession.Create(
|
||||
outputDir,
|
||||
camera.targetTexture.width,
|
||||
camera.targetTexture.height,
|
||||
_frameRate, preset
|
||||
);
|
||||
|
||||
_startTime = Time.time;
|
||||
_frameCount = 0;
|
||||
_frameDropCount = 0;
|
||||
}
|
||||
|
||||
var gap = Time.time - FrameTime;
|
||||
var delta = 1 / _frameRate;
|
||||
|
||||
if (gap < 0)
|
||||
{
|
||||
// Update without frame data.
|
||||
_session.PushFrame(null);
|
||||
|
||||
OnFramePush?.Invoke(_frameCount, delta);
|
||||
}
|
||||
else if (gap < delta)
|
||||
{
|
||||
// Single-frame behind from the current time:
|
||||
// Push the current frame to FFmpeg.
|
||||
_session.PushFrame(camera.targetTexture);
|
||||
_frameCount++;
|
||||
|
||||
OnFramePush?.Invoke(_frameCount, delta);
|
||||
}
|
||||
else if (gap < delta * 2)
|
||||
{
|
||||
// Two-frame behind from the current time:
|
||||
// Push the current frame twice to FFmpeg. Actually this is not
|
||||
// an efficient way to catch up. We should think about
|
||||
// implementing frame duplication in a more proper way. #fixme
|
||||
_session.PushFrame(camera.targetTexture);
|
||||
_session.PushFrame(camera.targetTexture);
|
||||
_frameCount += 2;
|
||||
|
||||
OnFramePush?.Invoke(_frameCount, delta);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Show a warning message about the situation.
|
||||
WarnFrameDrop();
|
||||
|
||||
// Push the current frame to FFmpeg.
|
||||
_session.PushFrame(camera.targetTexture);
|
||||
|
||||
// Compensate the time delay.
|
||||
_frameCount += Mathf.FloorToInt(gap * _frameRate);
|
||||
|
||||
OnFramePush?.Invoke(_frameCount, delta);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a66fbd5ffe9b9d64da304996f1919f40
|
||||
timeCreated: 1488901810
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- _shader: {fileID: 4800000, guid: a4bd3b00ad1ed53458ec6ff07694985e, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"name": "FFmpegOut"
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2d927f977f87e2f4497af759c3426e00
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
88
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/FFmpegPreset.cs
Normal file
88
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/FFmpegPreset.cs
Normal file
|
@ -0,0 +1,88 @@
|
|||
// FFmpegOut - FFmpeg video encoding plugin for Unity
|
||||
// https://github.com/keijiro/KlakNDI
|
||||
|
||||
namespace FFmpegOut
|
||||
{
|
||||
public enum FFmpegPreset
|
||||
{
|
||||
H264Default,
|
||||
H264Nvidia,
|
||||
H264Lossless420,
|
||||
H264Lossless444,
|
||||
HevcDefault,
|
||||
HevcNvidia,
|
||||
ProRes422,
|
||||
ProRes4444,
|
||||
VP8Default,
|
||||
VP9Default,
|
||||
Hap,
|
||||
HapAlpha,
|
||||
HapQ
|
||||
}
|
||||
|
||||
static public class FFmpegPresetExtensions
|
||||
{
|
||||
public static string GetDisplayName(this FFmpegPreset preset)
|
||||
{
|
||||
switch (preset)
|
||||
{
|
||||
case FFmpegPreset.H264Default: return "H.264 Default (MP4)";
|
||||
case FFmpegPreset.H264Nvidia: return "H.264 NVIDIA (MP4)";
|
||||
case FFmpegPreset.H264Lossless420: return "H.264 Lossless 420 (MP4)";
|
||||
case FFmpegPreset.H264Lossless444: return "H.264 Lossless 444 (MP4)";
|
||||
case FFmpegPreset.HevcDefault: return "HEVC Default (MP4)";
|
||||
case FFmpegPreset.HevcNvidia: return "HEVC NVIDIA (MP4)";
|
||||
case FFmpegPreset.ProRes422: return "ProRes 422 (QuickTime)";
|
||||
case FFmpegPreset.ProRes4444: return "ProRes 4444 (QuickTime)";
|
||||
case FFmpegPreset.VP8Default: return "VP8 (WebM)";
|
||||
case FFmpegPreset.VP9Default: return "VP9 (WebM)";
|
||||
case FFmpegPreset.Hap: return "HAP (QuickTime)";
|
||||
case FFmpegPreset.HapAlpha: return "HAP Alpha (QuickTime)";
|
||||
case FFmpegPreset.HapQ: return "HAP Q (QuickTime)";
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string GetSuffix(this FFmpegPreset preset)
|
||||
{
|
||||
switch (preset)
|
||||
{
|
||||
case FFmpegPreset.H264Default:
|
||||
case FFmpegPreset.H264Nvidia:
|
||||
case FFmpegPreset.H264Lossless420:
|
||||
case FFmpegPreset.H264Lossless444:
|
||||
case FFmpegPreset.HevcDefault:
|
||||
case FFmpegPreset.HevcNvidia: return ".mp4";
|
||||
case FFmpegPreset.ProRes422:
|
||||
case FFmpegPreset.ProRes4444: return ".mov";
|
||||
case FFmpegPreset.VP9Default:
|
||||
case FFmpegPreset.VP8Default: return ".webm";
|
||||
case FFmpegPreset.Hap:
|
||||
case FFmpegPreset.HapQ:
|
||||
case FFmpegPreset.HapAlpha: return ".mov";
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string GetOptions(this FFmpegPreset preset)
|
||||
{
|
||||
switch (preset)
|
||||
{
|
||||
case FFmpegPreset.H264Default: return "-pix_fmt yuv420p";
|
||||
case FFmpegPreset.H264Nvidia: return "-c:v h264_nvenc -pix_fmt yuv420p";
|
||||
case FFmpegPreset.H264Lossless420: return "-pix_fmt yuv420p -preset ultrafast -crf 0";
|
||||
case FFmpegPreset.H264Lossless444: return "-pix_fmt yuv444p -preset ultrafast -crf 0";
|
||||
case FFmpegPreset.HevcDefault: return "-c:v libx265 -pix_fmt yuv420p";
|
||||
case FFmpegPreset.HevcNvidia: return "-c:v hevc_nvenc -pix_fmt yuv420p";
|
||||
case FFmpegPreset.ProRes422: return "-c:v prores_ks -pix_fmt yuv422p10le";
|
||||
case FFmpegPreset.ProRes4444: return "-c:v prores_ks -pix_fmt yuva444p10le";
|
||||
case FFmpegPreset.VP8Default: return "-c:v libvpx -pix_fmt yuv420p";
|
||||
case FFmpegPreset.VP9Default: return "-c:v libvpx-vp9";
|
||||
case FFmpegPreset.Hap: return "-c:v hap";
|
||||
case FFmpegPreset.HapAlpha: return "-c:v hap -format hap_alpha";
|
||||
case FFmpegPreset.HapQ: return "-c:v hap -format hap_q";
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d2b56c2e4fdc0fd4f9b1f81dd6bd785b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
201
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/FFmpegSession.cs
Normal file
201
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/FFmpegSession.cs
Normal file
|
@ -0,0 +1,201 @@
|
|||
// FFmpegOut - FFmpeg video encoding plugin for Unity
|
||||
// https://github.com/keijiro/KlakNDI
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FFmpegOut
|
||||
{
|
||||
public sealed class FFmpegSession : System.IDisposable
|
||||
{
|
||||
#region Factory methods
|
||||
|
||||
public static FFmpegSession Create(
|
||||
string name,
|
||||
int width, int height, float frameRate,
|
||||
FFmpegPreset preset
|
||||
)
|
||||
{
|
||||
// Commented out because I don't think people care about a date.
|
||||
// name += System.DateTime.Now.ToString(" yyyy MMdd HHmmss");
|
||||
var path = name.Replace(" ", "_") /*+ preset.GetSuffix()*/; // Commented out the auto suffixer, [*.mp4]
|
||||
return CreateWithOutputPath(path, width, height, frameRate, preset);
|
||||
}
|
||||
|
||||
public static FFmpegSession CreateWithOutputPath(
|
||||
string outputPath,
|
||||
int width, int height, float frameRate,
|
||||
FFmpegPreset preset
|
||||
)
|
||||
{
|
||||
return new FFmpegSession(
|
||||
"-y -f rawvideo -vcodec rawvideo -pixel_format rgba"
|
||||
+ " -colorspace bt709"
|
||||
+ " -video_size " + width + "x" + height
|
||||
+ " -framerate " + frameRate
|
||||
+ " -loglevel warning -i - " + preset.GetOptions()
|
||||
+ " \"" + outputPath + "\""
|
||||
);
|
||||
}
|
||||
|
||||
public static FFmpegSession CreateWithArguments(string arguments)
|
||||
{
|
||||
return new FFmpegSession(arguments);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties and members
|
||||
|
||||
public void PushFrame(Texture source)
|
||||
{
|
||||
if (_pipe != null)
|
||||
{
|
||||
ProcessQueue();
|
||||
if (source != null) QueueFrame(source);
|
||||
}
|
||||
}
|
||||
|
||||
public void CompletePushFrames()
|
||||
{
|
||||
_pipe?.SyncFrameData();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (_pipe != null)
|
||||
{
|
||||
var error = _pipe.CloseAndGetOutput();
|
||||
|
||||
if (!string.IsNullOrEmpty(error))
|
||||
Debug.LogWarning(
|
||||
"FFmpeg returned with warning/error messages. " +
|
||||
"See the following lines for details:\n" + error
|
||||
);
|
||||
|
||||
_pipe.Dispose();
|
||||
_pipe = null;
|
||||
}
|
||||
|
||||
if (_blitMaterial != null)
|
||||
{
|
||||
UnityEngine.Object.Destroy(_blitMaterial);
|
||||
_blitMaterial = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private objects and constructor/destructor
|
||||
|
||||
FFmpegPipe _pipe;
|
||||
Material _blitMaterial;
|
||||
|
||||
FFmpegSession(string arguments)
|
||||
{
|
||||
if (!FFmpegPipe.IsAvailable)
|
||||
Debug.LogWarning(
|
||||
"Failed to initialize an FFmpeg session due to missing " +
|
||||
"executable file. Please check FFmpeg installation."
|
||||
);
|
||||
else if (!UnityEngine.SystemInfo.supportsAsyncGPUReadback)
|
||||
Debug.LogWarning(
|
||||
"Failed to initialize an FFmpeg session due to lack of " +
|
||||
"async GPU readback support. Please try changing " +
|
||||
"graphics API to readback-enabled one."
|
||||
);
|
||||
else
|
||||
_pipe = new FFmpegPipe(arguments);
|
||||
}
|
||||
|
||||
~FFmpegSession()
|
||||
{
|
||||
if (_pipe != null)
|
||||
Debug.LogError(
|
||||
"An unfinalized FFmpegCapture object was detected. " +
|
||||
"It should be explicitly closed or disposed " +
|
||||
"before being garbage-collected."
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Frame readback queue
|
||||
|
||||
List<AsyncGPUReadbackRequest> _readbackQueue =
|
||||
new List<AsyncGPUReadbackRequest>(4);
|
||||
|
||||
void QueueFrame(Texture source)
|
||||
{
|
||||
if (_readbackQueue.Count > 6)
|
||||
{
|
||||
Debug.LogWarning("Too many GPU readback requests.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Lazy initialization of the preprocessing blit shader
|
||||
if (_blitMaterial == null)
|
||||
{
|
||||
var shader = Shader.Find("Hidden/FFmpegOut/Preprocess");
|
||||
_blitMaterial = new Material(shader);
|
||||
}
|
||||
|
||||
// Blit to a temporary texture and request readback on it.
|
||||
var rt = RenderTexture.GetTemporary
|
||||
(source.width, source.height, 0, RenderTextureFormat.ARGB32);
|
||||
Graphics.Blit(source, rt, _blitMaterial, 0);
|
||||
|
||||
var platform = UnityEngine.Application.platform;
|
||||
if (platform == UnityEngine.RuntimePlatform.OSXPlayer || platform == UnityEngine.RuntimePlatform.LinuxPlayer) _readbackQueue.Add(AsyncGPUReadback.Request(rt, 0, TextureFormat.ARGB32));
|
||||
else _readbackQueue.Add(AsyncGPUReadback.Request(rt));
|
||||
|
||||
RenderTexture.ReleaseTemporary(rt);
|
||||
}
|
||||
|
||||
void ProcessQueue()
|
||||
{
|
||||
while (_readbackQueue.Count > 0)
|
||||
{
|
||||
// Check if the first entry in the queue is completed.
|
||||
if (!_readbackQueue[0].done)
|
||||
{
|
||||
// Detect out-of-order case (the second entry in the queue
|
||||
// is completed before the first entry).
|
||||
if (_readbackQueue.Count > 1 && _readbackQueue[1].done)
|
||||
{
|
||||
// We can't allow the out-of-order case, so force it to
|
||||
// be completed now.
|
||||
_readbackQueue[0].WaitForCompletion();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Nothing to do with the queue.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve the first entry in the queue.
|
||||
var req = _readbackQueue[0];
|
||||
_readbackQueue.RemoveAt(0);
|
||||
|
||||
// Error detection
|
||||
if (req.hasError)
|
||||
{
|
||||
Debug.LogWarning("GPU readback error was detected.");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Feed the frame to the FFmpeg pipe.
|
||||
_pipe.PushFrameData(req.GetData<byte>());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8ab25b2c3553cd446afb35cf75341bbc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,74 @@
|
|||
// FFmpegOut - FFmpeg video encoding plugin for Unity
|
||||
// https://github.com/keijiro/KlakNDI
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace FFmpegOut
|
||||
{
|
||||
[AddComponentMenu("FFmpegOut/Frame Rate Controller")]
|
||||
public sealed class FrameRateController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] float _frameRate = 60;
|
||||
[SerializeField] bool _offlineMode = true;
|
||||
|
||||
int _originalFrameRate;
|
||||
int _originalVSyncCount;
|
||||
|
||||
internal int CalculateVSyncCount()
|
||||
{
|
||||
// Determine the display refresh rate.
|
||||
// We assume 59=59.95Hz, 23=23.976Hz and so on.
|
||||
// Is it the right way to get fractional-number rate? Who knows.
|
||||
var i_rate = Screen.currentResolution.refreshRate;
|
||||
var f_rate = (float)i_rate;
|
||||
|
||||
switch (i_rate)
|
||||
{
|
||||
case 23: f_rate = 23.976f; break;
|
||||
case 29: f_rate = 29.970f; break;
|
||||
case 47: f_rate = 47.952f; break;
|
||||
case 59: f_rate = 59.940f; break;
|
||||
case 71: f_rate = 71.928f; break;
|
||||
case 119: f_rate = 119.88f; break;
|
||||
}
|
||||
|
||||
// Return a positive value if it's divisible by the frame rate.
|
||||
if (Mathf.Approximately(f_rate % _frameRate, 0))
|
||||
return Mathf.RoundToInt(f_rate / _frameRate);
|
||||
else
|
||||
return 0; // Don't use v-sync.
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
var ifps = Mathf.RoundToInt(_frameRate);
|
||||
|
||||
if (_offlineMode)
|
||||
{
|
||||
_originalFrameRate = Time.captureFramerate;
|
||||
Time.captureFramerate = ifps;
|
||||
}
|
||||
else
|
||||
{
|
||||
_originalFrameRate = Application.targetFrameRate;
|
||||
_originalVSyncCount = QualitySettings.vSyncCount;
|
||||
Application.targetFrameRate = ifps;
|
||||
QualitySettings.vSyncCount = CalculateVSyncCount();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (_offlineMode)
|
||||
{
|
||||
Time.captureFramerate = _originalFrameRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
Application.targetFrameRate = _originalFrameRate;
|
||||
QualitySettings.vSyncCount = _originalVSyncCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e55bddfe16e69224c8c4b4eb165695d4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/Internal.meta
Normal file
9
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/Internal.meta
Normal file
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 88f8cafe5d48d4a4f89f22b10bbc64a4
|
||||
folderAsset: yes
|
||||
timeCreated: 1491313768
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
111
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/Internal/Blitter.cs
Normal file
111
Assets/Plugins/FFmpegOut/FFmpegOut/Runtime/Internal/Blitter.cs
Normal file
|
@ -0,0 +1,111 @@
|
|||
// FFmpegOut - FFmpeg video encoding plugin for Unity
|
||||
// https://github.com/keijiro/KlakNDI
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace FFmpegOut
|
||||
{
|
||||
public class Blitter : MonoBehaviour
|
||||
{
|
||||
#region Factory method
|
||||
|
||||
static System.Type[] _initialComponents =
|
||||
{ typeof(Camera), typeof(Blitter) };
|
||||
|
||||
public static GameObject CreateInstance(Camera source)
|
||||
{
|
||||
var go = new GameObject("Blitter", _initialComponents);
|
||||
go.hideFlags = HideFlags.HideInHierarchy;
|
||||
|
||||
var camera = go.GetComponent<Camera>();
|
||||
camera.cullingMask = 1 << UILayer;
|
||||
camera.targetDisplay = source.targetDisplay;
|
||||
|
||||
var blitter = go.GetComponent<Blitter>();
|
||||
blitter._sourceTexture = source.targetTexture;
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private members
|
||||
|
||||
// Assuming that the 5th layer is "UI". #badcode
|
||||
const int UILayer = 5;
|
||||
|
||||
Texture _sourceTexture;
|
||||
Mesh _mesh;
|
||||
Material _material;
|
||||
|
||||
void PreCull(Camera camera)
|
||||
{
|
||||
if (_mesh == null || camera != GetComponent<Camera>()) return;
|
||||
|
||||
Graphics.DrawMesh(
|
||||
_mesh, transform.localToWorldMatrix,
|
||||
_material, UILayer, camera
|
||||
);
|
||||
}
|
||||
|
||||
#if UNITY_2019_2_OR_NEWER
|
||||
void BeginCameraRendering(ScriptableRenderContext context, Camera camera)
|
||||
{
|
||||
PreCull(camera);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region MonoBehaviour implementation
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_mesh == null)
|
||||
{
|
||||
// Index-only triangle mesh
|
||||
_mesh = new Mesh();
|
||||
_mesh.vertices = new Vector3[3];
|
||||
_mesh.triangles = new int [] { 0, 1, 2 };
|
||||
_mesh.bounds = new Bounds(Vector3.zero, Vector3.one);
|
||||
_mesh.UploadMeshData(true);
|
||||
|
||||
// Blitter shader material
|
||||
var shader = Shader.Find("Hidden/FFmpegOut/Blitter");
|
||||
_material = new Material(shader);
|
||||
_material.SetTexture("_MainTex", _sourceTexture);
|
||||
|
||||
// Register the camera render callback.
|
||||
#if UNITY_2019_2_OR_NEWER
|
||||
RenderPipelineManager.beginCameraRendering += BeginCameraRendering; // SRP
|
||||
#else
|
||||
UnityEngine.Experimental.Rendering.RenderPipeline.beginCameraRendering += PreCull; // SRP
|
||||
#endif
|
||||
Camera.onPreCull += PreCull; // Legacy
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (_mesh != null)
|
||||
{
|
||||
// Unregister the camera render callback.
|
||||
#if UNITY_2019_2_OR_NEWER
|
||||
RenderPipelineManager.beginCameraRendering -= BeginCameraRendering; // SRP
|
||||
#else
|
||||
UnityEngine.Experimental.Rendering.RenderPipeline.beginCameraRendering -= PreCull; // SRP
|
||||
#endif
|
||||
Camera.onPreCull -= PreCull; // Legacy
|
||||
|
||||
// Destroy temporary objects.
|
||||
Destroy(_mesh);
|
||||
Destroy(_material);
|
||||
_mesh = null;
|
||||
_material = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6dc134cd7da61a9438d65f309789d0d3
|
||||
timeCreated: 1491312926
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,234 @@
|
|||
// FFmpegOut - FFmpeg video encoding plugin for Unity
|
||||
// https://github.com/keijiro/KlakNDI
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace FFmpegOut
|
||||
{
|
||||
public sealed class FFmpegPipe : System.IDisposable
|
||||
{
|
||||
#region Public methods
|
||||
|
||||
public static bool IsAvailable {
|
||||
get { return System.IO.File.Exists(ExecutablePath); }
|
||||
}
|
||||
|
||||
public FFmpegPipe(string arguments)
|
||||
{
|
||||
// Start FFmpeg subprocess.
|
||||
_subprocess = Process.Start(new ProcessStartInfo {
|
||||
FileName = ExecutablePath,
|
||||
Arguments = arguments,
|
||||
UseShellExecute = false,
|
||||
CreateNoWindow = true,
|
||||
RedirectStandardInput = true,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true
|
||||
});
|
||||
|
||||
// Start copy/pipe subthreads.
|
||||
_copyThread = new Thread(CopyThread);
|
||||
_pipeThread = new Thread(PipeThread);
|
||||
_copyThread.Start();
|
||||
_pipeThread.Start();
|
||||
}
|
||||
|
||||
public void PushFrameData(NativeArray<byte> data)
|
||||
{
|
||||
// Update the copy queue and notify the copy thread with a ping.
|
||||
lock (_copyQueue) _copyQueue.Enqueue(data);
|
||||
_copyPing.Set();
|
||||
}
|
||||
|
||||
public void SyncFrameData()
|
||||
{
|
||||
// Wait for the copy queue to get emptied with using pong
|
||||
// notification signals sent from the copy thread.
|
||||
while (_copyQueue.Count > 0) _copyPong.WaitOne();
|
||||
|
||||
// When using a slower codec (e.g. HEVC, ProRes), frames may be
|
||||
// queued too much, and it may end up with an out-of-memory error.
|
||||
// To avoid this problem, we wait for pipe queue entries to be
|
||||
// comsumed by the pipe thread.
|
||||
while (_pipeQueue.Count > 4) _pipePong.WaitOne();
|
||||
}
|
||||
|
||||
public string CloseAndGetOutput()
|
||||
{
|
||||
// Terminate the subthreads.
|
||||
_terminate = true;
|
||||
|
||||
_copyPing.Set();
|
||||
_pipePing.Set();
|
||||
|
||||
_copyThread.Join();
|
||||
_pipeThread.Join();
|
||||
|
||||
// Close FFmpeg subprocess.
|
||||
_subprocess.StandardInput.Close();
|
||||
_subprocess.WaitForExit();
|
||||
|
||||
var outputReader = _subprocess.StandardError;
|
||||
var error = outputReader.ReadToEnd();
|
||||
|
||||
_subprocess.Close();
|
||||
_subprocess.Dispose();
|
||||
|
||||
outputReader.Close();
|
||||
outputReader.Dispose();
|
||||
|
||||
// Nullify members (just for ease of debugging).
|
||||
_subprocess = null;
|
||||
_copyThread = null;
|
||||
_pipeThread = null;
|
||||
_copyQueue = null;
|
||||
_pipeQueue = _freeBuffer = null;
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDisposable implementation
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_terminate) CloseAndGetOutput();
|
||||
}
|
||||
|
||||
~FFmpegPipe()
|
||||
{
|
||||
if (!_terminate)
|
||||
UnityEngine.Debug.LogError(
|
||||
"An unfinalized FFmpegPipe object was detected. " +
|
||||
"It should be explicitly closed or disposed " +
|
||||
"before being garbage-collected."
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private members
|
||||
|
||||
Process _subprocess;
|
||||
Thread _copyThread;
|
||||
Thread _pipeThread;
|
||||
|
||||
AutoResetEvent _copyPing = new AutoResetEvent(false);
|
||||
AutoResetEvent _copyPong = new AutoResetEvent(false);
|
||||
AutoResetEvent _pipePing = new AutoResetEvent(false);
|
||||
AutoResetEvent _pipePong = new AutoResetEvent(false);
|
||||
bool _terminate;
|
||||
|
||||
Queue<NativeArray<byte>> _copyQueue = new Queue<NativeArray<byte>>();
|
||||
Queue<byte[]> _pipeQueue = new Queue<byte[]>();
|
||||
Queue<byte[]> _freeBuffer = new Queue<byte[]>();
|
||||
|
||||
public static string ExecutablePath
|
||||
{
|
||||
get {
|
||||
var basePath = UnityEngine.Application.streamingAssetsPath;
|
||||
var platform = UnityEngine.Application.platform;
|
||||
|
||||
if (platform == UnityEngine.RuntimePlatform.OSXPlayer ||
|
||||
platform == UnityEngine.RuntimePlatform.OSXEditor)
|
||||
return basePath + "/FFmpegOut/macOS/ffmpeg";
|
||||
|
||||
if (platform == UnityEngine.RuntimePlatform.LinuxPlayer ||
|
||||
platform == UnityEngine.RuntimePlatform.LinuxEditor)
|
||||
return basePath + "/FFmpegOut/Linux/ffmpeg";
|
||||
|
||||
return basePath + "/FFmpegOut/Windows/ffmpeg.exe";
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Subthread entry points
|
||||
|
||||
// CopyThread - Copies frames given from the readback queue to the pipe
|
||||
// queue. This is required because readback buffers are not under our
|
||||
// control -- they'll be disposed before being processed by us. They
|
||||
// have to be buffered by end-of-frame.
|
||||
void CopyThread()
|
||||
{
|
||||
while (!_terminate)
|
||||
{
|
||||
// Wait for ping from the main thread.
|
||||
_copyPing.WaitOne();
|
||||
|
||||
// Process all entries in the copy queue.
|
||||
while (_copyQueue.Count > 0)
|
||||
{
|
||||
// Retrieve an copy queue entry without dequeuing it.
|
||||
// (We don't want to notify the main thread at this point.)
|
||||
NativeArray<byte> source;
|
||||
lock (_copyQueue) source = _copyQueue.Peek();
|
||||
|
||||
// Try allocating a buffer from the free buffer list.
|
||||
byte[] buffer = null;
|
||||
if (_freeBuffer.Count > 0)
|
||||
lock (_freeBuffer) buffer = _freeBuffer.Dequeue();
|
||||
|
||||
// Copy the contents of the copy queue entry.
|
||||
if (buffer == null || buffer.Length != source.Length)
|
||||
buffer = source.ToArray();
|
||||
else
|
||||
source.CopyTo(buffer);
|
||||
|
||||
// Push the buffer entry to the pipe queue.
|
||||
lock (_pipeQueue) _pipeQueue.Enqueue(buffer);
|
||||
_pipePing.Set(); // Ping the pipe thread.
|
||||
|
||||
// Dequeue the copy buffer entry and ping the main thread.
|
||||
lock (_copyQueue) _copyQueue.Dequeue();
|
||||
_copyPong.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// PipeThread - Receives frame entries from the copy thread and push
|
||||
// them into the FFmpeg pipe.
|
||||
void PipeThread()
|
||||
{
|
||||
var pipe = _subprocess.StandardInput.BaseStream;
|
||||
|
||||
while (!_terminate)
|
||||
{
|
||||
// Wait for the ping from the copy thread.
|
||||
_pipePing.WaitOne();
|
||||
|
||||
// Process all entries in the pipe queue.
|
||||
while (_pipeQueue.Count > 0)
|
||||
{
|
||||
// Retrieve a frame entry.
|
||||
byte[] buffer;
|
||||
lock (_pipeQueue) buffer = _pipeQueue.Dequeue();
|
||||
|
||||
// Write it into the FFmpeg pipe.
|
||||
try
|
||||
{
|
||||
pipe.Write(buffer, 0, buffer.Length);
|
||||
pipe.Flush();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Pipe.Write could raise an IO exception when ffmpeg
|
||||
// is terminated for some reason. We just ignore this
|
||||
// situation and assume that it will be resolved in the
|
||||
// main thread. #badcode
|
||||
}
|
||||
|
||||
// Add the buffer to the free buffer list to reuse later.
|
||||
lock (_freeBuffer) _freeBuffer.Enqueue(buffer);
|
||||
_pipePong.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fffc00cbe6345c64a8d3898031c46d8a
|
||||
timeCreated: 1491121325
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Plugins/FFmpegOut/Test.meta
Normal file
8
Assets/Plugins/FFmpegOut/Test.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d64993acf9ba6c64487c95cd2075057c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
78
Assets/Plugins/FFmpegOut/Test/Particle.mat
Normal file
78
Assets/Plugins/FFmpegOut/Test/Particle.mat
Normal file
|
@ -0,0 +1,78 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Particle
|
||||
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _InvFade: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _TintColor: {r: 0.8308824, g: 0.8308824, b: 0.8308824, a: 0.5}
|
9
Assets/Plugins/FFmpegOut/Test/Particle.mat.meta
Normal file
9
Assets/Plugins/FFmpegOut/Test/Particle.mat.meta
Normal file
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4635c53a40b3c6842b1431cd36045817
|
||||
timeCreated: 1491727954
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10020
Assets/Plugins/FFmpegOut/Test/Particles.unity
Normal file
10020
Assets/Plugins/FFmpegOut/Test/Particles.unity
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76
Assets/Plugins/FFmpegOut/Test/TestPattern.mat
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76
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73
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Normal file
73
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@ -0,0 +1,73 @@
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Shader "Test Pattern"
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{
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CGINCLUDE
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// Hash function from H. Schechter & R. Bridson, goo.gl/RXiKaH
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{
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}
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ENDCG
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10
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492
Assets/Plugins/FFmpegOut/Test/TestPattern.unity
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492
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9
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78
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9
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|
|
@ -9,7 +9,7 @@ TextureImporter:
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@ -26,10 +26,12 @@ TextureImporter:
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@ -68,6 +70,8 @@ TextureImporter:
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@ -93,6 +97,18 @@ TextureImporter:
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@ -127,9 +143,10 @@ TextureImporter:
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@ -15,7 +15,7 @@ TextureImporter:
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@ -32,10 +32,12 @@ TextureImporter:
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@ -74,6 +76,8 @@ TextureImporter:
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@ -99,6 +103,18 @@ TextureImporter:
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@ -175,9 +191,12 @@ TextureImporter:
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@ -21,7 +21,7 @@ TextureImporter:
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@ -38,10 +38,12 @@ TextureImporter:
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@ -80,6 +82,8 @@ TextureImporter:
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@ -117,6 +121,18 @@ TextureImporter:
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@ -256,9 +272,15 @@ TextureImporter:
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@ -21,7 +21,7 @@ TextureImporter:
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@ -38,10 +38,12 @@ TextureImporter:
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@ -117,6 +121,18 @@ TextureImporter:
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@ -96,7 +96,7 @@ TextureImporter:
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whosh: 8055506432240550593
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|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue