adjust Karate Man nori sound behaviour
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@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void DoHit()
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{
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if (noriMode == (int) KarateMan.NoriMode.None) return;
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if (MaxNori <= 0) return;
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float oldNori = Nori;
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if (noriMode == (int) KarateMan.NoriMode.Tengoku)
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{
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@ -135,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
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}
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}
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if (KarateMan.instance.NoriPerformance >= 0.6 && oldNori / MaxNori < 0.6)
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if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f)
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{
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Jukebox.PlayOneShotGame("karateman/nori_just");
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}
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@ -145,6 +146,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void DoNG()
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{
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if (noriMode == (int) KarateMan.NoriMode.None) return;
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if (MaxNori <= 0) return;
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float oldNori = Nori;
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if (noriMode == (int) KarateMan.NoriMode.Tengoku)
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{
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@ -172,7 +174,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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}
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}
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}
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if (KarateMan.instance.NoriPerformance < 0.6 && oldNori / MaxNori >= 0.6)
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if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
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{
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Jukebox.PlayOneShotGame("karateman/nori_ng");
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}
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@ -182,6 +184,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void DoThrough()
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{
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if (noriMode == (int) KarateMan.NoriMode.None) return;
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if (MaxNori <= 0) return;
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if (noriMode == (int) KarateMan.NoriMode.Tengoku)
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{
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if (Nori >= MaxNori)
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@ -219,6 +222,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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var cond = Conductor.instance;
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if (noriMode == (int) KarateMan.NoriMode.None) return;
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if (MaxNori <= 0) return;
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float flashPeriod;
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for (int i = 0; i < NoriHeartMaterials.Length; i++)
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{
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