adjust Karate Man nori sound behaviour

This commit is contained in:
minenice55 2022-08-19 17:00:55 -04:00
parent bc30fe5fd5
commit 256c894d50

View file

@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoHit()
{
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
@ -135,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
}
}
if (KarateMan.instance.NoriPerformance >= 0.6 && oldNori / MaxNori < 0.6)
if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f)
{
Jukebox.PlayOneShotGame("karateman/nori_just");
}
@ -145,6 +146,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoNG()
{
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
@ -172,7 +174,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
}
}
if (KarateMan.instance.NoriPerformance < 0.6 && oldNori / MaxNori >= 0.6)
if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
{
Jukebox.PlayOneShotGame("karateman/nori_ng");
}
@ -182,6 +184,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoThrough()
{
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
if (Nori >= MaxNori)
@ -219,6 +222,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
var cond = Conductor.instance;
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float flashPeriod;
for (int i = 0; i < NoriHeartMaterials.Length; i++)
{