update samurai slice ds to new assets
implement near miss feedback
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bones: []
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spriteID: a7185d60c05421b40800000000000000
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internalID: 5409462020381966714
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@ -130,16 +130,16 @@ TextureImporter:
|
|||
name: board00
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||||
rect:
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||||
serializedVersion: 2
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||||
x: 0
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||||
y: 116
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||||
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||||
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pivot: {x: 0.225, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: -1
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bones: []
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internalID: -5892477318730344515
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@ -151,16 +151,16 @@ TextureImporter:
|
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name: board01
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||||
rect:
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||||
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@ -172,16 +172,16 @@ TextureImporter:
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name: board02
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||||
rect:
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@ -193,16 +193,16 @@ TextureImporter:
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name: board03
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||||
rect:
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||||
pivot: {x: 0.225, y: 0.85}
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|
||||
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|
||||
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|
||||
|
|
|
@ -143,7 +143,7 @@ TextureImporter:
|
|||
platformSettings:
|
||||
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|
||||
buildTarget: DefaultTexturePlatform
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|
||||
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|
@ -155,7 +155,7 @@ TextureImporter:
|
|||
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|
||||
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|
||||
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|
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||||
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||||
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textureFormat: -1
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textureCompression: 1
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|
Binary file not shown.
Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 149 KiB |
|
@ -122,7 +122,7 @@ TextureImporter:
|
|||
platformSettings:
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||||
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|
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buildTarget: DefaultTexturePlatform
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||||
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|
||||
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||||
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|
||||
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||||
|
@ -134,7 +134,7 @@ TextureImporter:
|
|||
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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||||
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||||
|
@ -382,8 +382,8 @@ TextureImporter:
|
|||
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|
||||
rect:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
@ -487,9 +487,9 @@ TextureImporter:
|
|||
name: child_head00
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
pivot: {x: 0.5, y: 0.5}
|
||||
|
@ -508,9 +508,9 @@ TextureImporter:
|
|||
name: child_head01
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
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|
||||
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|
||||
width: 134
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||||
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|
||||
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|
||||
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|
||||
height: 103
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
|
@ -529,8 +529,8 @@ TextureImporter:
|
|||
name: child_tear
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 205
|
||||
y: 784
|
||||
x: 258
|
||||
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|
||||
width: 22
|
||||
height: 35
|
||||
alignment: 0
|
||||
|
|
|
@ -4,6 +4,7 @@ using HeavenStudio.Util;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||
{
|
||||
|
@ -27,7 +28,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
|||
if (!isMain)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
float prog = Conductor.instance.GetPositionFromBeat(startBeat + 1f, 2f);
|
||||
float prog = Conductor.instance.GetPositionFromBeat(startBeat + 1f, 4f);
|
||||
if (prog >= 0)
|
||||
{
|
||||
Walk();
|
||||
|
|
|
@ -106,8 +106,19 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
|||
{
|
||||
switch (flyProg)
|
||||
{
|
||||
case -3: // near miss on board launch
|
||||
flyPos = cond.GetPositionFromBeat(startBeat, 2f);
|
||||
transform.position = currentCurve.GetPoint(flyPos);
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime));
|
||||
|
||||
if (flyPos > 1f)
|
||||
{
|
||||
GameObject.Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case -2: // being carried by a child
|
||||
flyPos = cond.GetPositionFromBeat(startBeat + 2f, 2f);
|
||||
flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f);
|
||||
if (heldPos == null || flyPos > 1f)
|
||||
{
|
||||
GameObject.Destroy(gameObject);
|
||||
|
@ -130,6 +141,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
|||
secondHalf.heldPos = child.DebrisPosL;
|
||||
}
|
||||
flyProg = -2;
|
||||
GetComponent<SpriteRenderer>().sortingOrder = 7;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
@ -247,6 +259,15 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
|||
|
||||
public void LaunchSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = launchProg.startBeat + 2f;
|
||||
currentCurve = SamuraiSliceNtr.instance.NgLaunchCurve;
|
||||
flyProg = -3;
|
||||
Jukebox.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f);
|
||||
launchProg.Disable();
|
||||
return;
|
||||
}
|
||||
launchProg.Disable();
|
||||
DoLaunch();
|
||||
Jukebox.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: UnityEngine.Random.Range(0.85f, 1.05f));
|
||||
|
@ -262,6 +283,15 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
|||
|
||||
public void HitSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = hitProg.startBeat + hitProg.timer;
|
||||
currentCurve = SamuraiSliceNtr.instance.NgDebrisCurve;
|
||||
flyProg = -3;
|
||||
Jukebox.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng");
|
||||
hitProg.Disable();
|
||||
return;
|
||||
}
|
||||
flyProg = -1;
|
||||
hitProg.Disable();
|
||||
if (UnityEngine.Random.Range(0f, 1f) >= 0.5f)
|
||||
|
|
|
@ -2,6 +2,7 @@ using HeavenStudio.Util;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
using DG.Tweening;
|
||||
using NaughtyBezierCurves;
|
||||
|
@ -63,6 +64,7 @@ namespace HeavenStudio.Games
|
|||
public BezierCurve3D NgLaunchCurve;
|
||||
public BezierCurve3D DebrisLeftCurve;
|
||||
public BezierCurve3D DebrisRightCurve;
|
||||
public BezierCurve3D NgDebrisCurve;
|
||||
|
||||
//game scene
|
||||
public static SamuraiSliceNtr instance;
|
||||
|
@ -144,6 +146,7 @@ namespace HeavenStudio.Games
|
|||
mobjDat.Bop();
|
||||
|
||||
mobj.SetActive(true);
|
||||
mobj.GetComponent<SortingGroup>().sortingOrder = 7;
|
||||
|
||||
return mobjDat;
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
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|||
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CRC: 2483180215
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CRC: 2242645497
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AssetBundleManifest:
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AssetBundleInfos:
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Info_0:
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||||
|
|
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|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
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CRC: 229325513
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CRC: 2860754384
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Hashes:
|
||||
AssetFileHash:
|
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serializedVersion: 2
|
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Hash: 069bce0dd25bdbc41e83dc4b09bd8143
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|
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TypeTreeHash:
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|
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|
@ -1,9 +1,9 @@
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ManifestFileVersion: 0
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CRC: 2301979922
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Hashes:
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AssetFileHash:
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serializedVersion: 2
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TypeTreeHash:
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serializedVersion: 2
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|
@ -43,81 +43,90 @@ SerializeReferenceClassIdentifiers:
|
|||
- AssemblyName: Assembly-CSharp
|
||||
ClassName: HeavenStudio.Games.Minigame/Eligible
|
||||
Assets:
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/andStop1.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Boy.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut2.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/IdleBop.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/Student_Turntable_Swipe.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Hold.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hey.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Scratcho2.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut3.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/DJ Yellow.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Idle.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/BreakCmon.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/DJ Yellow.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Scratcho.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/slam.png
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeah1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/djYellow/djYellow_Torso.png
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/andStop2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/recordStop.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmon2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud4.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/andStop2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/table.png
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/heyAlt.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/FlashInverse.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/yay.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/background.png
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/flashInverse.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/turntable.png
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt4.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/ooh.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hold.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/cheer.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/HoldBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo2.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/IdleBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/andStop1.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/IdleBop2.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hey.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/djYellow/djYellow_Torso.png
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey3.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Idle.anim
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Hold.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt3.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/djYellow/djYellow_Heads.png
|
||||
- Assets/Resources/Sprites/Games/DJSchool/table.png
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeah.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/IdleBop2.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmon1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/heyAlt.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/oohAlt.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Student.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/FlashInverse.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/flash.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Student.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/oohAlt.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/yay.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/TurnTable.controller
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/HoldBop.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/student.png
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeah2.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Flash.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/background.png
|
||||
- Assets/Resources/Sfx/games/djSchool/heyLoud.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey4.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/flashInverse.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/recordSwipe.ogg
|
||||
- Assets/Resources/Games/djSchool.prefab
|
||||
- Assets/Resources/Sprites/Games/DJSchool/turntable.png
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt4.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey2.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/TurnTable_Player.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/flash.png
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Idle.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/ooh.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hold.anim
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Swipe.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt2.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Student.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/HoldBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud2.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Idle.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Swipe.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/DJYellow_Turntable.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/cheer.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/oohLoud.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/HoldBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/hey.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/IdleBop.anim
|
||||
Dependencies: []
|
||||
|
|
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|
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ClassTypes:
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|
Loading…
Reference in a new issue