fixed phonebop
oops i was playing the idle animation in update...
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70badc64c1
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25aebccb35
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@ -16,7 +16,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &7113627674537123824
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Transform:
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m_ObjectHideFlags: 0
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@ -266,7 +266,6 @@ namespace HeavenStudio.Games
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if (cartEase.length != 0)
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{
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if (cartPhone) CartGuyAnim.Play("Phone", 0, 0);
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float normalizedBeat = cond.GetPositionFromBeat(cartEase.beat, cartEase.length);
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cartEase.ease);
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float newPos = func(0f, 1f, normalizedBeat);
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@ -301,7 +300,11 @@ namespace HeavenStudio.Games
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if (CartGuyParentAnim.gameObject.activeSelf) {
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Debug.Log(cartPhone ? "PhoneBop" : "Bop");
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CartGuyAnim.DoScaledAnimationAsync(cartPhone ? "PhoneBop" : "Bop", 0.5f);
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if (cartPhone) {
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CartGuyAnim.DoScaledAnimationAsync("PhoneBop", 0.5f);
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} else {
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CartGuyAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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}
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}
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@ -381,6 +384,9 @@ namespace HeavenStudio.Games
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};
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cartPhone = spider;
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cartDir = direction == 0 ? "Right" : "Left";
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if (cartPhone) {
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CartGuyAnim.Play("Phone", 0, 0);
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}
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}
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public void ChangeGears(double beat, float length, int ease, float speed)
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