Lockstep Additions (#360)
* tiled stepswitchers * recolourable step switchers change text used in the properties edit menu * fix colour setup on game load * colourize text based on track * B
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border: {x: 0, y: 0, z: 0, w: 0}
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|
@ -463,16 +469,16 @@ TextureImporter:
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rect:
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rect:
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physicsShape: []
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@ -484,16 +490,16 @@ TextureImporter:
|
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name: locksteptiled_16
|
name: locksteptiled_16
|
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rect:
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@ -505,19 +511,61 @@ TextureImporter:
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|
name: locksteptiled_17
|
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|
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|
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|
rect:
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|
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weights: []
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|
- serializedVersion: 2
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|
name: locksteptiled_19
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|
rect:
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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internalID: -7006387834967121328
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vertices: []
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indices:
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indices:
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edges: []
|
edges: []
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|
|
8
Assets/Resources/Sprites/Games/Lockstep/reference.meta
Normal file
8
Assets/Resources/Sprites/Games/Lockstep/reference.meta
Normal file
|
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|
fileFormatVersion: 2
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guid: 17c0cbeaf35705941b892f713db07a87
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|
folderAsset: yes
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DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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|
@ -3689,7 +3689,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -289.15002, y: 2}
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m_AnchoredPosition: {x: -289.15005, y: 2}
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m_SizeDelta: {x: -578.29, y: 49.92}
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m_SizeDelta: {x: -578.29, y: 49.92}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &156962255
|
--- !u!114 &156962255
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|
@ -12996,7 +12996,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 704039020}
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m_HandleRect: {fileID: 704039020}
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m_Direction: 0
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m_Value: 0
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m_Value: 0
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m_Size: 0.1051881
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m_Size: 0.10518809
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -14922,7 +14922,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: -84, y: -128.09998}
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m_AnchoredPosition: {x: -84, y: -128.1}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &683816223
|
--- !u!114 &683816223
|
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|
@ -19474,7 +19474,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 1
|
m_Size: 1
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m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
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m_OnValueChanged:
|
m_OnValueChanged:
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|
@ -22883,7 +22883,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
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m_AnchoredPosition: {x: -408.97998, y: -17}
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m_AnchoredPosition: {x: -408.98004, y: -17}
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m_SizeDelta: {x: -817.96, y: -46.29}
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m_SizeDelta: {x: -817.96, y: -46.29}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!1 &1121370303
|
--- !u!1 &1121370303
|
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|
@ -24039,7 +24039,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 129.87315}
|
m_AnchoredPosition: {x: 0, y: 171.96332}
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m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
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--- !u!114 &1154875944
|
--- !u!114 &1154875944
|
||||||
|
@ -24618,7 +24618,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -49.999878}
|
m_AnchoredPosition: {x: 0, y: -49.99991}
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m_SizeDelta: {x: -48, y: -148}
|
m_SizeDelta: {x: -48, y: -148}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1182686745
|
--- !u!114 &1182686745
|
||||||
|
@ -28488,7 +28488,6 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
MainCanvas: {fileID: 1791483802}
|
MainCanvas: {fileID: 1791483802}
|
||||||
EditorCamera: {fileID: 2047408675}
|
EditorCamera: {fileID: 2047408675}
|
||||||
GameLetterbox: {fileID: 0}
|
|
||||||
ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2}
|
ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2}
|
||||||
Screen: {fileID: 558010761}
|
Screen: {fileID: 558010761}
|
||||||
GridGameSelector: {fileID: 1154875943}
|
GridGameSelector: {fileID: 1154875943}
|
||||||
|
@ -32413,7 +32412,7 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 1292844878}
|
m_TargetGraphic: {fileID: 1292844878}
|
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m_HandleRect: {fileID: 1292844877}
|
m_HandleRect: {fileID: 1292844877}
|
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m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 0
|
||||||
m_Size: 1
|
m_Size: 1
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
|
@ -33264,7 +33263,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 111.50012, y: -29.533966}
|
m_AnchoredPosition: {x: 111.50012, y: -29.533981}
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m_SizeDelta: {x: 223, y: -108.27}
|
m_SizeDelta: {x: 223, y: -108.27}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1671351976
|
--- !u!114 &1671351976
|
||||||
|
@ -38703,7 +38702,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -29.529938}
|
m_AnchoredPosition: {x: 0, y: -29.529953}
|
||||||
m_SizeDelta: {x: 0, y: -108.26}
|
m_SizeDelta: {x: 0, y: -108.26}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1980243267
|
--- !u!114 &1980243267
|
||||||
|
|
|
@ -382,7 +382,7 @@ namespace HeavenStudio.Games
|
||||||
[Header("Colour Map")]
|
[Header("Colour Map")]
|
||||||
public Material MappingMaterial;
|
public Material MappingMaterial;
|
||||||
public static Color BodyColor = Color.white;
|
public static Color BodyColor = Color.white;
|
||||||
public static Color HighlightColor = Color.white;
|
public static Color HighlightColor = new Color(0.81f,0.81f,0.81f,1);
|
||||||
public static Color ItemColor = Color.white;
|
public static Color ItemColor = Color.white;
|
||||||
|
|
||||||
[Header("Word")]
|
[Header("Word")]
|
||||||
|
|
|
@ -55,13 +55,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);}
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);}
|
||||||
},
|
},
|
||||||
new GameAction("set colours", "Set Background Colours")
|
new GameAction("set colours", "Set Colours")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetbackgroundColours(e["colorA"], e["colorB"]); },
|
function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetBackgroundColours(e["colorA"], e["colorB"], e["objColA"], e["objColB"], e["objColC"]); },
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("colorA", Lockstep.defaultBGColorOn, "Onbeat", "Select the color that appears for the onbeat."),
|
new Param("colorA", Lockstep.defaultBGColorOn, "Background Onbeat", "Select the color that appears for the onbeat."),
|
||||||
new Param("colorB", Lockstep.defaultBGColorOff, "Offbeat", "Select the color that appears for the offbeat."),
|
new Param("colorB", Lockstep.defaultBGColorOff, "Background Offbeat", "Select the color that appears for the offbeat."),
|
||||||
|
new Param("objColA", Lockstep.stepperOut, "Stepper Outline", "Select the color used for the outline of the stepswitchers."),
|
||||||
|
new Param("objColB", Lockstep.stepperDark, "Stepper Dark", "Select the color that appears for the dark side of the stepwitchers."),
|
||||||
|
new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Select the color that appears for the light side of the stepwitchers."),
|
||||||
},
|
},
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
}
|
}
|
||||||
|
@ -96,19 +99,62 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Color _stepperDark;
|
||||||
|
public static Color stepperDark
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#737373", out _stepperDark);
|
||||||
|
return _stepperDark;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color _stepperLight;
|
||||||
|
public static Color stepperLight
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#FFFFFF", out _stepperLight);
|
||||||
|
return _stepperLight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color _stepperOut;
|
||||||
|
public static Color stepperOut
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#9A2760", out _stepperOut);
|
||||||
|
return _stepperOut;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Color currentBGOnColor;
|
public Color currentBGOnColor;
|
||||||
public Color currentBGOffColor;
|
public Color currentBGOffColor;
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
[SerializeField] Animator stepswitcherP;
|
[SerializeField] Animator stepswitcherPlayer;
|
||||||
[SerializeField] Animator stepswitcher0;
|
[SerializeField] Animator stepswitcherLeft;
|
||||||
[SerializeField] Animator stepswitcher1;
|
[SerializeField] Animator stepswitcherRight;
|
||||||
[SerializeField] SpriteRenderer background;
|
|
||||||
|
|
||||||
|
// master stepper dictates what sprite the slave steppers use
|
||||||
|
[SerializeField] Animator masterStepperAnim;
|
||||||
|
[SerializeField] SpriteRenderer masterStepperSprite;
|
||||||
|
|
||||||
|
// slave steppers copy the sprite of the master stepper
|
||||||
|
[SerializeField] SpriteRenderer[] slaveSteppers;
|
||||||
|
|
||||||
|
// rendertextures update when the slave steppers change sprites
|
||||||
|
[SerializeField] CustomRenderTexture[] renderTextures;
|
||||||
|
|
||||||
|
[SerializeField] SpriteRenderer background;
|
||||||
|
[SerializeField] Material stepperMaterial;
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
static List<float> queuedInputs = new List<float>();
|
static List<float> queuedInputs = new List<float>();
|
||||||
|
Sprite masterSprite;
|
||||||
HowMissed currentMissStage;
|
HowMissed currentMissStage;
|
||||||
|
bool lessSteppers = false;
|
||||||
public enum HowMissed
|
public enum HowMissed
|
||||||
{
|
{
|
||||||
NotMissed = 0,
|
NotMissed = 0,
|
||||||
|
@ -128,11 +174,46 @@ namespace HeavenStudio.Games
|
||||||
currentBGOffColor = defaultBGColorOff;
|
currentBGOffColor = defaultBGColorOff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
stepperMaterial.SetColor("_ColorAlpha", stepperOut);
|
||||||
|
stepperMaterial.SetColor("_ColorBravo", stepperDark);
|
||||||
|
stepperMaterial.SetColor("_ColorDelta", stepperLight);
|
||||||
|
|
||||||
|
masterSprite = masterStepperSprite.sprite;
|
||||||
|
stepswitcherLeft.gameObject.SetActive(lessSteppers);
|
||||||
|
stepswitcherRight.gameObject.SetActive(lessSteppers);
|
||||||
|
masterStepperAnim.gameObject.SetActive(!lessSteppers);
|
||||||
|
|
||||||
|
UpdateAndRenderSlaves();
|
||||||
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
{
|
{
|
||||||
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UpdateAndRenderSlaves()
|
||||||
|
{
|
||||||
|
foreach (var stepper in slaveSteppers)
|
||||||
|
{
|
||||||
|
stepper.sprite = masterSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)
|
||||||
|
{
|
||||||
|
if (player) stepswitcherPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||||
|
if (lessSteppers)
|
||||||
|
{
|
||||||
|
stepswitcherLeft.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||||
|
stepswitcherRight.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
masterStepperAnim.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
@ -142,9 +223,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (goBop)
|
if (goBop)
|
||||||
{
|
{
|
||||||
stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f);
|
PlayStepperAnim("Bop", true, 0.5f);
|
||||||
stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f);
|
|
||||||
stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (queuedInputs.Count > 0)
|
if (queuedInputs.Count > 0)
|
||||||
|
@ -162,14 +241,24 @@ namespace HeavenStudio.Games
|
||||||
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||||
{
|
{
|
||||||
currentMissStage = HowMissed.NotMissed;
|
currentMissStage = HowMissed.NotMissed;
|
||||||
var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2);
|
double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
|
||||||
var stepPlayerAnim = (beatAnimCheck % 2 != 0 ? "OffbeatMarch" : "OnbeatMarch");
|
if (beatAnimCheck % 1.0 >= 0.5)
|
||||||
|
{
|
||||||
|
stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
|
||||||
|
}
|
||||||
Jukebox.PlayOneShotGame("lockstep/miss");
|
Jukebox.PlayOneShotGame("lockstep/miss");
|
||||||
stepswitcherP.DoScaledAnimationAsync(stepPlayerAnim, 0.5f);
|
|
||||||
ScoreMiss();
|
ScoreMiss();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (masterSprite != masterStepperSprite.sprite)
|
||||||
|
{
|
||||||
|
masterSprite = masterStepperSprite.sprite;
|
||||||
|
UpdateAndRenderSlaves();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop(float beat, float length, bool shouldBop, bool autoBop)
|
public void Bop(float beat, float length, bool shouldBop, bool autoBop)
|
||||||
|
@ -183,9 +272,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + i, delegate
|
new BeatAction.Action(beat + i, delegate
|
||||||
{
|
{
|
||||||
stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f);
|
PlayStepperAnim("Bop", true, 0.5f);
|
||||||
stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f);
|
|
||||||
stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f);
|
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -247,14 +334,13 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame == "lockstep")
|
if (GameManager.instance.currentGame == "lockstep")
|
||||||
{
|
{
|
||||||
|
List<BeatAction.Action> actions = new List<BeatAction.Action>();
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing);
|
Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing);
|
||||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
actions.Add(new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }));
|
||||||
{
|
|
||||||
new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }),
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
BeatAction.New(instance.gameObject, actions);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -271,50 +357,48 @@ namespace HeavenStudio.Games
|
||||||
var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2);
|
var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2);
|
||||||
if (beatAnimCheck % 2 != 0)
|
if (beatAnimCheck % 2 != 0)
|
||||||
{
|
{
|
||||||
stepswitcher0.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
|
PlayStepperAnim("OffbeatMarch", false, 0.5f);
|
||||||
stepswitcher1.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
stepswitcher0.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
|
PlayStepperAnim("OnbeatMarch", false, 0.5f);
|
||||||
stepswitcher1.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Just(PlayerActionEvent caller, float state)
|
public void Just(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
currentMissStage = HowMissed.NotMissed;
|
currentMissStage = HowMissed.NotMissed;
|
||||||
|
var cond = Conductor.instance;
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
|
||||||
var beatAnimCheck = Math.Round(caller.startBeat * 2);
|
if (beatAnimCheck % 1.0 >= 0.5)
|
||||||
if (beatAnimCheck % 2 != 0)
|
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("lockstep/tink");
|
Jukebox.PlayOneShotGame("lockstep/tink");
|
||||||
stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
|
stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("lockstep/tink");
|
Jukebox.PlayOneShotGame("lockstep/tink");
|
||||||
stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
|
stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Success(caller.startBeat);
|
Success(cond.songPositionInBeatsAsDouble);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Success(float beat)
|
public void Success(double beat)
|
||||||
{
|
{
|
||||||
var beatAnimCheck = Math.Round(beat * 2);
|
double beatAnimCheck = beat - 0.25;
|
||||||
if (beatAnimCheck % 2 != 0)
|
if (beatAnimCheck % 1.0 >= 0.5)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}");
|
Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}");
|
||||||
stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
|
stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}");
|
Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}");
|
||||||
stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
|
stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -324,13 +408,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff)
|
if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff)
|
||||||
{
|
{
|
||||||
stepswitcherP.Play("OffbeatMiss", 0, 0);
|
stepswitcherPlayer.Play("OffbeatMiss", 0, 0);
|
||||||
Jukebox.PlayOneShotGame("lockstep/wayOff");
|
Jukebox.PlayOneShotGame("lockstep/wayOff");
|
||||||
currentMissStage = HowMissed.MissedOff;
|
currentMissStage = HowMissed.MissedOff;
|
||||||
}
|
}
|
||||||
else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn)
|
else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn)
|
||||||
{
|
{
|
||||||
stepswitcherP.Play("OnbeatMiss", 0, 0);
|
stepswitcherPlayer.Play("OnbeatMiss", 0, 0);
|
||||||
Jukebox.PlayOneShotGame("lockstep/wayOff");
|
Jukebox.PlayOneShotGame("lockstep/wayOff");
|
||||||
currentMissStage = HowMissed.MissedOn;
|
currentMissStage = HowMissed.MissedOn;
|
||||||
}
|
}
|
||||||
|
@ -350,7 +434,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetbackgroundColours(Color onColor, Color offColor)
|
public void SetBackgroundColours(Color onColor, Color offColor, Color outlineColor, Color darkColor, Color lightColor)
|
||||||
{
|
{
|
||||||
currentBGOnColor = onColor;
|
currentBGOnColor = onColor;
|
||||||
currentBGOffColor = offColor;
|
currentBGOffColor = offColor;
|
||||||
|
@ -363,6 +447,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
background.color = currentBGOnColor;
|
background.color = currentBGOnColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
stepperMaterial.SetColor("_ColorAlpha", outlineColor);
|
||||||
|
stepperMaterial.SetColor("_ColorBravo", darkColor);
|
||||||
|
stepperMaterial.SetColor("_ColorDelta", lightColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Nothing(PlayerActionEvent caller) {}
|
public void Nothing(PlayerActionEvent caller) {}
|
||||||
|
|
|
@ -67,6 +67,15 @@ namespace HeavenStudio.Editor
|
||||||
AddParams(entity);
|
AddParams(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static string TrackToThemeColour(int track) => track switch
|
||||||
|
{
|
||||||
|
1 => EditorTheme.theme.properties.Layer2Col,
|
||||||
|
2 => EditorTheme.theme.properties.Layer3Col,
|
||||||
|
3 => EditorTheme.theme.properties.Layer4Col,
|
||||||
|
4 => EditorTheme.theme.properties.Layer5Col,
|
||||||
|
_ => EditorTheme.theme.properties.Layer1Col
|
||||||
|
};
|
||||||
|
|
||||||
private void AddParams(DynamicBeatmap.DynamicEntity entity)
|
private void AddParams(DynamicBeatmap.DynamicEntity entity)
|
||||||
{
|
{
|
||||||
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
|
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
|
||||||
|
@ -78,7 +87,8 @@ namespace HeavenStudio.Editor
|
||||||
eventSelector.SetActive(false);
|
eventSelector.SetActive(false);
|
||||||
this.entity = entity;
|
this.entity = entity;
|
||||||
|
|
||||||
Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}");
|
string col = TrackToThemeColour(entity.track);
|
||||||
|
Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat}");
|
||||||
|
|
||||||
DestroyParams();
|
DestroyParams();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue