Update AirRally.cs

Replace references to 'noon' with 'twilight'
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blank3times 2024-01-20 23:14:22 -08:00 committed by GitHub
parent 2b30b7de97
commit 276b094301
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@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."), new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."), new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
} }
}, },
@ -337,9 +337,9 @@ namespace HeavenStudio.Games
[SerializeField] private Material bgMat; [SerializeField] private Material bgMat;
[SerializeField] private Material objectMat; [SerializeField] private Material objectMat;
[SerializeField] private Material cloudMat; [SerializeField] private Material cloudMat;
[SerializeField] private Color noonColor; [SerializeField] private Color twilightColor;
[SerializeField] private Color nightColor; [SerializeField] private Color nightColor;
[SerializeField] private Color noonColorCloud; [SerializeField] private Color twilightColorCloud;
[SerializeField] private Color nightColorCloud; [SerializeField] private Color nightColorCloud;
private DayNightCycle lastTime = DayNightCycle.Day; private DayNightCycle lastTime = DayNightCycle.Day;
private DayNightCycle currentTime = DayNightCycle.Day; private DayNightCycle currentTime = DayNightCycle.Day;
@ -684,20 +684,20 @@ namespace HeavenStudio.Games
timeEase = ease; timeEase = ease;
objectsColorFrom = lastTime switch objectsColorFrom = lastTime switch
{ {
DayNightCycle.Noon => Color.black, DayNightCycle.Twilight => Color.black,
_ => Color.white, _ => Color.white,
}; };
objectsColorTo = currentTime switch objectsColorTo = currentTime switch
{ {
DayNightCycle.Noon => Color.black, DayNightCycle.Twilight => Color.black,
_ => Color.white, _ => Color.white,
}; };
bgColorFrom = lastTime switch bgColorFrom = lastTime switch
{ {
DayNightCycle.Day => Color.white, DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor, DayNightCycle.Twilight => twilightColor,
DayNightCycle.Night => nightColor, DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException() _ => throw new System.NotImplementedException()
}; };
@ -705,7 +705,7 @@ namespace HeavenStudio.Games
bgColorTo = currentTime switch bgColorTo = currentTime switch
{ {
DayNightCycle.Day => Color.white, DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor, DayNightCycle.Twilight => twilightColor,
DayNightCycle.Night => nightColor, DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException() _ => throw new System.NotImplementedException()
}; };
@ -713,7 +713,7 @@ namespace HeavenStudio.Games
cloudColorFrom = lastTime switch cloudColorFrom = lastTime switch
{ {
DayNightCycle.Day => Color.white, DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud, DayNightCycle.Twilight => twilightColorCloud,
DayNightCycle.Night => nightColorCloud, DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException() _ => throw new System.NotImplementedException()
}; };
@ -721,7 +721,7 @@ namespace HeavenStudio.Games
cloudColorTo = currentTime switch cloudColorTo = currentTime switch
{ {
DayNightCycle.Day => Color.white, DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud, DayNightCycle.Twilight => twilightColorCloud,
DayNightCycle.Night => nightColorCloud, DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException() _ => throw new System.NotImplementedException()
}; };
@ -759,7 +759,7 @@ namespace HeavenStudio.Games
public enum DayNightCycle public enum DayNightCycle
{ {
Day = 0, Day = 0,
Noon = 1, Twilight = 1,
Night = 2 Night = 2
} }