basic setup
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1100
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using System;
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public static class AppInfo {
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public const string Version = "0.0.982";
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public static readonly DateTime Date = new DateTime(2023, 09, 11, 20, 44, 02, 741, DateTimeKind.Utc);
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public const string Version = "0.0.983";
|
||||
public static readonly DateTime Date = new DateTime(2023, 09, 21, 14, 09, 18, 735, DateTimeKind.Utc);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -900,12 +900,12 @@ namespace HeavenStudio.Editor.Track
|
|||
public float SnapToLayer(float y)
|
||||
{
|
||||
float size = LayerHeight();
|
||||
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 4f, 0f);
|
||||
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * (LayerCount - 1), 0f);
|
||||
}
|
||||
|
||||
public float LayerHeight()
|
||||
{
|
||||
return LayersRect.rect.height / 5f;
|
||||
return LayersRect.rect.height / LayerCount;
|
||||
}
|
||||
|
||||
const float SpeedSnap = 0.25f;
|
||||
|
|
|
|||
|
|
@ -1,12 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using Starpelly;
|
||||
using DG.Tweening;
|
||||
using Jukebox;
|
||||
using Jukebox.Legacy;
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
|||
16:10: 1
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||||
16:9: 1
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Others: 1
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bundleVersion: 0.0.982
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bundleVersion: 0.0.983
|
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preloadedAssets:
|
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- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
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||||
metroInputSource: 0
|
||||
|
|
@ -158,11 +158,11 @@ PlayerSettings:
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|||
applicationIdentifier:
|
||||
Standalone: com.RHeavenStudio.Heaven-Studio
|
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buildNumber:
|
||||
Standalone: 982
|
||||
Standalone: 983
|
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iPhone: 0
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tvOS: 0
|
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overrideDefaultApplicationIdentifier: 0
|
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AndroidBundleVersionCode: 982
|
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AndroidBundleVersionCode: 983
|
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AndroidMinSdkVersion: 22
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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|
|
@ -278,7 +278,99 @@ PlayerSettings:
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m_Width: 128
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m_Height: 128
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m_Kind: 0
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m_BuildTargetPlatformIcons: []
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m_BuildTargetPlatformIcons:
|
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- m_BuildTarget: Android
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m_Icons:
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- m_Textures: []
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m_Width: 432
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m_Height: 432
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 324
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m_Height: 324
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 216
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m_Height: 216
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 162
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m_Height: 162
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 108
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m_Height: 108
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 81
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m_Height: 81
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 192
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m_Height: 192
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 144
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m_Height: 144
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 96
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m_Height: 96
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 72
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m_Height: 72
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 48
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m_Height: 48
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 36
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m_Height: 36
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 192
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m_Height: 192
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 144
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m_Height: 144
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 96
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m_Height: 96
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 72
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m_Height: 72
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 48
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m_Height: 48
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 36
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m_Height: 36
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m_Kind: 0
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetShaderSettings: []
|
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m_BuildTargetGraphicsJobs:
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|
|
|
|||
Loading…
Reference in a new issue