pillar tops
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@ -146,6 +146,27 @@ TextureImporter:
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indices:
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@ -159,6 +180,7 @@ TextureImporter:
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nameFileIdTable:
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@ -2,13 +2,14 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_TotemClimb
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{
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public class TCPillarManager : MonoBehaviour
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{
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private const int PILLAR_AMOUNT_X = 12;
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private const int PILLAR_AMOUNT_Y = 4;
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private const int PILLAR_AMOUNT_Y = 3;
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[Header("Components")]
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[SerializeField] private Transform _pillarFirst;
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@ -27,9 +28,13 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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private int _pillarIndexX = 0;
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private int _pillarIndexY = 0;
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private float _endDistance = float.MaxValue;
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private bool _hasReachedEnd = false;
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private void Awake()
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{
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_scrollTransform = transform.parent;
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_endDistance = ((float)GetBeatDistance() * 1.45f) + _pillarStartY;
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_pillarStartX = _pillarFirst.localPosition.x;
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_pillarDistanceX = _pillarSecond.localPosition.x - _pillarFirst.localPosition.x;
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@ -42,14 +47,32 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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_pillars[0].Add(_pillarSecond);
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_pillars[1].Add(_pillarUp);
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for (int i = 0; i < PILLAR_AMOUNT_Y; i++)
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if (_pillarFirst.localPosition.y >= _endDistance)
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{
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_pillarFirst.GetChild(0).gameObject.SetActive(true);
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_pillarSecond.GetChild(0).gameObject.SetActive(true);
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_pillarUp.gameObject.SetActive(false);
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}
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else if (_pillarUp.localPosition.y >= _endDistance)
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{
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_pillarUp.GetChild(0).gameObject.SetActive(true);
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}
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for (int i = 0; i < PILLAR_AMOUNT_Y; i++)
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{
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if (_hasReachedEnd) break;
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for (int j = 0; j < PILLAR_AMOUNT_X; j++)
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{
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if (_pillars.ElementAtOrDefault(i).ElementAtOrDefault(j) != null) continue;
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Transform spawnedPillar = Instantiate(_pillarFirst, transform);
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spawnedPillar.localPosition = new Vector3(_pillarStartX + (_pillarDistanceX * j), spawnedPillar.localPosition.y + (_pillarDistanceY * i));
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_pillars[i].Add(spawnedPillar);
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if (spawnedPillar.localPosition.y >= _endDistance)
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{
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spawnedPillar.GetChild(0).gameObject.SetActive(true);
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_hasReachedEnd = true;
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}
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}
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}
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}
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@ -63,25 +86,62 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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{
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foreach (var pillarRow in _pillars)
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{
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if (pillarRow.Count <= _pillarIndexX % PILLAR_AMOUNT_X) continue;
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var p = pillarRow[_pillarIndexX % PILLAR_AMOUNT_X];
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if (p == null) continue;
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p.localPosition = new Vector3(p.localPosition.x + (_pillarDistanceX * PILLAR_AMOUNT_X), p.localPosition.y);
|
||||
}
|
||||
_pillarIndexX++;
|
||||
Update();
|
||||
}
|
||||
|
||||
if (_hasReachedEnd) return;
|
||||
|
||||
float currentScrollY = _scrollTransform.localPosition.y;
|
||||
float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY);
|
||||
float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY) + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2);
|
||||
|
||||
if (currentScrollY >= currentDistanceY + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2))
|
||||
if (currentScrollY >= currentDistanceY)
|
||||
{
|
||||
foreach (var p in _pillars[_pillarIndexY % PILLAR_AMOUNT_Y])
|
||||
{
|
||||
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y));
|
||||
if (p == null) continue;
|
||||
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y));
|
||||
|
||||
if (currentDistanceY >= _endDistance)
|
||||
{
|
||||
p.GetChild(0).gameObject.SetActive(true);
|
||||
_hasReachedEnd = true;
|
||||
}
|
||||
}
|
||||
|
||||
_pillarIndexY++;
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
private double GetBeatDistance()
|
||||
{
|
||||
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
|
||||
double lastGameSwitchBeat = 0;
|
||||
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
||||
|
||||
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
|
||||
double nextGameSwitchBeat = double.MaxValue;
|
||||
if (nextGameSwitches.Count > 0)
|
||||
{
|
||||
nextGameSwitchBeat = nextGameSwitches[0].beat;
|
||||
}
|
||||
|
||||
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
|
||||
if (allStarts.Count == 0) return double.MaxValue;
|
||||
|
||||
double startBeat = allStarts[0].beat;
|
||||
|
||||
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= startBeat && x.beat < nextGameSwitchBeat);
|
||||
if (allPillarEnds.Count == 0) return double.MaxValue;
|
||||
|
||||
return allPillarEnds[0].beat - startBeat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -39,6 +39,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
}, false, true);
|
||||
},
|
||||
defaultLength = 4f
|
||||
},
|
||||
new("above", "Pillar End")
|
||||
{
|
||||
|
||||
},
|
||||
new("stop", "Stop Jumping")
|
||||
{
|
||||
|
|
@ -70,9 +74,14 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private float _scrollSpeedY = 1.45f;
|
||||
|
||||
private double _startBeat = double.MaxValue;
|
||||
public double StartBeat => _startBeat;
|
||||
|
||||
private double _endBeat = double.MaxValue;
|
||||
public double EndBeat => _endBeat;
|
||||
|
||||
private double _pillarEndBeat = double.MaxValue;
|
||||
public double PillarEndBeat => _pillarEndBeat;
|
||||
|
||||
[NonSerialized] public List<RiqEntity> _tripleEvents = new();
|
||||
[NonSerialized] public List<RiqEntity> _highJumpEvents = new();
|
||||
|
||||
|
|
@ -125,6 +134,9 @@ namespace HeavenStudio.Games
|
|||
new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); })
|
||||
});
|
||||
|
||||
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= _startBeat && x.beat < nextGameSwitchBeat);
|
||||
if (allPillarEnds.Count > 0) _pillarEndBeat = allPillarEnds[0].beat;
|
||||
|
||||
var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat);
|
||||
if (allStops.Count == 0) return;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue