pillar tops
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|
||||||
|
x: 1651
|
||||||
|
y: 28
|
||||||
|
width: 800
|
||||||
|
height: 835
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 2a5ab82cd8366454d92c65c3147a357b
|
||||||
|
internalID: 1905395231
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
@ -159,6 +180,7 @@ TextureImporter:
|
||||||
nameFileIdTable:
|
nameFileIdTable:
|
||||||
ground: 1150890885
|
ground: 1150890885
|
||||||
pillar: 589082449
|
pillar: 589082449
|
||||||
|
pillartop: 1905395231
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
|
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 665 KiB After Width: | Height: | Size: 980 KiB |
|
|
@ -2,13 +2,14 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_TotemClimb
|
namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
{
|
{
|
||||||
public class TCPillarManager : MonoBehaviour
|
public class TCPillarManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
private const int PILLAR_AMOUNT_X = 12;
|
private const int PILLAR_AMOUNT_X = 12;
|
||||||
private const int PILLAR_AMOUNT_Y = 4;
|
private const int PILLAR_AMOUNT_Y = 3;
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
[SerializeField] private Transform _pillarFirst;
|
[SerializeField] private Transform _pillarFirst;
|
||||||
|
|
@ -27,9 +28,13 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
private int _pillarIndexX = 0;
|
private int _pillarIndexX = 0;
|
||||||
private int _pillarIndexY = 0;
|
private int _pillarIndexY = 0;
|
||||||
|
|
||||||
|
private float _endDistance = float.MaxValue;
|
||||||
|
private bool _hasReachedEnd = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_scrollTransform = transform.parent;
|
_scrollTransform = transform.parent;
|
||||||
|
_endDistance = ((float)GetBeatDistance() * 1.45f) + _pillarStartY;
|
||||||
|
|
||||||
_pillarStartX = _pillarFirst.localPosition.x;
|
_pillarStartX = _pillarFirst.localPosition.x;
|
||||||
_pillarDistanceX = _pillarSecond.localPosition.x - _pillarFirst.localPosition.x;
|
_pillarDistanceX = _pillarSecond.localPosition.x - _pillarFirst.localPosition.x;
|
||||||
|
|
@ -42,14 +47,32 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
_pillars[0].Add(_pillarSecond);
|
_pillars[0].Add(_pillarSecond);
|
||||||
_pillars[1].Add(_pillarUp);
|
_pillars[1].Add(_pillarUp);
|
||||||
|
|
||||||
for (int i = 0; i < PILLAR_AMOUNT_Y; i++)
|
if (_pillarFirst.localPosition.y >= _endDistance)
|
||||||
{
|
{
|
||||||
|
_pillarFirst.GetChild(0).gameObject.SetActive(true);
|
||||||
|
_pillarSecond.GetChild(0).gameObject.SetActive(true);
|
||||||
|
_pillarUp.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (_pillarUp.localPosition.y >= _endDistance)
|
||||||
|
{
|
||||||
|
_pillarUp.GetChild(0).gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < PILLAR_AMOUNT_Y; i++)
|
||||||
|
{
|
||||||
|
if (_hasReachedEnd) break;
|
||||||
for (int j = 0; j < PILLAR_AMOUNT_X; j++)
|
for (int j = 0; j < PILLAR_AMOUNT_X; j++)
|
||||||
{
|
{
|
||||||
if (_pillars.ElementAtOrDefault(i).ElementAtOrDefault(j) != null) continue;
|
if (_pillars.ElementAtOrDefault(i).ElementAtOrDefault(j) != null) continue;
|
||||||
Transform spawnedPillar = Instantiate(_pillarFirst, transform);
|
Transform spawnedPillar = Instantiate(_pillarFirst, transform);
|
||||||
spawnedPillar.localPosition = new Vector3(_pillarStartX + (_pillarDistanceX * j), spawnedPillar.localPosition.y + (_pillarDistanceY * i));
|
spawnedPillar.localPosition = new Vector3(_pillarStartX + (_pillarDistanceX * j), spawnedPillar.localPosition.y + (_pillarDistanceY * i));
|
||||||
_pillars[i].Add(spawnedPillar);
|
_pillars[i].Add(spawnedPillar);
|
||||||
|
|
||||||
|
if (spawnedPillar.localPosition.y >= _endDistance)
|
||||||
|
{
|
||||||
|
spawnedPillar.GetChild(0).gameObject.SetActive(true);
|
||||||
|
_hasReachedEnd = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -63,25 +86,62 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
{
|
{
|
||||||
foreach (var pillarRow in _pillars)
|
foreach (var pillarRow in _pillars)
|
||||||
{
|
{
|
||||||
|
if (pillarRow.Count <= _pillarIndexX % PILLAR_AMOUNT_X) continue;
|
||||||
var p = pillarRow[_pillarIndexX % PILLAR_AMOUNT_X];
|
var p = pillarRow[_pillarIndexX % PILLAR_AMOUNT_X];
|
||||||
|
if (p == null) continue;
|
||||||
p.localPosition = new Vector3(p.localPosition.x + (_pillarDistanceX * PILLAR_AMOUNT_X), p.localPosition.y);
|
p.localPosition = new Vector3(p.localPosition.x + (_pillarDistanceX * PILLAR_AMOUNT_X), p.localPosition.y);
|
||||||
}
|
}
|
||||||
_pillarIndexX++;
|
_pillarIndexX++;
|
||||||
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
float currentScrollY = _scrollTransform.localPosition.y;
|
if (_hasReachedEnd) return;
|
||||||
float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY);
|
|
||||||
|
|
||||||
if (currentScrollY >= currentDistanceY + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2))
|
float currentScrollY = _scrollTransform.localPosition.y;
|
||||||
|
float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY) + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2);
|
||||||
|
|
||||||
|
if (currentScrollY >= currentDistanceY)
|
||||||
{
|
{
|
||||||
foreach (var p in _pillars[_pillarIndexY % PILLAR_AMOUNT_Y])
|
foreach (var p in _pillars[_pillarIndexY % PILLAR_AMOUNT_Y])
|
||||||
{
|
{
|
||||||
|
if (p == null) continue;
|
||||||
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y));
|
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y));
|
||||||
|
|
||||||
|
if (currentDistanceY >= _endDistance)
|
||||||
|
{
|
||||||
|
p.GetChild(0).gameObject.SetActive(true);
|
||||||
|
_hasReachedEnd = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_pillarIndexY++;
|
_pillarIndexY++;
|
||||||
|
Update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private double GetBeatDistance()
|
||||||
|
{
|
||||||
|
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
|
||||||
|
double lastGameSwitchBeat = 0;
|
||||||
|
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
||||||
|
|
||||||
|
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
|
||||||
|
double nextGameSwitchBeat = double.MaxValue;
|
||||||
|
if (nextGameSwitches.Count > 0)
|
||||||
|
{
|
||||||
|
nextGameSwitchBeat = nextGameSwitches[0].beat;
|
||||||
|
}
|
||||||
|
|
||||||
|
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
|
||||||
|
if (allStarts.Count == 0) return double.MaxValue;
|
||||||
|
|
||||||
|
double startBeat = allStarts[0].beat;
|
||||||
|
|
||||||
|
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= startBeat && x.beat < nextGameSwitchBeat);
|
||||||
|
if (allPillarEnds.Count == 0) return double.MaxValue;
|
||||||
|
|
||||||
|
return allPillarEnds[0].beat - startBeat;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -39,6 +39,10 @@ namespace HeavenStudio.Games.Loaders
|
||||||
}, false, true);
|
}, false, true);
|
||||||
},
|
},
|
||||||
defaultLength = 4f
|
defaultLength = 4f
|
||||||
|
},
|
||||||
|
new("above", "Pillar End")
|
||||||
|
{
|
||||||
|
|
||||||
},
|
},
|
||||||
new("stop", "Stop Jumping")
|
new("stop", "Stop Jumping")
|
||||||
{
|
{
|
||||||
|
|
@ -70,9 +74,14 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] private float _scrollSpeedY = 1.45f;
|
[SerializeField] private float _scrollSpeedY = 1.45f;
|
||||||
|
|
||||||
private double _startBeat = double.MaxValue;
|
private double _startBeat = double.MaxValue;
|
||||||
|
public double StartBeat => _startBeat;
|
||||||
|
|
||||||
private double _endBeat = double.MaxValue;
|
private double _endBeat = double.MaxValue;
|
||||||
public double EndBeat => _endBeat;
|
public double EndBeat => _endBeat;
|
||||||
|
|
||||||
|
private double _pillarEndBeat = double.MaxValue;
|
||||||
|
public double PillarEndBeat => _pillarEndBeat;
|
||||||
|
|
||||||
[NonSerialized] public List<RiqEntity> _tripleEvents = new();
|
[NonSerialized] public List<RiqEntity> _tripleEvents = new();
|
||||||
[NonSerialized] public List<RiqEntity> _highJumpEvents = new();
|
[NonSerialized] public List<RiqEntity> _highJumpEvents = new();
|
||||||
|
|
||||||
|
|
@ -125,6 +134,9 @@ namespace HeavenStudio.Games
|
||||||
new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); })
|
new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); })
|
||||||
});
|
});
|
||||||
|
|
||||||
|
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= _startBeat && x.beat < nextGameSwitchBeat);
|
||||||
|
if (allPillarEnds.Count > 0) _pillarEndBeat = allPillarEnds[0].beat;
|
||||||
|
|
||||||
var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat);
|
var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat);
|
||||||
if (allStops.Count == 0) return;
|
if (allStops.Count == 0) return;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue