pillar tops

This commit is contained in:
Rapandrasmus 2024-01-24 19:30:22 +01:00
parent 6833090320
commit 28d6351f63
6 changed files with 359 additions and 9 deletions

View file

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@ -146,6 +146,27 @@ TextureImporter:
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weights: [] weights: []
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@ -159,6 +180,7 @@ TextureImporter:
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ground: 1150890885 ground: 1150890885
pillar: 589082449 pillar: 589082449
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@ -2,13 +2,14 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System.Linq; using System.Linq;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TotemClimb namespace HeavenStudio.Games.Scripts_TotemClimb
{ {
public class TCPillarManager : MonoBehaviour public class TCPillarManager : MonoBehaviour
{ {
private const int PILLAR_AMOUNT_X = 12; private const int PILLAR_AMOUNT_X = 12;
private const int PILLAR_AMOUNT_Y = 4; private const int PILLAR_AMOUNT_Y = 3;
[Header("Components")] [Header("Components")]
[SerializeField] private Transform _pillarFirst; [SerializeField] private Transform _pillarFirst;
@ -27,9 +28,13 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
private int _pillarIndexX = 0; private int _pillarIndexX = 0;
private int _pillarIndexY = 0; private int _pillarIndexY = 0;
private float _endDistance = float.MaxValue;
private bool _hasReachedEnd = false;
private void Awake() private void Awake()
{ {
_scrollTransform = transform.parent; _scrollTransform = transform.parent;
_endDistance = ((float)GetBeatDistance() * 1.45f) + _pillarStartY;
_pillarStartX = _pillarFirst.localPosition.x; _pillarStartX = _pillarFirst.localPosition.x;
_pillarDistanceX = _pillarSecond.localPosition.x - _pillarFirst.localPosition.x; _pillarDistanceX = _pillarSecond.localPosition.x - _pillarFirst.localPosition.x;
@ -42,14 +47,32 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
_pillars[0].Add(_pillarSecond); _pillars[0].Add(_pillarSecond);
_pillars[1].Add(_pillarUp); _pillars[1].Add(_pillarUp);
for (int i = 0; i < PILLAR_AMOUNT_Y; i++) if (_pillarFirst.localPosition.y >= _endDistance)
{ {
_pillarFirst.GetChild(0).gameObject.SetActive(true);
_pillarSecond.GetChild(0).gameObject.SetActive(true);
_pillarUp.gameObject.SetActive(false);
}
else if (_pillarUp.localPosition.y >= _endDistance)
{
_pillarUp.GetChild(0).gameObject.SetActive(true);
}
for (int i = 0; i < PILLAR_AMOUNT_Y; i++)
{
if (_hasReachedEnd) break;
for (int j = 0; j < PILLAR_AMOUNT_X; j++) for (int j = 0; j < PILLAR_AMOUNT_X; j++)
{ {
if (_pillars.ElementAtOrDefault(i).ElementAtOrDefault(j) != null) continue; if (_pillars.ElementAtOrDefault(i).ElementAtOrDefault(j) != null) continue;
Transform spawnedPillar = Instantiate(_pillarFirst, transform); Transform spawnedPillar = Instantiate(_pillarFirst, transform);
spawnedPillar.localPosition = new Vector3(_pillarStartX + (_pillarDistanceX * j), spawnedPillar.localPosition.y + (_pillarDistanceY * i)); spawnedPillar.localPosition = new Vector3(_pillarStartX + (_pillarDistanceX * j), spawnedPillar.localPosition.y + (_pillarDistanceY * i));
_pillars[i].Add(spawnedPillar); _pillars[i].Add(spawnedPillar);
if (spawnedPillar.localPosition.y >= _endDistance)
{
spawnedPillar.GetChild(0).gameObject.SetActive(true);
_hasReachedEnd = true;
}
} }
} }
} }
@ -63,25 +86,62 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
{ {
foreach (var pillarRow in _pillars) foreach (var pillarRow in _pillars)
{ {
if (pillarRow.Count <= _pillarIndexX % PILLAR_AMOUNT_X) continue;
var p = pillarRow[_pillarIndexX % PILLAR_AMOUNT_X]; var p = pillarRow[_pillarIndexX % PILLAR_AMOUNT_X];
if (p == null) continue;
p.localPosition = new Vector3(p.localPosition.x + (_pillarDistanceX * PILLAR_AMOUNT_X), p.localPosition.y); p.localPosition = new Vector3(p.localPosition.x + (_pillarDistanceX * PILLAR_AMOUNT_X), p.localPosition.y);
} }
_pillarIndexX++; _pillarIndexX++;
Update();
} }
if (_hasReachedEnd) return;
float currentScrollY = _scrollTransform.localPosition.y; float currentScrollY = _scrollTransform.localPosition.y;
float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY); float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY) + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2);
if (currentScrollY >= currentDistanceY + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2)) if (currentScrollY >= currentDistanceY)
{ {
foreach (var p in _pillars[_pillarIndexY % PILLAR_AMOUNT_Y]) foreach (var p in _pillars[_pillarIndexY % PILLAR_AMOUNT_Y])
{ {
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y)); if (p == null) continue;
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y));
if (currentDistanceY >= _endDistance)
{
p.GetChild(0).gameObject.SetActive(true);
_hasReachedEnd = true;
}
} }
_pillarIndexY++; _pillarIndexY++;
Update();
} }
} }
private double GetBeatDistance()
{
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
if (allStarts.Count == 0) return double.MaxValue;
double startBeat = allStarts[0].beat;
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= startBeat && x.beat < nextGameSwitchBeat);
if (allPillarEnds.Count == 0) return double.MaxValue;
return allPillarEnds[0].beat - startBeat;
}
} }
} }

View file

@ -39,6 +39,10 @@ namespace HeavenStudio.Games.Loaders
}, false, true); }, false, true);
}, },
defaultLength = 4f defaultLength = 4f
},
new("above", "Pillar End")
{
}, },
new("stop", "Stop Jumping") new("stop", "Stop Jumping")
{ {
@ -70,9 +74,14 @@ namespace HeavenStudio.Games
[SerializeField] private float _scrollSpeedY = 1.45f; [SerializeField] private float _scrollSpeedY = 1.45f;
private double _startBeat = double.MaxValue; private double _startBeat = double.MaxValue;
public double StartBeat => _startBeat;
private double _endBeat = double.MaxValue; private double _endBeat = double.MaxValue;
public double EndBeat => _endBeat; public double EndBeat => _endBeat;
private double _pillarEndBeat = double.MaxValue;
public double PillarEndBeat => _pillarEndBeat;
[NonSerialized] public List<RiqEntity> _tripleEvents = new(); [NonSerialized] public List<RiqEntity> _tripleEvents = new();
[NonSerialized] public List<RiqEntity> _highJumpEvents = new(); [NonSerialized] public List<RiqEntity> _highJumpEvents = new();
@ -125,6 +134,9 @@ namespace HeavenStudio.Games
new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); }) new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); })
}); });
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= _startBeat && x.beat < nextGameSwitchBeat);
if (allPillarEnds.Count > 0) _pillarEndBeat = allPillarEnds[0].beat;
var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat); var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat);
if (allStops.Count == 0) return; if (allStops.Count == 0) return;