update to new systems
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@ -4,6 +4,7 @@ using UnityEngine;
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using HeavenStudio.Util;
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using Jukebox;
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using System;
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using HeavenStudio.InputSystem;
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namespace HeavenStudio.Games.Loaders
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{
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@ -167,6 +168,52 @@ namespace HeavenStudio.Games
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[NonSerialized] public int requiredJumps;
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[NonSerialized] public int requiredJumpsP;
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const int IAAltDownCat = IAMAXCAT;
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const int IAAltUpCat = IAMAXCAT + 1;
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protected static bool IA_PadAltDown(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltDown(out double dt)
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{
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return PlayerInput.GetSqueezeDown(out dt);
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}
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protected static bool IA_TouchAltDown(out double dt)
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
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&& instance.IsExpectingInputNow(InputAction_AltDown);
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}
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protected static bool IA_PadAltUp(out double dt)
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{
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return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltUp(out double dt)
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{
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return PlayerInput.GetSqueezeUp(out dt);
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}
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protected static bool IA_TouchAltUp(out double dt)
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{
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return PlayerInput.GetFlick(out dt)
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&& instance.IsExpectingInputNow(InputAction_AltUp);
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}
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protected static bool IA_EmptyTouchUp(out double dt)
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{
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return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && !PlayerInput.GetFlick(out _);
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}
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public static PlayerInput.InputAction InputAction_AltDown =
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new("KarateAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
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IA_PadAltDown, IA_TouchAltDown, IA_BatonAltDown);
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public static PlayerInput.InputAction InputAction_AltUp =
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new("KarateAltUp", new int[] { IAAltUpCat, IAAltUpCat, IAAltUpCat },
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IA_PadAltUp, IA_TouchAltUp, IA_BatonAltUp);
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public static PlayerInput.InputAction InputAction_TouchUp =
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new("KarateAltUp", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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IA_PadAltUp, IA_EmptyTouchUp, IA_BatonAltUp);
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new void OnDrawGizmos()
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{
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base.OnDrawGizmos();
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|
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@ -251,7 +298,7 @@ namespace HeavenStudio.Games
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starHandler.Evolve(starAmount);
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}));
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}
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BeatAction.New(instance.gameObject, actions);
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BeatAction.New(this, actions);
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}
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public bool FishOnBeat(double beat)
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@ -596,7 +643,7 @@ namespace HeavenStudio.Games
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{
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if (countInLength == 8)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(0, beat > countInBeat); }),
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new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(1, beat > countInBeat + 2); }),
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|
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@ -611,7 +658,7 @@ namespace HeavenStudio.Games
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{
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playYan.PopBalloon(0, true);
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playYan.PopBalloon(1, true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
|
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{
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new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(2, beat > countInBeat); }),
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new BeatAction.Action(countInBeat + 1, delegate { playYan.PopBalloon(3, beat > countInBeat + 1); }),
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|
|
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|
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@ -96,10 +96,10 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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{
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if (game.ShouldNotJumpOnBeat(endBeat) || isFish)
|
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{
|
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inputEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
|
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inputEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat, AgbNightWalk.InputAction_AltDown, JustRollHold, RollMissHold, Empty);
|
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if (nextPlatformIsSameHeight && !isFinalBlock && !isEndEvent)
|
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{
|
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BeatAction.New(gameObject, new List<BeatAction.Action>()
|
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BeatAction.New(this, new List<BeatAction.Action>()
|
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{
|
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new BeatAction.Action(endBeat, delegate
|
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{
|
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|
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@ -129,7 +129,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
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}
|
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else
|
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
|
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BeatAction.New(this, new List<BeatAction.Action>()
|
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{
|
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new BeatAction.Action(endBeat + 0.5, delegate
|
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{
|
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|
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@ -148,10 +148,10 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
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}
|
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else
|
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{
|
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inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
|
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inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, AgbNightWalk.InputAction_AltDown, JustRollHold, RollMissHold, Empty);
|
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}
|
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canKick = true;
|
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BeatAction.New(gameObject, new List<BeatAction.Action>()
|
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BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
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new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
|
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@ -168,7 +168,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
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if (nextPlatformIsSameHeight && !isEndEvent)
|
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{
|
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canKickRelease = true;
|
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BeatAction.New(gameObject, new List<BeatAction.Action>()
|
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BeatAction.New(this, new List<BeatAction.Action>()
|
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{
|
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new BeatAction.Action(endBeat + 0.5, delegate
|
||||
{
|
||||
|
|
@ -211,10 +211,10 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
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{
|
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if (game.ShouldNotJumpOnBeat(endBeat) || isFish)
|
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{
|
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inputEvent = AgbNightWalk.instance.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, isEndEvent ? JustEnd : Just, Miss, Empty);
|
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inputEvent = AgbNightWalk.instance.ScheduleUserInput(startBeat, endBeat - startBeat, Minigame.InputAction_BasicPress, isEndEvent ? JustEnd : Just, Miss, Empty);
|
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if (nextPlatformIsSameHeight && !isFinalBlock)
|
||||
{
|
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BeatAction.New(gameObject, new List<BeatAction.Action>()
|
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BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
|
|
@ -235,7 +235,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
}
|
||||
else
|
||||
{
|
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BeatAction.New(gameObject, new List<BeatAction.Action>()
|
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BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
|
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@ -254,12 +254,12 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
}
|
||||
else if (!isFish)
|
||||
{
|
||||
inputEvent = AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, isEndEvent ? JustEnd : Just, Miss, Empty);
|
||||
inputEvent = AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, Minigame.InputAction_BasicPress, isEndEvent ? JustEnd : Just, Miss, Empty);
|
||||
}
|
||||
if (nextPlatformIsSameHeight && !isEndEvent)
|
||||
{
|
||||
canKick = true;
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
|
|
@ -356,11 +356,11 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
|
||||
if (caller.noAutoplay)
|
||||
{
|
||||
releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
|
||||
releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
|
||||
releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty);
|
||||
}
|
||||
|
||||
if (state >= 1f || state <= -1f)
|
||||
|
|
@ -388,7 +388,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
handler.DevolveAll();
|
||||
if (isFish)
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1, delegate
|
||||
{
|
||||
|
|
@ -414,7 +414,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
fish.DoScaledAnimationAsync("Shock", 0.5f);
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
|
||||
{
|
||||
|
|
@ -427,8 +427,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
game.playYan.HighJump(beat, true, state >= 1f || state <= -1f);
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
|
||||
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + missTime, delegate
|
||||
{
|
||||
|
|
@ -452,7 +452,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
fish.DoScaledAnimationAsync("Shock", 0.5f);
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
|
||||
{
|
||||
|
|
@ -464,8 +464,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
else if (isFinalBlock)
|
||||
{
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
|
||||
double missTime2 = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
double missTime2 = 1.5 - Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + missTime2, delegate
|
||||
{
|
||||
|
|
@ -492,16 +492,16 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
if (caller.noAutoplay)
|
||||
{
|
||||
releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
|
||||
releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
|
||||
releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty);
|
||||
}
|
||||
releaseEvent.canHit = false;
|
||||
game.playYan.Walk();
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { anim.DoScaledAnimationAsync("Note", 0.5f); })
|
||||
});
|
||||
|
|
@ -513,7 +513,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
game.playYan.Walk();
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); })
|
||||
});
|
||||
|
|
@ -537,7 +537,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
game.playYan.Jump(beat, isFinalBlock);
|
||||
if (isFish)
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.5, delegate
|
||||
{
|
||||
|
|
@ -557,8 +557,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
else if (isFinalBlock)
|
||||
{
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
|
||||
double missTime = 1 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
double missTime = 1 - Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + missTime, delegate
|
||||
{
|
||||
|
|
@ -616,7 +616,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
handler.DevolveAll();
|
||||
if (isFish)
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.5, delegate
|
||||
{
|
||||
|
|
@ -645,7 +645,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
game.playYan.Walk();
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { anim.DoScaledAnimationAsync("Note", 0.5f); })
|
||||
});
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
currentPlatformToDdestroy.Disappear(fallBeat);
|
||||
}));
|
||||
}
|
||||
BeatAction.New(gameObject, actions);
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public void RaiseHeight(double beat, int lastUnits, int currentUnits)
|
||||
|
|
|
|||
|
|
@ -82,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
case JumpingState.Walking:
|
||||
transform.localPosition = Vector3.zero;
|
||||
anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.35f);
|
||||
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !game.IsExpectingInputNow(Minigame.InputAction_BasicPress))
|
||||
{
|
||||
Whiff(cond.songPositionInBeatsAsDouble);
|
||||
}
|
||||
|
|
@ -183,7 +183,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
jumpBeat = beat;
|
||||
anim.Play("Jump", 0, 0);
|
||||
spriteTrans.localEulerAngles = Vector3.zero;
|
||||
jumpPath.positions[0].duration = 1 - (float)Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(jumpBeat));
|
||||
jumpPath.positions[0].duration = 1 - (float)Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(jumpBeat));
|
||||
Update();
|
||||
}
|
||||
|
||||
|
|
@ -193,7 +193,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
jumpBeat = beat;
|
||||
anim.DoScaledAnimationAsync("HighJump", 0.5f);
|
||||
spriteTrans.localEulerAngles = Vector3.zero;
|
||||
highJumpPath.positions[0].duration = 1.5f - (float)Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(jumpBeat));
|
||||
highJumpPath.positions[0].duration = 1.5f - (float)Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(jumpBeat));
|
||||
highJumpPath.positions[0].height = barely ? 3.5f : 4.5f;
|
||||
Update();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,21 +3,21 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
// namespace HeavenStudio.Games.Loaders
|
||||
// {
|
||||
// using static Minigames;
|
||||
|
||||
public static class RvlNightWalkLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("nightWalkRvl", "Night Walk (Wii)", "FFFFFF", false, false, new List<GameAction>()
|
||||
{
|
||||
// public static class RvlNightWalkLoader
|
||||
// {
|
||||
// public static Minigame AddGame(EventCaller eventCaller)
|
||||
// {
|
||||
// return new Minigame("nightWalkRvl", "Night Walk (Wii)", "FFFFFF", false, false, new List<GameAction>()
|
||||
// {
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
|
|
|
|||
|
|
@ -310,6 +310,17 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbNightWalkLoader");
|
||||
game = AgbNightWalkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrOctopusMachineLoader");
|
||||
game = NtrOctopusMachineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
|
|
@ -530,6 +541,17 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader TotemClimbLoader");
|
||||
game = TotemClimbLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader TotemClimbLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbTramLoader");
|
||||
game = AgbTramLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
|
|
|
|||
|
|
@ -58,5 +58,228 @@ MonoBehaviour:
|
|||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
|
||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
|
||||
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
|
||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
|
||||
- Assets/Editor/BuildScript.cs
|
||||
- Assets/Scripts/LevelEditor/Selections.cs
|
||||
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
|
||||
- Assets/Plugins/Starpelly/Math.cs
|
||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
|
||||
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Hair.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
||||
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossKid.cs
|
||||
- Assets/Scripts/Games/CropStomp/Farmer.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
|
||||
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
|
||||
- Assets/Scripts/Transform/ScaleByVelocity.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
||||
- Assets/Scripts/Games/Global/Textbox.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
|
||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
||||
- Assets/Scripts/OpeningManager.cs
|
||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
||||
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
|
||||
- Assets/Scripts/StretchCameraVFX.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
||||
- Assets/Scripts/Games/AirRally/RvlIsland.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
|
||||
- Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
|
||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
|
||||
- Assets/Scripts/Games/ForkLifter/Pea.cs
|
||||
- Assets/Scripts/LevelEditor/WaveformVisual.cs
|
||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Global/Filter.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
|
||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
||||
- Assets/Scripts/ScreenTiling.cs
|
||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
||||
- Assets/Plugins/Starpelly/Colors.cs
|
||||
- Assets/Scripts/Games/AirRally/RvlBirds.cs
|
||||
- Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Splashdown/NtrSplash.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoysBall.cs
|
||||
- Assets/Scripts/LevelEditor/BPMText.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
|
||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
|
||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
|
||||
- Assets/Scripts/LevelEditor/Theme.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
||||
- Assets/Scripts/Common/CanvasScroll.cs
|
||||
- Assets/Scripts/GameCamera.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/UI/RightClickDropdownObject.cs
|
||||
- Assets/Scripts/StaticCamera.cs
|
||||
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
|
||||
- Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
||||
- Assets/Scripts/Games/Global/Flash.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/ICommand.cs
|
||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
||||
- Assets/Scripts/Games/RhythmRally/Paddlers.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
|
||||
- Assets/Scripts/Util/SavWav.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
||||
- Assets/Scripts/PostProcessingVFX.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
||||
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
|
||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
||||
- Assets/Scripts/Games/TrickClass/MobTrickObj.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/Octopus.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Plant.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/Meat.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
|
||||
- Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindowHandle.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/Scripts/Games/QuizShow/QSTimer.cs
|
||||
- Assets/Scripts/CircleCursor.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||
- Assets/Scripts/Games/Rockers/RockerBendInput.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
|
||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
|
||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
|
||||
- Assets/Scripts/Games/AirRally/Cloud.cs
|
||||
- Assets/Scripts/InputSystem/InputController.cs
|
||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindowUtils.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/Games/Fireworks/Rocket.cs
|
||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/Scripts/LevelEditor/TooltipGiver.cs
|
||||
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
|
||||
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||
Loading…
Reference in a new issue