Added more prefunction stuff and also started working on player input
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|
||||
m_FloatCurves: []
|
||||
m_PPtrCurves: []
|
||||
m_PPtrCurves:
|
||||
- curve:
|
||||
- time: 0
|
||||
value: {fileID: -6723657067348311052, guid: 7bc82af4cf328374596aff0ade3ad198, type: 3}
|
||||
attribute: m_Sprite
|
||||
path: BallTransporterLeftNPC
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
- time: 0
|
||||
value: {fileID: -6723657067348311052, guid: 7bc82af4cf328374596aff0ade3ad198, type: 3}
|
||||
attribute: m_Sprite
|
||||
path: BallTransporterRightNPC
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
m_SampleRate: 60
|
||||
m_WrapMode: 0
|
||||
m_Bounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 0, y: 0, z: 0}
|
||||
m_ClipBindingConstant:
|
||||
genericBindings: []
|
||||
pptrCurveMapping: []
|
||||
genericBindings:
|
||||
- serializedVersion: 2
|
||||
path: 23023412
|
||||
attribute: 0
|
||||
script: {fileID: 0}
|
||||
typeID: 212
|
||||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
- serializedVersion: 2
|
||||
path: 880698171
|
||||
attribute: 0
|
||||
script: {fileID: 0}
|
||||
typeID: 212
|
||||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
pptrCurveMapping:
|
||||
- {fileID: -6723657067348311052, guid: 7bc82af4cf328374596aff0ade3ad198, type: 3}
|
||||
- {fileID: -6723657067348311052, guid: 7bc82af4cf328374596aff0ade3ad198, type: 3}
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
m_AdditiveReferencePoseTime: 0
|
||||
m_StartTime: 0
|
||||
m_StopTime: 1
|
||||
m_StopTime: 0.016666668
|
||||
m_OrientationOffsetY: 0
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
|
|
|
@ -17,7 +17,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
public class NPCDoughBall : PlayerActionObject
|
||||
{
|
||||
public float startBeat;
|
||||
//public bool isBig;
|
||||
|
||||
public FlyingStage currentFlyingStage = FlyingStage.EnteringUp;
|
||||
|
||||
|
@ -27,13 +26,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
[NonSerialized] public BezierCurve3D exitUpCurve;
|
||||
[NonSerialized] public BezierCurve3D exitDownCurve;
|
||||
|
||||
private WorkingDough game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = WorkingDough.instance;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
|
40
Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
Normal file
40
Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_WorkingDough
|
||||
{
|
||||
public class PlayerEnterDoughBall : PlayerActionObject
|
||||
{
|
||||
public float startBeat;
|
||||
bool goingDown = false;
|
||||
|
||||
[NonSerialized] public BezierCurve3D enterUpCurve;
|
||||
[NonSerialized] public BezierCurve3D enterDownCurve;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
float flyPos = 0f;
|
||||
|
||||
if (goingDown)
|
||||
{
|
||||
flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f);
|
||||
transform.position = enterDownCurve.GetPoint(flyPos);
|
||||
if (flyPos > 1f) GameObject.Destroy(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
flyPos = cond.GetPositionFromBeat(startBeat, 0.5f);
|
||||
transform.position = enterUpCurve.GetPoint(flyPos);
|
||||
if (flyPos > 1f) goingDown = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6334d8b26ef6dcc4b9a03aa49dfa2d70
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -57,12 +57,15 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] SpriteRenderer arrowSRRightPlayer;
|
||||
[SerializeField] GameObject NPCBallTransporters;
|
||||
[SerializeField] GameObject PlayerBallTransporters;
|
||||
[SerializeField] GameObject playerEnterSmallBall;
|
||||
[SerializeField] GameObject playerEnterBigBall;
|
||||
|
||||
[Header("Variables")]
|
||||
public bool intervalStarted;
|
||||
float intervalStartBeat;
|
||||
public float beatInterval = 4f;
|
||||
public bool bigMode;
|
||||
public bool bigModePlayer;
|
||||
static List<QueuedBall> queuedBalls = new List<QueuedBall>();
|
||||
struct QueuedBall
|
||||
{
|
||||
|
@ -81,6 +84,10 @@ namespace HeavenStudio.Games
|
|||
public BezierCurve3D npcEnterDownCurve;
|
||||
public BezierCurve3D npcExitUpCurve;
|
||||
public BezierCurve3D npcExitDownCurve;
|
||||
public BezierCurve3D playerEnterUpCurve;
|
||||
public BezierCurve3D playerEnterDownCurve;
|
||||
public BezierCurve3D playerExitUpCurve;
|
||||
public BezierCurve3D playerExitDownCurve;
|
||||
|
||||
[Header("Resources")]
|
||||
public Sprite whiteArrowSprite;
|
||||
|
@ -100,8 +107,7 @@ namespace HeavenStudio.Games
|
|||
intervalStarted = true;
|
||||
bigMode = false;
|
||||
//Open npc transporters
|
||||
if (!ballTransporterLeftNPC.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).IsName("BallTransporterLeftOpened") ||
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f)
|
||||
if (!isPlaying(ballTransporterLeftNPC.GetComponent<Animator>(), "BallTransporterLeftOpened"))
|
||||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
|
@ -111,22 +117,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
//Open player transporters
|
||||
new BeatAction.Action(beat + interval - 1f, delegate {
|
||||
if (!ballTransporterLeftPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).IsName("BallTransporterLeftOpened") ||
|
||||
ballTransporterLeftPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f)
|
||||
{
|
||||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
}
|
||||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
}),
|
||||
new BeatAction.Action(beat + interval - 1f, delegate {
|
||||
if (!ballTransporterRightPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).IsName("BallTransporterRightOpened") ||
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f)
|
||||
{
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
}
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
}),
|
||||
|
||||
//End interval
|
||||
new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }),
|
||||
new BeatAction.Action(beat + interval - 1, delegate { intervalStarted = false; }),
|
||||
|
||||
//Close npc transporters
|
||||
new BeatAction.Action(beat + interval + 1f, delegate {
|
||||
|
@ -139,8 +137,15 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + interval + 1f, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval + 1f, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
//Close player transporters
|
||||
new BeatAction.Action(beat + interval * 2 + 1f, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2 + 1f, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2, delegate {
|
||||
if (bigModePlayer)
|
||||
{
|
||||
PlayerBallTransporters.GetComponent<Animator>().Play("NPCExitBigMode", 0, 0);
|
||||
bigModePlayer = false;
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -184,6 +189,10 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 1.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }),
|
||||
new BeatAction.Action(beat + 2f, delegate { arrowSRRightNPC.sprite = whiteArrowSprite; }),
|
||||
});
|
||||
BeatAction.New(doughDudesPlayer, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + beatInterval, delegate { SpawnPlayerBall(beat + beatInterval, isBig); }),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
@ -239,6 +248,32 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void SpawnPlayerBall(float beat, bool isBig)
|
||||
{
|
||||
var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
|
||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||
|
||||
var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
|
||||
ballComponent.startBeat = beat;
|
||||
ballComponent.enterUpCurve = playerEnterUpCurve;
|
||||
ballComponent.enterDownCurve = playerEnterDownCurve;
|
||||
|
||||
spawnedBall.SetActive(true);
|
||||
|
||||
if (isBig && !bigModePlayer)
|
||||
{
|
||||
PlayerBallTransporters.GetComponent<Animator>().Play("NPCGoBigMode", 0, 0);
|
||||
bigModePlayer = true;
|
||||
}
|
||||
|
||||
arrowSRLeftPlayer.sprite = redArrowSprite;
|
||||
|
||||
BeatAction.New(doughDudesPlayer, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftPlayer.sprite = whiteArrowSprite; }),
|
||||
});
|
||||
}
|
||||
|
||||
public void PreSetIntervalStart(float beat, float interval)
|
||||
{
|
||||
float spawnBeat = beat - 1f;
|
||||
|
@ -311,5 +346,15 @@ namespace HeavenStudio.Games
|
|||
queuedBalls.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
//Function to make life for my fingers and my and your eyes easier
|
||||
bool isPlaying(Animator anim, string stateName)
|
||||
{
|
||||
if (anim.GetCurrentAnimatorStateInfo(0).IsName(stateName) &&
|
||||
anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 1.0f)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue