Added more prefunction stuff and also started working on player input

This commit is contained in:
Rapandrasmus 2023-01-15 18:46:35 +01:00
parent c0333802e7
commit 2a54b82b12
29 changed files with 6986 additions and 147 deletions

View file

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View file

@ -17,7 +17,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
public class NPCDoughBall : PlayerActionObject
{
public float startBeat;
//public bool isBig;
public FlyingStage currentFlyingStage = FlyingStage.EnteringUp;
@ -27,13 +26,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
[NonSerialized] public BezierCurve3D exitUpCurve;
[NonSerialized] public BezierCurve3D exitDownCurve;
private WorkingDough game;
private void Awake()
{
game = WorkingDough.instance;
}
private void Update()
{
var cond = Conductor.instance;

View file

@ -0,0 +1,40 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_WorkingDough
{
public class PlayerEnterDoughBall : PlayerActionObject
{
public float startBeat;
bool goingDown = false;
[NonSerialized] public BezierCurve3D enterUpCurve;
[NonSerialized] public BezierCurve3D enterDownCurve;
private void Update()
{
var cond = Conductor.instance;
float flyPos = 0f;
if (goingDown)
{
flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f);
transform.position = enterDownCurve.GetPoint(flyPos);
if (flyPos > 1f) GameObject.Destroy(gameObject);
}
else
{
flyPos = cond.GetPositionFromBeat(startBeat, 0.5f);
transform.position = enterUpCurve.GetPoint(flyPos);
if (flyPos > 1f) goingDown = true;
}
}
}
}

View file

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View file

@ -57,12 +57,15 @@ namespace HeavenStudio.Games
[SerializeField] SpriteRenderer arrowSRRightPlayer;
[SerializeField] GameObject NPCBallTransporters;
[SerializeField] GameObject PlayerBallTransporters;
[SerializeField] GameObject playerEnterSmallBall;
[SerializeField] GameObject playerEnterBigBall;
[Header("Variables")]
public bool intervalStarted;
float intervalStartBeat;
public float beatInterval = 4f;
public bool bigMode;
public bool bigModePlayer;
static List<QueuedBall> queuedBalls = new List<QueuedBall>();
struct QueuedBall
{
@ -81,6 +84,10 @@ namespace HeavenStudio.Games
public BezierCurve3D npcEnterDownCurve;
public BezierCurve3D npcExitUpCurve;
public BezierCurve3D npcExitDownCurve;
public BezierCurve3D playerEnterUpCurve;
public BezierCurve3D playerEnterDownCurve;
public BezierCurve3D playerExitUpCurve;
public BezierCurve3D playerExitDownCurve;
[Header("Resources")]
public Sprite whiteArrowSprite;
@ -100,8 +107,7 @@ namespace HeavenStudio.Games
intervalStarted = true;
bigMode = false;
//Open npc transporters
if (!ballTransporterLeftNPC.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).IsName("BallTransporterLeftOpened") ||
ballTransporterLeftNPC.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f)
if (!isPlaying(ballTransporterLeftNPC.GetComponent<Animator>(), "BallTransporterLeftOpened"))
{
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
@ -111,22 +117,14 @@ namespace HeavenStudio.Games
{
//Open player transporters
new BeatAction.Action(beat + interval - 1f, delegate {
if (!ballTransporterLeftPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).IsName("BallTransporterLeftOpened") ||
ballTransporterLeftPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f)
{
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
}
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
}),
new BeatAction.Action(beat + interval - 1f, delegate {
if (!ballTransporterRightPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).IsName("BallTransporterRightOpened") ||
ballTransporterRightPlayer.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f)
{
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
}
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
}),
//End interval
new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }),
new BeatAction.Action(beat + interval - 1, delegate { intervalStarted = false; }),
//Close npc transporters
new BeatAction.Action(beat + interval + 1f, delegate {
@ -139,8 +137,15 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + interval + 1f, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + interval + 1f, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
//Close player transporters
new BeatAction.Action(beat + interval * 2 + 1f, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + interval * 2 + 1f, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + interval * 2, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + interval * 2, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + interval * 2, delegate {
if (bigModePlayer)
{
PlayerBallTransporters.GetComponent<Animator>().Play("NPCExitBigMode", 0, 0);
bigModePlayer = false;
}
}),
});
}
@ -184,6 +189,10 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }),
new BeatAction.Action(beat + 2f, delegate { arrowSRRightNPC.sprite = whiteArrowSprite; }),
});
BeatAction.New(doughDudesPlayer, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + beatInterval, delegate { SpawnPlayerBall(beat + beatInterval, isBig); }),
});
}
@ -239,6 +248,32 @@ namespace HeavenStudio.Games
}
}
public void SpawnPlayerBall(float beat, bool isBig)
{
var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
ballComponent.startBeat = beat;
ballComponent.enterUpCurve = playerEnterUpCurve;
ballComponent.enterDownCurve = playerEnterDownCurve;
spawnedBall.SetActive(true);
if (isBig && !bigModePlayer)
{
PlayerBallTransporters.GetComponent<Animator>().Play("NPCGoBigMode", 0, 0);
bigModePlayer = true;
}
arrowSRLeftPlayer.sprite = redArrowSprite;
BeatAction.New(doughDudesPlayer, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftPlayer.sprite = whiteArrowSprite; }),
});
}
public void PreSetIntervalStart(float beat, float interval)
{
float spawnBeat = beat - 1f;
@ -311,5 +346,15 @@ namespace HeavenStudio.Games
queuedBalls.Clear();
}
}
//Function to make life for my fingers and my and your eyes easier
bool isPlaying(Animator anim, string stateName)
{
if (anim.GetCurrentAnimatorStateInfo(0).IsName(stateName) &&
anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 1.0f)
return true;
else
return false;
}
}
}