entities don't shift when duplicated
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@ -25343,7 +25343,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -64,7 +64,7 @@ namespace HeavenStudio.Editor.Commands
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{
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Pos p = new Pos();
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p.eventObj = eventObjs[i];
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p.lastPos_ = eventObjs[i].lastPos_;
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p.lastPos_ = eventObjs[i].moveStartPos;
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p.previousPos = eventObjs[i].transform.localPosition;
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this.pos.Add(p);
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}
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@ -14,7 +14,7 @@ namespace HeavenStudio.Editor.Track
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private float startPosY;
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private Vector3 lastPos;
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public Vector2 lastPos_;
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public Vector2 moveStartPos;
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private RectTransform rectTransform;
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[Header("Components")]
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@ -50,7 +50,7 @@ namespace HeavenStudio.Editor.Track
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private void Start()
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{
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lastPos_ = transform.localPosition;
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moveStartPos = transform.localPosition;
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rectTransform = GetComponent<RectTransform>();
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@ -163,13 +163,16 @@ namespace HeavenStudio.Editor.Track
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this.wasDuplicated = false;
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this.moving = false;
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transform.localPosition = moveStartPos;
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OnComplete(false);
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var te = Timeline.instance.CopyEventObject(this);
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Selections.instance.DragSelect(te);
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te.wasDuplicated = true;
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te.transform.localPosition = transform.localPosition;
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te.lastPos_ = transform.localPosition;
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te.moveStartPos = transform.localPosition;
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
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{
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@ -180,9 +183,6 @@ namespace HeavenStudio.Editor.Track
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te.moving = true;
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}
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lastPos_ = transform.localPosition;
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
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@ -281,7 +281,7 @@ namespace HeavenStudio.Editor.Track
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{
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if (selected && Timeline.instance.timelineState.selected)
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{
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lastPos_ = transform.localPosition;
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moveStartPos = transform.localPosition;
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
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{
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