Fixed some errors
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34819ed791
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@ -230,6 +230,7 @@ namespace RhythmHeavenMania
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public void Pause()
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{
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Conductor.instance.Pause();
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KillAllSounds();
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}
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public void Stop(float beat)
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@ -244,6 +245,8 @@ namespace RhythmHeavenMania
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{
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for (int i = 0; i < SoundObjects.Count; i++)
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Destroy(SoundObjects[i].gameObject);
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SoundObjects.Clear();
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}
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#endregion
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@ -109,6 +109,10 @@ namespace RhythmHeavenMania.Util
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public static void KillLoop(AudioSource source, float fadeTime)
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{
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// Safeguard against previously-destroyed sounds.
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if (source == null)
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return;
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source.GetComponent<Sound>().KillLoop(fadeTime);
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}
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}
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