walk is normalized now

This commit is contained in:
Rapandrasmus 2023-06-24 18:13:50 +02:00
parent bdb5cfc949
commit 2b4985ec5b

View file

@ -26,6 +26,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private Animator anim;
private float fallStartY;
private double playYanFallBeat;
private double walkBeat;
[SerializeField] private float randomMinBalloonX = -0.45f;
[SerializeField] private float randomMaxBalloonX = 0.45f;
@ -61,6 +62,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
break;
case JumpingState.Walking:
transform.localPosition = Vector3.zero;
anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.75f);
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Whiff(cond.songPositionInBeatsAsDouble);
@ -129,7 +131,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{
if (jumpingState == JumpingState.Walking) return;
jumpingState = JumpingState.Walking;
anim.DoScaledAnimationAsync("Walk", 0.5f);
walkBeat = Conductor.instance.songPositionInBeats;
}
public void PopBalloon(int index, bool instant)
{