Merge branch 'master' of https://github.com/Firerise9402/FunnyHeavenStudio
This commit is contained in:
commit
2b7160ef77
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@ -23600,7 +23600,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -408.9795, y: -17}
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m_AnchoredPosition: {x: -408.97943, y: -17}
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m_SizeDelta: {x: -817.96, y: -46.29}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1121370303
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@ -24767,7 +24767,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 105.87461}
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m_AnchoredPosition: {x: 0, y: 103.926414}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1154875944
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@ -1,8 +1,8 @@
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using System;
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public static class AppInfo {
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public const string Version = "0.0.1039";
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public static readonly DateTime Date = new DateTime(2023, 08, 11, 16, 44, 42, 336, DateTimeKind.Utc);
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public const string Version = "0.0.1042";
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public static readonly DateTime Date = new DateTime(2023, 08, 14, 20, 40, 09, 178, DateTimeKind.Utc);
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}
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@ -10,8 +10,11 @@ using Jukebox;
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using Jukebox.Legacy;
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using System;
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using System.Runtime.InteropServices;
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namespace HeavenStudio
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{
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public class WindowController : MonoBehaviour
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@ -47,11 +50,17 @@ namespace HeavenStudio
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here's a google doc with helpful sites(i think) for getting this working on mac
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https://docs.google.com/document/d/1mvHNNsXC6mo7PV6yZitpKam1fYnud7CXP73YLsebEo8/edit?usp=sharing
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good luck i cant figure this out
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update: just some default values for nscontroller or whatever it is:
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windowstyle is closable; resizable; tilted
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nsbackthingy's default is buffer
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*/
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//Credit to Grizmu on the unity forums for this
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//DLL Stuff for windows
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#region WinDLLstuff
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#if UNITY_STANDALONE_WIN
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const int SWP_HIDEWINDOW = 0x80; //idk why you would want this but here you go
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const int SWP_SHOWWINDOW = 0x40; //show window flag.
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const int SWP_NOMOVE = 0x0002; //don't move the window flag. idk why this either
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@ -81,16 +90,28 @@ namespace HeavenStudio
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uint uFlags
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);
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System.IntPtr hWnd;
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System.IntPtr HWND_TOP = new System.IntPtr(0);
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System.IntPtr HWND_TOPMOST = new System.IntPtr(-1);
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System.IntPtr HWND_NOTOPMOST = new System.IntPtr(-2);
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#endif
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public void SetPosition(System.IntPtr ptr, short x, short y, short resX, short resY)
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{
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if(!Application.isEditor && !Editor.Editor.instance.fullscreen && (pan != defaultPan | scale != defaultScale)) Reset();
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if(Application.isEditor || !Editor.Editor.instance.fullscreen) return;
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#if UNITY_STANDALONE_WIN
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SetWindowPos(ptr, HWND_NOTOPMOST, x, y, resX, resY, SWP_SHOWWINDOW);
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#endif
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}
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private void Awake()
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{
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#if UNITY_STANDALONE_WIN
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hWnd = GetActiveWindow();
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#endif
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AspectRatioWidth = Screen.mainWindowDisplayInfo.width;
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AspectRatioHeight = Screen.mainWindowDisplayInfo.height;
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defaultScale = new Vector3(Screen.width, Screen.height, 0);
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@ -98,10 +119,7 @@ namespace HeavenStudio
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instance = this;
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}
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System.IntPtr hWnd;
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System.IntPtr HWND_TOP = new System.IntPtr(0);
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System.IntPtr HWND_TOPMOST = new System.IntPtr(-1);
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System.IntPtr HWND_NOTOPMOST = new System.IntPtr(-2);
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#endregion
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@ -145,9 +163,9 @@ namespace HeavenStudio
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UpdatePan();
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//SetShakeIntensity();
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#if UNITY_STANDALONE_WIN
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SetPosition(hWnd, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y));
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//SetPosition(hWnd, Convert.ToInt16(pan.x + shakeResult.x), Convert.ToInt16(pan.y + shakeResult.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y));
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#endif
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}
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private void UpdatePan()
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@ -257,7 +275,9 @@ namespace HeavenStudio
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scale = defaultScale;
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shakeResult = defaultShake;
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if(Application.isEditor) return;
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#if UNITY_STANDALONE_WIN
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SetWindowPos(hWnd, HWND_NOTOPMOST, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y), SWP_SHOWWINDOW);
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#endif
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}
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}
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}
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@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.0.1039
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bundleVersion: 0.0.1042
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preloadedAssets:
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- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
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metroInputSource: 0
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@ -158,11 +158,11 @@ PlayerSettings:
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applicationIdentifier:
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Standalone: com.RHeavenStudio.Heaven-Studio
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buildNumber:
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Standalone: 1039
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Standalone: 1042
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 1039
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AndroidBundleVersionCode: 1042
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AndroidMinSdkVersion: 22
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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