blue bear tweaks
This commit is contained in:
parent
a96879db8b
commit
2d6a61eb03
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2448776798073114dbaa07b1c4a83cd8
|
||||
guid: b570a8e729c2e6c47bfe22048bcc0e8c
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
|||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleName: ctrbear/common
|
||||
assetBundleVariant:
|
||||
|
|
|
|||
|
|
@ -126,9 +126,9 @@ namespace HeavenStudio.Games
|
|||
public GameObject individualBagHolder;
|
||||
|
||||
[Header("Variables")]
|
||||
static int rightCrumbAppearThreshold = 15;
|
||||
static int leftCrumbAppearThreshold = 30;
|
||||
static int eatenTreats = 0;
|
||||
private int rightCrumbAppearThreshold = 15;
|
||||
private int leftCrumbAppearThreshold = 30;
|
||||
private int eatenTreats = 0;
|
||||
bool crying;
|
||||
private List<RiqEntity> _allStoryEvents = new();
|
||||
[SerializeField] private SuperCurveObject.Path[] _treatCurves;
|
||||
|
|
@ -236,7 +236,6 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
|
||||
_allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
|
||||
UpdateStory();
|
||||
}
|
||||
|
|
@ -292,12 +291,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff");
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(true);
|
||||
}
|
||||
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff");
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(false);
|
||||
}
|
||||
|
||||
|
|
@ -373,12 +372,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
HandleEmotions(beat);
|
||||
HandleCrumbs(beat);
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
HandleEmotions(beat);
|
||||
HandleCrumbs(beat);
|
||||
}
|
||||
|
||||
private void HandleTreatsOnStart(double gameswitchBeat)
|
||||
|
|
@ -412,6 +413,15 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void HandleCrumbs(double beat)
|
||||
{
|
||||
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "crumb" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeat.Count == 0) return;
|
||||
var lastCrumbEvent = allEventsBeforeBeat[^1];
|
||||
SetCrumbThreshold(lastCrumbEvent["right"], lastCrumbEvent["left"], lastCrumbEvent["reset"]);
|
||||
EatTreat(false);
|
||||
}
|
||||
|
||||
public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset)
|
||||
{
|
||||
rightCrumbAppearThreshold = rightThreshold;
|
||||
|
|
@ -419,9 +429,9 @@ namespace HeavenStudio.Games
|
|||
if (reset) eatenTreats = 0;
|
||||
}
|
||||
|
||||
public void EatTreat(bool onlyCheck = false)
|
||||
public void EatTreat(bool appendTreats = true)
|
||||
{
|
||||
if (!onlyCheck) eatenTreats++;
|
||||
if (appendTreats) eatenTreats++;
|
||||
if (eatenTreats >= leftCrumbAppearThreshold)
|
||||
{
|
||||
leftCrumb.SetActive(true);
|
||||
|
|
|
|||
Loading…
Reference in a new issue