bop and auto down fix
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fc1e2e8ecb
commit
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@ -636,6 +636,13 @@ MonoBehaviour:
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flaskSpriteRend: {fileID: 4957942349382571606}
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flaskSpriteRend: {fileID: 4957942349382571606}
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girlFlaskSpriteRend: {fileID: 4174149414944176317}
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girlFlaskSpriteRend: {fileID: 4174149414944176317}
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weirdFlaskSpriteRend: {fileID: 7917972493379982696}
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weirdFlaskSpriteRend: {fileID: 7917972493379982696}
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flaskArcToBoy:
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||||||
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- GuyFlaskFastIn
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- GuyFlaskSlowIn
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flaskArcToGirl:
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||||||
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- GirlFastFlaskIn
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||||||
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- GirlSlowFlaskIn
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||||||
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- GirlMidSlowFlaskIn
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heartBox: {fileID: 6043310135498338089}
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heartBox: {fileID: 6043310135498338089}
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spotlightShader: {fileID: 5748955415339632706}
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spotlightShader: {fileID: 5748955415339632706}
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spotlightShaderCone: {fileID: 2784226145224311011}
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spotlightShaderCone: {fileID: 2784226145224311011}
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@ -665,7 +672,7 @@ MonoBehaviour:
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weirdShader: {fileID: 2100000, guid: 39514fb7dcd08a64bbd28251e98d9a6a, type: 2}
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weirdShader: {fileID: 2100000, guid: 39514fb7dcd08a64bbd28251e98d9a6a, type: 2}
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weirdHeaderShader: {fileID: 5930860602689851574}
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weirdHeaderShader: {fileID: 5930860602689851574}
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flaskBouncePath:
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flaskBouncePath:
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- name: GuyFlaskIn
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- name: GuyFlaskIn (orig)
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preview: 0
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preview: 0
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anchor: {fileID: 0}
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anchor: {fileID: 0}
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positions:
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positions:
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@ -687,6 +694,50 @@ MonoBehaviour:
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values:
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values:
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- key: rot
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- key: rot
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value: 0
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value: 0
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- name: GuyFlaskFastIn
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preview: 1
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anchor: {fileID: 0}
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positions:
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target: {fileID: 0}
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height: 3.8
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duration: 1
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useLastRealPos: 0
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values:
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- key: rot
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value: 360
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- tag:
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pos: {x: -5.1, y: -0.5, z: 0}
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target: {fileID: 0}
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height: 0
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duration: 0
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useLastRealPos: 0
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values:
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- key: rot
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value: 0
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- name: GuyFlaskSlowIn
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preview: 0
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anchor: {fileID: 0}
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positions:
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- tag:
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pos: {x: -10.5, y: -0.5, z: 0}
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target: {fileID: 0}
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height: 5.3
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duration: 1
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useLastRealPos: 0
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values:
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- key: rot
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value: 360
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- tag:
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pos: {x: -5.1, y: -0.5, z: 0}
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target: {fileID: 0}
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height: 0
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duration: 0
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useLastRealPos: 0
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values:
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- key: rot
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value: 0
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- name: GirlFastFlaskIn
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- name: GirlFastFlaskIn
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preview: 0
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preview: 0
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anchor: {fileID: 0}
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anchor: {fileID: 0}
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@ -551,9 +551,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_Father: {fileID: 574002313}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &9435782
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--- !u!114 &9435782
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@ -4176,9 +4176,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_Father: {fileID: 539838476}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 32, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &121871281
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--- !u!114 &121871281
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@ -4400,9 +4400,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_Father: {fileID: 539838476}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 72, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &129013734
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--- !u!114 &129013734
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@ -4536,9 +4536,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_Father: {fileID: 539838476}
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m_RootOrder: 2
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 112, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &151246938
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--- !u!114 &151246938
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@ -14033,7 +14033,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 171581557}
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m_TargetGraphic: {fileID: 171581557}
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m_HandleRect: {fileID: 171581556}
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m_HandleRect: {fileID: 171581556}
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m_Direction: 2
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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@ -16665,7 +16665,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -50.000015}
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m_AnchoredPosition: {x: 0, y: -50}
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m_SizeDelta: {x: -48, y: -148}
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m_SizeDelta: {x: -48, y: -148}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &572765323
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--- !u!114 &572765323
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||||||
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@ -32715,7 +32715,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 108.85712}
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m_AnchoredPosition: {x: 0, y: 109.67346}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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--- !u!222 &1154875945
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@ -37258,9 +37258,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_Father: {fileID: 574002313}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 40, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1345846031
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--- !u!114 &1345846031
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||||||
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@ -43464,7 +43464,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1220118244}
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m_HandleRect: {fileID: 1220118244}
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m_Direction: 2
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m_Direction: 2
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m_Value: 1.0000004
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m_Value: 1.0000004
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m_Size: 0.50367343
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m_Size: 0.5104374
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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||||||
m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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||||||
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@ -46884,9 +46884,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_Father: {fileID: 574002313}
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||||||
m_RootOrder: 2
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m_RootOrder: 2
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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||||||
m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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||||||
m_AnchoredPosition: {x: 80, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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||||||
m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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||||||
m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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||||||
--- !u!114 &1783491359
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--- !u!114 &1783491359
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@ -1,8 +1,8 @@
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using System;
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using System;
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public static class AppInfo {
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public static class AppInfo {
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public const string Version = "1.0.10";
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public const string Version = "1.0.11";
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public static readonly DateTime Date = new DateTime(2024, 02, 13, 11, 14, 29, 110, DateTimeKind.Utc);
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public static readonly DateTime Date = new DateTime(2024, 02, 14, 12, 00, 21, 123, DateTimeKind.Utc);
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}
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}
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@ -88,6 +88,16 @@ namespace HeavenStudio.Games.Loaders
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}
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}
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},
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},
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new GameAction("clouds", "Clouds")
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{
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function = delegate { LoveLab.instance.cloudMove(e.currentEntity["toggle"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Move", "Move Clouds?")
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}
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},
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new GameAction("spotlight", "Spotlight")
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new GameAction("spotlight", "Spotlight")
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{
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{
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function = delegate { LoveLab.instance.spotlight(e.currentEntity["toggle"], e.currentEntity["spotType"], e.currentEntity["posType"]); },
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function = delegate { LoveLab.instance.spotlight(e.currentEntity["toggle"], e.currentEntity["spotType"], e.currentEntity["posType"]); },
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@ -119,35 +129,37 @@ namespace HeavenStudio.Games
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public static LoveLab instance { get; set; }
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public static LoveLab instance { get; set; }
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[Header("Lab Guy")]
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[Header("Lab Guy")]
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[SerializeField] private Animator labGuy;
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[SerializeField] Animator labGuy;
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public Animator labGuyHead;
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[SerializeField] Animator labGuyHead;
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public Animator labGuyArm;
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[SerializeField] Animator labGuyArm;
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[Header("Lab Girl")]
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[Header("Lab Girl")]
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[SerializeField] private Animator labGirl;
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[SerializeField] Animator labGirl;
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public Animator labGirlHead;
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[SerializeField] Animator labGirlHead;
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public Animator labGirlArm;
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[SerializeField] Animator labGirlArm;
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[Header("Lab Weird")]
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[Header("Lab Weird")]
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[SerializeField] private Animator labAssistant;
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[SerializeField] Animator labAssistant;
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[SerializeField] private Animator labAssistantHead;
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[SerializeField] Animator labAssistantHead;
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public Animator labAssistantArm;
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[SerializeField] Animator labAssistantArm;
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[Header("Flask")]
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[Header("Flask")]
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public GameObject flask;
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public GameObject flask;
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[SerializeField] private GameObject labFlaskObj;
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[SerializeField] GameObject labFlaskObj;
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public GameObject labGirlFlaskObj;
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public GameObject labGirlFlaskObj;
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public ParticleSystem boyFlaskBreak;
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[SerializeField] ParticleSystem boyFlaskBreak;
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public ParticleSystem girlFlaskBreak;
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[SerializeField] ParticleSystem girlFlaskBreak;
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public Material flaskMatForBoy;
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[SerializeField] Material flaskMatForBoy;
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public Material flaskMatForGirl;
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[SerializeField] Material flaskMatForGirl;
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public Material flaskMatForWeird;
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[SerializeField] Material flaskMatForWeird;
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public Color boyLiquidColor = new Color(0.02909997f, 0.4054601f, 0.97f); //216, 97, 97 0868F8
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[SerializeField] Color boyLiquidColor = new Color(0.02909997f, 0.4054601f, 0.97f); //216, 97, 97 0868F8
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public Color girlLiquidColor = new Color(0.972549f, 0.3764706f, 0.03137255f); //F86008
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[SerializeField] Color girlLiquidColor = new Color(0.972549f, 0.3764706f, 0.03137255f); //F86008
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public Color weirdLiquidColor = new Color(0.8313726f, 0.2039216f, 0.5058824f); //331, 75, 83 D43481
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[SerializeField] Color weirdLiquidColor = new Color(0.8313726f, 0.2039216f, 0.5058824f); //331, 75, 83 D43481
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public SpriteRenderer flaskSpriteRend;
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[SerializeField] SpriteRenderer flaskSpriteRend;
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public SpriteRenderer girlFlaskSpriteRend;
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[SerializeField] SpriteRenderer girlFlaskSpriteRend;
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public SpriteRenderer weirdFlaskSpriteRend;
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[SerializeField] SpriteRenderer weirdFlaskSpriteRend;
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[SerializeField] List<string> flaskArcToBoy = new List<string>();
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[SerializeField] List<string> flaskArcToGirl = new List<string>();
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[Header("Hearts")]
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[Header("Hearts")]
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public List<heartDetails> reqHeartsContainer = new List<heartDetails>();
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public List<heartDetails> reqHeartsContainer = new List<heartDetails>();
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@ -157,10 +169,10 @@ namespace HeavenStudio.Games
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[SerializeField] GameObject spotlightShader;
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[SerializeField] GameObject spotlightShader;
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[SerializeField] GameObject spotlightShaderCone;
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[SerializeField] GameObject spotlightShaderCone;
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[SerializeField] GameObject spotlightCone;
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[SerializeField] GameObject spotlightCone;
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[SerializeField] private GameObject labHeartBox;
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[SerializeField] GameObject labHeartBox;
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[SerializeField] private Animator boxPerson;
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[SerializeField] Animator boxPerson;
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[SerializeField] private Animator boxPersonDay;
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[SerializeField] Animator boxPersonDay;
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[SerializeField] private GameObject heartContainer;
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[SerializeField] GameObject heartContainer;
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[SerializeField] GameObject labGuyFlask;
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[SerializeField] GameObject labGuyFlask;
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[SerializeField] GameObject labGirlFlask;
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[SerializeField] GameObject labGirlFlask;
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public static List<QueuedFlask> queuedFlask = new List<QueuedFlask>();
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public static List<QueuedFlask> queuedFlask = new List<QueuedFlask>();
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@ -170,7 +182,7 @@ namespace HeavenStudio.Games
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[Header("Variables")]
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[Header("Variables")]
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public bool hasMissed = false;
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public bool hasMissed = false;
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private bool canBop = false;
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bool canBop = false;
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public bool bopRight = false;
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public bool bopRight = false;
|
||||||
public bool isHoldingWhiff = false;
|
public bool isHoldingWhiff = false;
|
||||||
bool isHoldingWhiffAlt = false;
|
bool isHoldingWhiffAlt = false;
|
||||||
|
@ -182,12 +194,12 @@ namespace HeavenStudio.Games
|
||||||
public int counter = 0;
|
public int counter = 0;
|
||||||
bool isLong = false;
|
bool isLong = false;
|
||||||
int isLongCount = 0;
|
int isLongCount = 0;
|
||||||
|
bool canCloudsMove = true;
|
||||||
|
|
||||||
[Header("Clouds")]
|
[Header("Clouds")]
|
||||||
[SerializeField] GameObject clouds;
|
[SerializeField] GameObject clouds;
|
||||||
public float cloudSpeed;
|
[SerializeField] float cloudSpeed;
|
||||||
public float cloudDistance;
|
[SerializeField] float cloudDistance;
|
||||||
|
|
||||||
[Header("Time Of Day")]
|
[Header("Time Of Day")]
|
||||||
[SerializeField] GameObject sunsetBG;
|
[SerializeField] GameObject sunsetBG;
|
||||||
|
@ -274,6 +286,54 @@ namespace HeavenStudio.Games
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region intervals
|
#region intervals
|
||||||
|
public void playFlaskBreak(int whichFlask)
|
||||||
|
{
|
||||||
|
if(whichFlask == 0) //guy
|
||||||
|
{
|
||||||
|
boyFlaskBreak.Play();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
girlFlaskBreak.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void labGuyIdleState()
|
||||||
|
{
|
||||||
|
labGuyHead.DoScaledAnimationAsync("GuyFaceIdle");
|
||||||
|
|
||||||
|
if (labGuyArm.IsAnimationNotPlaying())
|
||||||
|
{
|
||||||
|
labGuyArm.Play("ArmIdle");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void labGirlIdleState()
|
||||||
|
{
|
||||||
|
instance.labGirlHead.Play("GirlIdleFace");
|
||||||
|
if (instance.labGirlArm.IsAnimationNotPlaying())
|
||||||
|
{
|
||||||
|
instance.labGirlArm.DoScaledAnimationAsync("ArmIdle");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void labWeirdEndState(double beat, float addBeat, GameObject flaskObj)
|
||||||
|
{
|
||||||
|
BeatAction.New(LoveLab.instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + addBeat, delegate
|
||||||
|
{
|
||||||
|
Destroy(flaskObj);
|
||||||
|
weirdInstantiatedFlask.RemoveAt(0);
|
||||||
|
|
||||||
|
labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f);
|
||||||
|
}),
|
||||||
|
|
||||||
|
new BeatAction.Action(beat + (addBeat + .5f), delegate
|
||||||
|
{
|
||||||
|
labAssistantArm.DoScaledAnimationAsync("MittenLetGo", 1f);
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
}
|
||||||
public enum throwFlaskSpeedType
|
public enum throwFlaskSpeedType
|
||||||
{
|
{
|
||||||
fastFlask,
|
fastFlask,
|
||||||
|
@ -310,7 +370,14 @@ namespace HeavenStudio.Games
|
||||||
List<RiqEntity> reqShakeEvents = GetAllFlaskBetween(beat, beat + interval);
|
List<RiqEntity> reqShakeEvents = GetAllFlaskBetween(beat, beat + interval);
|
||||||
reqShakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
reqShakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
|
||||||
spawnCustomFlask(reqShakeEvents[0].beat);
|
//howManyShakes.Add(reqShakeEvents.Count);
|
||||||
|
//howManyShakesCounter.Add(0);
|
||||||
|
|
||||||
|
string reqArc = "";
|
||||||
|
|
||||||
|
reqArc = reqShakeEvents[reqShakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1];
|
||||||
|
|
||||||
|
spawnCustomFlask(reqShakeEvents[0].beat, reqArc);
|
||||||
|
|
||||||
this.counter = reqShakeEvents.Count;
|
this.counter = reqShakeEvents.Count;
|
||||||
|
|
||||||
|
@ -319,11 +386,13 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat, delegate
|
new BeatAction.Action(beat, delegate
|
||||||
{
|
{
|
||||||
//initial shakes
|
//initial shakes
|
||||||
|
instance.hasMissed = false;
|
||||||
|
|
||||||
if (autoPassTurn)
|
if (autoPassTurn)
|
||||||
{
|
{
|
||||||
//pass to girl
|
//pass to girl
|
||||||
BoyPassToGirl(beat + interval, beat, beat + interval, 1, reqShakeEvents.Count);
|
//Debug.LogWarning("test");
|
||||||
|
BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
@ -335,7 +404,7 @@ namespace HeavenStudio.Games
|
||||||
queuedFlasks.Add(new BeatAction.Action(shakeEventToCheck.beat, delegate
|
queuedFlasks.Add(new BeatAction.Action(shakeEventToCheck.beat, delegate
|
||||||
{
|
{
|
||||||
//lab boy shake
|
//lab boy shake
|
||||||
boyShake(shakeEventToCheck.beat, shakeEventToCheck.length, beat, beat + interval, shakeEventToCheck["speed"]);
|
boyShake(shakeEventToCheck.beat, shakeEventToCheck.length, beat, beat + interval, interval, shakeEventToCheck["speed"]);
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -357,27 +426,37 @@ namespace HeavenStudio.Games
|
||||||
return tempEvents;
|
return tempEvents;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void boyShake(double beat, double length, double firstBeatOfInterval, double lastBeatOfInterval, int speedType)
|
private void girlLook(double beat, double length)
|
||||||
{
|
{
|
||||||
//debug stuff
|
float speedLook = 0;
|
||||||
|
speedLook = length <= .5f ? 0 : .5f;
|
||||||
|
|
||||||
|
labGuyHead.DoScaledAnimationAsync("GuyRightFace");
|
||||||
|
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + speedLook, delegate
|
||||||
|
{
|
||||||
|
labGirlHead.Play("GirlLeftFace");
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void boyShake(double beat, double length, double firstBeatOfInterval, double lastBeatOfInterval, double intervalLength, int speedType)
|
||||||
|
{
|
||||||
|
#region debug stuff
|
||||||
//Debug.LogWarning("Beat: " + beat);
|
//Debug.LogWarning("Beat: " + beat);
|
||||||
//Debug.LogWarning("Length: " + (beat + length));
|
//Debug.LogWarning("Length: " + (beat + length));
|
||||||
//Debug.LogWarning("First Beat: " + firstBeatOfInterval);
|
//Debug.LogWarning("First Beat: " + firstBeatOfInterval);
|
||||||
//Debug.LogWarning("Last Beat: " + lastBeatOfInterval);
|
//Debug.LogWarning("Last Beat: " + lastBeatOfInterval);
|
||||||
//Debug.LogWarning("Speed Type: " + speedType);
|
//Debug.LogWarning("Speed Type: " + speedType);
|
||||||
|
#endregion
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate {
|
new BeatAction.Action(beat, delegate {
|
||||||
|
girlLook(beat, intervalLength);
|
||||||
labGuyHead.DoScaledAnimationAsync("GuyRightFace");
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
||||||
{
|
|
||||||
new BeatAction.Action(beat + .5f, delegate
|
|
||||||
{
|
|
||||||
labGirlHead.Play("GirlLeftFace");
|
|
||||||
})
|
|
||||||
});
|
|
||||||
if (!hasStartedInterval)
|
if (!hasStartedInterval)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true);
|
SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true);
|
||||||
|
@ -408,11 +487,37 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> howManyShakes = new List<int>();
|
||||||
|
public List<int> howManyShakesCounter = new List<int>();
|
||||||
|
public List<double> howManyShakesEndBeat = new List<double>();
|
||||||
|
|
||||||
|
public struct test
|
||||||
|
{
|
||||||
|
public double beat;
|
||||||
|
public double startBeat;
|
||||||
|
public double endBeat;
|
||||||
|
public double length;
|
||||||
|
}
|
||||||
|
|
||||||
|
List<test> idk = new List<test>();
|
||||||
|
|
||||||
|
public void clearShakeList()
|
||||||
|
{
|
||||||
|
howManyShakes.RemoveAt(0);
|
||||||
|
howManyShakesCounter.RemoveAt(0);
|
||||||
|
howManyShakesEndBeat.RemoveAt(0);
|
||||||
|
idk.RemoveAt(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void BoyPassToGirl(double beat, double intervalBeat, double endBeat, float length, int counter)
|
private void BoyPassToGirl(double beat, double intervalBeat, double endBeat, float length, int counter)
|
||||||
{
|
{
|
||||||
var inputs = GetAllFlaskBetween(intervalBeat, endBeat);
|
var inputs = GetAllFlaskBetween(intervalBeat, endBeat);
|
||||||
inputs.Sort((x, y) => x.beat.CompareTo(y.beat));
|
inputs.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
|
||||||
|
howManyShakes.Add(inputs.Count);
|
||||||
|
|
||||||
float addDelay = 0f;
|
float addDelay = 0f;
|
||||||
|
|
||||||
inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"];
|
inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"];
|
||||||
|
@ -428,7 +533,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
addDelay = 0f;
|
addDelay = 0f;
|
||||||
}
|
}
|
||||||
else if(inputs[0]["speed"] == 2)
|
else if (inputs[0]["speed"] == 2)
|
||||||
{
|
{
|
||||||
addDelay = .5f;
|
addDelay = .5f;
|
||||||
}
|
}
|
||||||
|
@ -441,26 +546,34 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
var input = inputs[i];
|
var input = inputs[i];
|
||||||
double relativeBeat = input.beat - intervalBeat;
|
double relativeBeat = input.beat - intervalBeat;
|
||||||
double testBeat = (input.beat + input.length) - intervalBeat;
|
double addForEndBeat = (input.beat + input.length) - intervalBeat;
|
||||||
|
|
||||||
ScheduleInput(beat, (length + relativeBeat) + addDelay, InputAction_Nrm, onCatch, onMiss, onEmpty);
|
if(i == 0)
|
||||||
|
|
||||||
if ((inputs[i].beat + inputs[i].length) >= endBeat)
|
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, (length + testBeat) + addDelay, InputAction_DPad, onRelease, onMiss, onEmpty);
|
ScheduleInput(beat, (length + relativeBeat) + addDelay, InputAction_BasicPress, onCatch, onMiss, onEmpty);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ScheduleAutoplayInput(beat, (length + testBeat) + addDelay, InputAction_DPad, onUpAuto, onMiss, onEmpty);
|
ScheduleAutoplayInput(beat, (length + relativeBeat) + addDelay, InputAction_Alt, onDownAuto, onMiss, onEmpty);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((inputs[i].beat + inputs[i].length) >= endBeat)
|
||||||
|
{
|
||||||
|
ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_FlickRelease, onRelease, onMiss, onEmpty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ScheduleInput(beat, (length + addForEndBeat) + addDelay, InputAction_Nrm, onUp, onMiss, onEmpty);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate
|
new BeatAction.Action(beat, delegate
|
||||||
{
|
{
|
||||||
hasMissed = false;
|
hasMissed = false;
|
||||||
|
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(endBeat + 1f, delegate
|
new BeatAction.Action(endBeat + 1f, delegate
|
||||||
{
|
{
|
||||||
|
@ -473,6 +586,7 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public static void onCatch(PlayerActionEvent caller, float beat)
|
public static void onCatch(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
instance.labGirlHead.Play("GirlIdleFace");
|
instance.labGirlHead.Play("GirlIdleFace");
|
||||||
|
@ -489,15 +603,20 @@ namespace HeavenStudio.Games
|
||||||
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void onUpAuto(PlayerActionEvent caller, float beat)
|
public static void onUp(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void onDownAuto(PlayerActionEvent caller, float beat)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
||||||
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
||||||
|
}
|
||||||
|
|
||||||
public static void onRelease(PlayerActionEvent caller, float beat)
|
public static void onRelease(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace");
|
instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace");
|
||||||
|
@ -506,6 +625,8 @@ namespace HeavenStudio.Games
|
||||||
instance.isHolding = false;
|
instance.isHolding = false;
|
||||||
instance.hasStartedInterval = false;
|
instance.hasStartedInterval = false;
|
||||||
|
|
||||||
|
//instance.clearShakeList();
|
||||||
|
|
||||||
instance.spawnFlaskForWeird((caller.startBeat + caller.timer));
|
instance.spawnFlaskForWeird((caller.startBeat + caller.timer));
|
||||||
|
|
||||||
var lastCounter = instance.counter;
|
var lastCounter = instance.counter;
|
||||||
|
@ -514,25 +635,20 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new BeatAction.Action((caller.startBeat + caller.timer) + 1f, delegate
|
new BeatAction.Action((caller.startBeat + caller.timer) + 1f, delegate
|
||||||
{
|
{
|
||||||
instance.labGirlHead.Play("GirlIdleFace");
|
instance.labGirlIdleState();
|
||||||
if (instance.labGirlArm.IsAnimationNotPlaying())
|
|
||||||
{
|
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("ArmIdle");
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("loveLab/heartsCombine");
|
SoundByte.PlayOneShotGame("loveLab/heartsCombine");
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
|
|
||||||
var additionalHearts = 0.063f;
|
|
||||||
|
|
||||||
|
|
||||||
for (int x = 0; x < lastCounter; x++)
|
for (int x = 0; x < lastCounter; x++)
|
||||||
{
|
{
|
||||||
//Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x))));
|
//Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x))));
|
||||||
//Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x))));
|
//Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x))));
|
||||||
//Debug.LogWarning("x: " + x);
|
//Debug.LogWarning("x: " + x);
|
||||||
|
var additionalHearts = 0.063f;
|
||||||
var a = x;
|
var a = x;
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action((caller.startBeat + caller.timer) + (2.25f + (additionalHearts * a)), delegate
|
new BeatAction.Action((caller.startBeat + caller.timer) + (2.25f + (additionalHearts * a)), delegate
|
||||||
|
@ -552,10 +668,45 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void onMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
//SoundByte.PlayOneShot("miss");
|
||||||
|
instance.hasMissed = true;
|
||||||
|
instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace");
|
||||||
|
if (instance.labGuyArm.IsAnimationNotPlaying())
|
||||||
|
{
|
||||||
|
instance.labGuyArm.Play("ArmIdle");
|
||||||
|
}
|
||||||
|
|
||||||
|
//instance.reqHeartsContainer.RemoveAt(0);
|
||||||
|
|
||||||
|
Destroy(instance.girlInstantiatedFlask[0].gameObject);
|
||||||
|
instance.boyFlaskBreak.Play();
|
||||||
|
instance.girlInstantiatedFlask.RemoveAt(0);
|
||||||
|
|
||||||
|
if (instance.reqHeartsContainer.Count > 0)
|
||||||
|
{
|
||||||
|
instance.reqHeartsContainer.RemoveAt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void onMissWhenHold(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
Debug.LogWarning(caller.timer);
|
||||||
|
instance.reqHeartsContainer.RemoveAt(0);
|
||||||
|
LoveLabForGirlFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>();
|
||||||
|
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void onEmpty(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
//empty
|
||||||
|
}
|
||||||
|
|
||||||
public void bagHeartSound(int x)
|
public void bagHeartSound(int x)
|
||||||
{
|
{
|
||||||
var pitchHearts = 0.14f;
|
var pitchHearts = 0.14f;
|
||||||
SoundByte.PlayOneShotGame("loveLab/bagHeart", pitch: (1f + (pitchHearts * (x))));
|
SoundByte.PlayOneShotGame("loveLab/bagHeart", pitch: 1f + (pitchHearts * x));
|
||||||
instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish");
|
instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -573,23 +724,28 @@ namespace HeavenStudio.Games
|
||||||
switch (flaskHeart)
|
switch (flaskHeart)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
spawnedFlask.FastInit(beat);
|
spawnedFlask.girlArc(beat, flaskArcToGirl[0]);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
spawnedFlask.SlowInit(beat);
|
spawnedFlask.girlArc(beat, flaskArcToGirl[1]);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
spawnedFlask.MidSlowInit(beat);
|
spawnedFlask.girlArc(beat, flaskArcToGirl[2]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
girlInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabForGirlFlask>());
|
girlInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabForGirlFlask>());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnCustomFlask(double beat) //wall to boy
|
public void spawnCustomFlask(double beat, string reqArc) //wall to boy
|
||||||
{
|
{
|
||||||
LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
||||||
spawnedFlask.customShakes(beat);
|
spawnedFlask.customShakes(beat, reqArc);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void cloudMove(bool canMove)
|
||||||
|
{
|
||||||
|
canCloudsMove = canMove;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -643,6 +799,12 @@ namespace HeavenStudio.Games
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* bops
|
||||||
|
* check for offbeat bops (auto)
|
||||||
|
* beat 0 weird bug
|
||||||
|
*/
|
||||||
|
|
||||||
[SerializeField] SuperCurveObject.Path[] flaskBouncePath;
|
[SerializeField] SuperCurveObject.Path[] flaskBouncePath;
|
||||||
|
|
||||||
public void spotlight(bool active, int whichType, int whichPos)
|
public void spotlight(bool active, int whichType, int whichPos)
|
||||||
|
@ -756,6 +918,14 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
#region IA
|
#region IA
|
||||||
const int IA_AltPress = IAMAXCAT;
|
const int IA_AltPress = IAMAXCAT;
|
||||||
|
|
||||||
|
public static PlayerInput.InputAction IA_FlickPress =
|
||||||
|
new("NtrLabFlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
||||||
|
IA_PadBasicPress, IA_TouchFlick, IA_BatonBasicPress);
|
||||||
|
public static PlayerInput.InputAction IA_FlickRelease =
|
||||||
|
new("NtrLabFlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
||||||
|
IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease);
|
||||||
|
|
||||||
protected static bool IA_TouchNrmPress(out double dt)
|
protected static bool IA_TouchNrmPress(out double dt)
|
||||||
{
|
{
|
||||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
||||||
|
@ -814,6 +984,11 @@ namespace HeavenStudio.Games
|
||||||
return PlayerInput.GetBaton(InputController.ActionsBaton.Face);
|
return PlayerInput.GetBaton(InputController.ActionsBaton.Face);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static PlayerInput.InputAction InputAction_TouchRelease =
|
||||||
|
new("NtrLabRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
||||||
|
IA_Empty, IA_TouchBasicRelease, IA_Empty);
|
||||||
|
|
||||||
|
|
||||||
public static PlayerInput.InputAction InputAction_Nrm =
|
public static PlayerInput.InputAction InputAction_Nrm =
|
||||||
new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
||||||
IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress);
|
IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress);
|
||||||
|
@ -850,7 +1025,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
|
if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
|
||||||
|
else clouds.transform.position = new Vector2(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Editor gizmo to draw trajectories
|
// Editor gizmo to draw trajectories
|
||||||
|
@ -990,33 +1166,39 @@ namespace HeavenStudio.Games
|
||||||
//}
|
//}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
|
if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
|
||||||
|
else clouds.transform.position = new Vector2(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Bops
|
#region Bops
|
||||||
|
public void Bopping()
|
||||||
|
{
|
||||||
|
if (bopRight && labGuy.IsAnimationNotPlaying())
|
||||||
|
{
|
||||||
|
labGuy.DoScaledAnimationAsync("GuyBopRight", .5f);
|
||||||
|
labGirl.DoScaledAnimationAsync("GirlBopRight", .5f);
|
||||||
|
labAssistant.DoScaledAnimationAsync("AssistantBopRight", .5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
labGuy.DoScaledAnimationAsync("GuyBopLeft", .5f);
|
||||||
|
labGirl.DoScaledAnimationAsync("GirlBopLeft", .5f);
|
||||||
|
labAssistant.DoScaledAnimationAsync("AssistantBopLeft", .5f);
|
||||||
|
}
|
||||||
|
bopRight = !bopRight;
|
||||||
|
}
|
||||||
public void Bop(double beat, float length, bool bop, bool autoBop)
|
public void Bop(double beat, float length, bool bop, bool autoBop)
|
||||||
{
|
{
|
||||||
if (bop)
|
if (bop)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
|
var a = i;
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + i, delegate
|
new BeatAction.Action(beat + a, delegate
|
||||||
{
|
{
|
||||||
if (!bopRight && labGuy.IsAnimationNotPlaying())
|
Bopping();
|
||||||
{
|
|
||||||
labGuy.DoScaledAnimationAsync("GuyBopRight", .5f);
|
|
||||||
labGirl.DoScaledAnimationAsync("GirlBopRight", .5f);
|
|
||||||
labAssistant.DoScaledAnimationAsync("AssistantBopRight", .5f);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
labGuy.DoScaledAnimationAsync("GuyBopLeft", .5f);
|
|
||||||
labGirl.DoScaledAnimationAsync("GirlBopLeft", .5f);
|
|
||||||
labAssistant.DoScaledAnimationAsync("AssistantBopLeft", .5f);
|
|
||||||
}
|
|
||||||
bopRight = !bopRight;
|
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -1031,7 +1213,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnLateBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (BeatIsInBopRegion(beat)) SingleBop();
|
if (BeatIsInBopRegion(beat)) SingleBop();
|
||||||
}
|
}
|
||||||
|
@ -1045,19 +1227,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (canBop)
|
if (canBop)
|
||||||
{
|
{
|
||||||
if (!bopRight && labGuy.IsAnimationNotPlaying())
|
Bopping();
|
||||||
{
|
|
||||||
labGuy.DoScaledAnimationAsync("GuyBopRight", .5f);
|
|
||||||
labGirl.DoScaledAnimationAsync("GirlBopRight", .5f);
|
|
||||||
labAssistant.DoScaledAnimationAsync("AssistantBopRight", .5f);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
labGuy.DoScaledAnimationAsync("GuyBopLeft", .5f);
|
|
||||||
labGirl.DoScaledAnimationAsync("GirlBopLeft", .5f);
|
|
||||||
labAssistant.DoScaledAnimationAsync("AssistantBopLeft", .5f);
|
|
||||||
}
|
|
||||||
bopRight = !bopRight;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1122,39 +1292,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public static void onMiss(PlayerActionEvent caller)
|
|
||||||
{
|
|
||||||
//SoundByte.PlayOneShot("miss");
|
|
||||||
//instance.hasMissed = true;
|
|
||||||
instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace");
|
|
||||||
if (instance.labGuyArm.IsAnimationNotPlaying())
|
|
||||||
{
|
|
||||||
instance.labGuyArm.Play("ArmIdle");
|
|
||||||
}
|
|
||||||
|
|
||||||
//instance.reqHeartsContainer.RemoveAt(0);
|
|
||||||
|
|
||||||
Destroy(instance.girlInstantiatedFlask[0].gameObject);
|
|
||||||
instance.boyFlaskBreak.Play();
|
|
||||||
instance.girlInstantiatedFlask.RemoveAt(0);
|
|
||||||
|
|
||||||
if(instance.reqHeartsContainer.Count > 0)
|
|
||||||
{
|
|
||||||
instance.reqHeartsContainer.RemoveAt(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void onMissWhenHold(PlayerActionEvent caller)
|
|
||||||
{
|
|
||||||
Debug.LogWarning(caller.timer);
|
|
||||||
instance.reqHeartsContainer.RemoveAt(0);
|
|
||||||
LoveLabForGirlFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>();
|
|
||||||
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void onEmpty(PlayerActionEvent caller)
|
|
||||||
{
|
|
||||||
//empty
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,11 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_LoveLab
|
namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
{
|
{
|
||||||
public class LoveLabFlask : SuperCurveObject
|
public class LoveLabFlask : SuperCurveObject
|
||||||
|
@ -34,9 +32,9 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void customShakes(double beat)
|
public void customShakes(double beat, string reqArc)
|
||||||
{
|
{
|
||||||
path = game.GetPath("GuyFlaskIn");
|
path = game.GetPath(reqArc);
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = beat - 1f;
|
pathStartBeat = beat - 1f;
|
||||||
|
|
||||||
|
@ -58,17 +56,12 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
{
|
{
|
||||||
//SoundByte.PlayOneShot("miss");
|
//SoundByte.PlayOneShot("miss");
|
||||||
//LoveLab.instance.hasMissed = true;
|
//LoveLab.instance.hasMissed = true;
|
||||||
LoveLab.instance.labGuyHead.DoScaledAnimationAsync("GuyFaceIdle");
|
LoveLab.instance.labGuyIdleState();
|
||||||
|
|
||||||
if (LoveLab.instance.labGuyArm.IsAnimationNotPlaying())
|
|
||||||
{
|
|
||||||
LoveLab.instance.labGuyArm.Play("ArmIdle");
|
|
||||||
}
|
|
||||||
|
|
||||||
//LoveLab.instance.reqHeartsContainer.RemoveAt(0);
|
//LoveLab.instance.reqHeartsContainer.RemoveAt(0);
|
||||||
|
|
||||||
Destroy(LoveLab.instance.girlInstantiatedFlask[0].gameObject);
|
Destroy(LoveLab.instance.girlInstantiatedFlask[0].gameObject);
|
||||||
LoveLab.instance.boyFlaskBreak.Play();
|
LoveLab.instance.playFlaskBreak(0);
|
||||||
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
|
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
|
||||||
|
|
||||||
if(LoveLab.instance.reqHeartsContainer.Count > 0)
|
if(LoveLab.instance.reqHeartsContainer.Count > 0)
|
||||||
|
@ -88,5 +81,4 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
//empty
|
//empty
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Starpelly;
|
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
@ -17,19 +15,12 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
private Conductor conductor;
|
private Conductor conductor;
|
||||||
public LoveLab.flaskHeart heartType;
|
public LoveLab.flaskHeart heartType;
|
||||||
|
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
game = LoveLab.instance;
|
game = LoveLab.instance;
|
||||||
conductor = Conductor.instance;
|
conductor = Conductor.instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
double beat = conductor.songPositionInBeatsAsDouble;
|
double beat = conductor.songPositionInBeatsAsDouble;
|
||||||
|
@ -43,9 +34,9 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FastInit(double beat)
|
public void girlArc(double beat, string reqArc)
|
||||||
{
|
{
|
||||||
path = game.GetPath("GirlFastFlaskIn");
|
path = game.GetPath(reqArc);
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = beat - 1f;
|
pathStartBeat = beat - 1f;
|
||||||
|
|
||||||
|
@ -55,32 +46,6 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SlowInit(double beat)
|
|
||||||
{
|
|
||||||
path = game.GetPath("GirlSlowFlaskIn");
|
|
||||||
UpdateLastRealPos();
|
|
||||||
pathStartBeat = beat - 1f;
|
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
|
||||||
transform.position = pos;
|
|
||||||
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MidSlowInit(double beat)
|
|
||||||
{
|
|
||||||
path = game.GetPath("GirlMidSlowFlaskIn");
|
|
||||||
UpdateLastRealPos();
|
|
||||||
pathStartBeat = beat - 1f;
|
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
|
||||||
transform.position = pos;
|
|
||||||
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
|
|
||||||
game.flask = this.gameObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ForWeirdInit(double beat)
|
public void ForWeirdInit(double beat)
|
||||||
{
|
{
|
||||||
path = game.GetPath("WeirdFlaskIn");
|
path = game.GetPath("WeirdFlaskIn");
|
||||||
|
@ -92,21 +57,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
|
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
|
|
||||||
BeatAction.New(LoveLab.instance, new List<BeatAction.Action>()
|
game.labWeirdEndState(beat, 1f, this.gameObject);
|
||||||
{
|
|
||||||
new BeatAction.Action(beat + 1f, delegate
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
LoveLab.instance.weirdInstantiatedFlask.RemoveAt(0);
|
|
||||||
|
|
||||||
LoveLab.instance.labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f);
|
|
||||||
}),
|
|
||||||
|
|
||||||
new BeatAction.Action(beat + 1.5f, delegate
|
|
||||||
{
|
|
||||||
LoveLab.instance.labAssistantArm.DoScaledAnimationAsync("MittenLetGo", 1f);
|
|
||||||
}),
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -124,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
BeatAction.New(game, new List<BeatAction.Action>()
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate {
|
new BeatAction.Action(beat, delegate {
|
||||||
game.girlFlaskBreak.Play();
|
game.playFlaskBreak(1);
|
||||||
Destroy(this.gameObject); })
|
Destroy(this.gameObject); })
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -135,5 +86,4 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 1.0.10
|
bundleVersion: 1.0.11
|
||||||
preloadedAssets:
|
preloadedAssets:
|
||||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
|
@ -158,11 +158,11 @@ PlayerSettings:
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Standalone: com.RHeavenStudio.Heaven-Studio
|
Standalone: com.RHeavenStudio.Heaven-Studio
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 100010
|
Standalone: 100011
|
||||||
iPhone: 0
|
iPhone: 0
|
||||||
tvOS: 0
|
tvOS: 0
|
||||||
overrideDefaultApplicationIdentifier: 0
|
overrideDefaultApplicationIdentifier: 0
|
||||||
AndroidBundleVersionCode: 100010
|
AndroidBundleVersionCode: 100011
|
||||||
AndroidMinSdkVersion: 22
|
AndroidMinSdkVersion: 22
|
||||||
AndroidTargetSdkVersion: 0
|
AndroidTargetSdkVersion: 0
|
||||||
AndroidPreferredInstallLocation: 1
|
AndroidPreferredInstallLocation: 1
|
||||||
|
|
Loading…
Reference in a new issue