Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
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Assets/Resources/Games/launch party.prefab
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1210
Assets/Resources/Games/launch party.prefab
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Assets/Resources/Games/launch party.prefab.meta
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Assets/Resources/Games/launch party.prefab.meta
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Assets/Resources/Sprites/Games/LaunchParty/Base Colors.png
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BIN
Assets/Resources/Sprites/Games/LaunchParty/Base Colors.png
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37
Assets/Scripts/Games/LaunchParty/LaunchParty.cs
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Assets/Scripts/Games/LaunchParty/LaunchParty.cs
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlRocketLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("launch party", "Launch Party \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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{
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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// using Scripts_LaunchParty;
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public class LaunchParty : Minigame
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{
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// Start is called before the first frame update
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta
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Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta
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