animate front hand with curve
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@ -1,5 +1,52 @@
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@ -53,14 +53,29 @@ namespace HeavenStudio.Games
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Tween bgColorTween;
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Tween fgColorTween;
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[Header("References")]
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public GameObject frontHand;
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[Header("Animators")]
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public Animator handAnimator;
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[Header("Curves")]
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public BezierCurve3D handCurve;
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public PlayerActionEvent cowbell;
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public int driverState;
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public float handStart;
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public float handProgress;
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private void Awake()
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{
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instance = this;
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@ -70,16 +85,26 @@ namespace HeavenStudio.Games
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private void Start()
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{
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driverState = 0;
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handStart = -1f;
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cowbell = null;
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}
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private void Update()
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{
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if (PlayerInput.Pressed() && !IsExpectingInputNow())
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if (PlayerInput.Pressed()) //&& !IsExpectingInputNow())
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{
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HitCowbell();
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handStart = Conductor.instance.songPositionInBeats;
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}
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//update hand position
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handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
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frontHand.transform.position = handCurve.GetPoint(handProgress);
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}
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private void LateUpdate()
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