No jumping added
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|
||||
m_Events: []
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 78eedadc4df89a648b0f2969826cb6ab
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -252,7 +252,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: NightWalkGBA_7
|
||||
name: noteImpact
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 418
|
||||
|
|
@ -714,7 +714,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: NightWalkGBA_29
|
||||
name: walk1
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 961
|
||||
|
|
@ -735,7 +735,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: NightWalkGBA_30
|
||||
name: walk2
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1226
|
||||
|
|
@ -756,7 +756,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: NightWalkGBA_31
|
||||
name: walk3
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1452
|
||||
|
|
@ -777,7 +777,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: NightWalkGBA_32
|
||||
name: walk4
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1683
|
||||
|
|
@ -1386,7 +1386,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: NightWalkGBA_61
|
||||
name: light2
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 404
|
||||
|
|
@ -1491,7 +1491,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: NightWalkGBA_66
|
||||
name: note
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 281
|
||||
|
|
@ -1629,11 +1629,7 @@ TextureImporter:
|
|||
NightWalkGBA_26: 2057711124
|
||||
NightWalkGBA_27: 745754822
|
||||
NightWalkGBA_28: 1216645664
|
||||
NightWalkGBA_29: -239389510
|
||||
NightWalkGBA_3: 242634543
|
||||
NightWalkGBA_30: 1010555121
|
||||
NightWalkGBA_31: 1167249015
|
||||
NightWalkGBA_32: 1487079887
|
||||
NightWalkGBA_33: -2078596099
|
||||
NightWalkGBA_34: -2145292818
|
||||
NightWalkGBA_35: 1835935371
|
||||
|
|
@ -1654,15 +1650,12 @@ TextureImporter:
|
|||
NightWalkGBA_58: 570068404
|
||||
NightWalkGBA_6: 572682246
|
||||
NightWalkGBA_60: -1055323021
|
||||
NightWalkGBA_61: 2140544610
|
||||
NightWalkGBA_63: -405823323
|
||||
NightWalkGBA_64: 1313748795
|
||||
NightWalkGBA_65: 1128627772
|
||||
NightWalkGBA_66: -1832946202
|
||||
NightWalkGBA_67: -1454669647
|
||||
NightWalkGBA_68: 1756074533
|
||||
NightWalkGBA_69: 890641523
|
||||
NightWalkGBA_7: -354181421
|
||||
NightWalkGBA_8: -918192081
|
||||
NightWalkGBA_9: -979178364
|
||||
bb: 1820544703
|
||||
|
|
@ -1675,8 +1668,15 @@ TextureImporter:
|
|||
jumplat3: -199434903
|
||||
jumpplat1: 629073624
|
||||
light: -1879352647
|
||||
light2: 2140544610
|
||||
note: -1832946202
|
||||
noteImpact: -354181421
|
||||
platform: 1193791270
|
||||
stem: -124737513
|
||||
walk1: -239389510
|
||||
walk2: 1010555121
|
||||
walk3: 1167249015
|
||||
walk4: 1487079887
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
|||
|
|
@ -32,6 +32,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("rmin", new EntityTypes.Integer(-10, 10, 0), "Random Units (Minimum)"),
|
||||
new Param("rmax", new EntityTypes.Integer(-10, 10, 0), "Random Units (Maximum)"),
|
||||
}
|
||||
},
|
||||
new GameAction("noJump", "No Jumping")
|
||||
{
|
||||
defaultLength = 4,
|
||||
resizable = true
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
@ -106,6 +111,12 @@ namespace HeavenStudio.Games
|
|||
return height;
|
||||
}
|
||||
|
||||
public bool ShouldNotJumpOnBeat(double beat)
|
||||
{
|
||||
List<RiqEntity> heightEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "noJump" });
|
||||
return heightEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
SetCountInBeat(beat);
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
private int lastAdditionalHeightInUnits = 0;
|
||||
|
||||
[SerializeField] private GameObject platform;
|
||||
private bool canKick;
|
||||
|
||||
public void StartInput(double beat, double hitBeat)
|
||||
{
|
||||
|
|
@ -40,7 +41,38 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
endBeat = hitBeat;
|
||||
if (startBeat < endBeat)
|
||||
{
|
||||
AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
|
||||
if (game.ShouldNotJumpOnBeat(endBeat))
|
||||
{
|
||||
AgbNightWalk.instance.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
if (GameManager.instance.autoplay)
|
||||
{
|
||||
game.playYan.Walk();
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(endBeat + 0.5, delegate
|
||||
{
|
||||
if (GameManager.instance.autoplay)
|
||||
{
|
||||
anim.DoScaledAnimationAsync("Note", 0.5f);
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
|
||||
}
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick", endBeat);
|
||||
canKick = true;
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate { if (canKick) anim.Play("Kick", 0, 0); })
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -77,6 +109,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
}
|
||||
private void Just(PlayerActionEvent caller, float state)
|
||||
{
|
||||
canKick = false;
|
||||
handler.RaiseHeight(Conductor.instance.songPositionInBeats, lastAdditionalHeightInUnits, additionalHeightInUnits);
|
||||
game.playYan.Jump(Conductor.instance.songPositionInBeats);
|
||||
if (state >= 1 || state <= -1)
|
||||
|
|
@ -89,7 +122,12 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
|
||||
private void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
game.playYan.Walk();
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { anim.DoScaledAnimationAsync("Note", 0.5f); })
|
||||
});
|
||||
}
|
||||
|
||||
private void Empty(PlayerActionEvent caller) { }
|
||||
|
|
|
|||
|
|
@ -19,11 +19,13 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
private double jumpBeat;
|
||||
[SerializeField] private List<Animator> balloons = new List<Animator>();
|
||||
private Path jumpPath;
|
||||
private Animator anim;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = AgbNightWalk.instance;
|
||||
jumpPath = game.GetPath("Jump");
|
||||
anim = GetComponent<Animator>();
|
||||
foreach (var balloon in balloons)
|
||||
{
|
||||
balloon.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f));
|
||||
|
|
@ -43,7 +45,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
float normalizedBeat = cond.GetPositionFromBeat(jumpBeat, 1);
|
||||
if (normalizedBeat >= 1f)
|
||||
{
|
||||
jumpingState = JumpingState.Walking;
|
||||
Walk();
|
||||
}
|
||||
break;
|
||||
case JumpingState.Walking:
|
||||
|
|
@ -60,8 +62,16 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
jumpingState = JumpingState.Jumping;
|
||||
jumpBeat = beat;
|
||||
anim.Play("Jump", 0, 0);
|
||||
Update();
|
||||
}
|
||||
|
||||
public void Walk()
|
||||
{
|
||||
if (jumpingState == JumpingState.Walking) return;
|
||||
jumpingState = JumpingState.Walking;
|
||||
anim.DoScaledAnimationAsync("Walk", 0.5f);
|
||||
}
|
||||
public void PopBalloon(int index, bool instant)
|
||||
{
|
||||
if (instant)
|
||||
|
|
|
|||
Loading…
Reference in a new issue