Spins Partially Done

This commit is contained in:
Bhaos 2023-01-22 20:11:10 -06:00
parent 078aa8456a
commit 32a8531af6
11 changed files with 2556 additions and 3 deletions

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@ -50,6 +50,12 @@ namespace HeavenStudio.Games.Scripts_Kitties
Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty);
}
public void ScheduleRoll(float beat)
{
Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMiss, SpinEmpty);
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMiss, SpinEmpty);
}
public void ClapSuccessOne(PlayerActionEvent Caller, float state)
{
if (spawnType != 3)
@ -122,5 +128,26 @@ namespace HeavenStudio.Games.Scripts_Kitties
{
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
}
public void SpinSuccessOne(PlayerActionEvent caller, float beat)
{
Jukebox.PlayOneShotGame("kitties/roll5");
anim.Play("Rolling", 0, 0);
}
public void SpinSuccessTwo(PlayerActionEvent caller, float beat)
{
Jukebox.PlayOneShotGame("kitties/roll6");
}
public void SpinMiss(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("miss");
}
public void SpinEmpty(PlayerActionEvent caller)
{
}
}
}

View file

@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("clap", "Cat Clap")
{
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"],
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"],
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
defaultLength = 4f,
@ -26,6 +26,14 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
}
},
new GameAction("spin", "Spin")
{
function = delegate { Kitties.instance.Spin(eventCaller.currentEntity.beat); },
defaultLength = 4f,
}
});;
}
}
@ -150,6 +158,59 @@ namespace HeavenStudio.Games
}
}
public void Spin(float beat)
{
player.ScheduleRoll(beat);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("kitties/roll1", beat),
new MultiSound.Sound("kitties/roll2", beat + .5f),
new MultiSound.Sound("kitties/roll3", beat + 1f),
new MultiSound.Sound("kitties/roll4", beat + 1.5f)
});
BeatAction.New(Cats[0], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }),
new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); })
});
BeatAction.New(Cats[1], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }),
new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); })
});
BeatAction.New(Cats[2], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
new BeatAction.Action(beat + 2.75f, delegate { kitties[2].Play("RollEnd", 0, 0); })
});
//for (int x = 0; x < 3; x++)
//{
// Debug.Log(x + " " + kitties.Length);
// BeatAction.New(Cats[x], new List<BeatAction.Action>()
// {
// new BeatAction.Action(beat, delegate { kitties[x].Play("RollStart", 0, 0); }),
// new BeatAction.Action(beat + .5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
// new BeatAction.Action(beat + 1f, delegate { kitties[x].Play("RollStart", 0, 0); }),
// new BeatAction.Action(beat + 1.5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
// });
//}
}
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn)
{
if(firstSpawn)