Spins Partially Done
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fileFormatVersion: 2
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@ -611,8 +611,8 @@ TextureImporter:
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||||||
|
|
|
@ -50,6 +50,12 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty);
|
Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ScheduleRoll(float beat)
|
||||||
|
{
|
||||||
|
Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMiss, SpinEmpty);
|
||||||
|
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMiss, SpinEmpty);
|
||||||
|
}
|
||||||
|
|
||||||
public void ClapSuccessOne(PlayerActionEvent Caller, float state)
|
public void ClapSuccessOne(PlayerActionEvent Caller, float state)
|
||||||
{
|
{
|
||||||
if (spawnType != 3)
|
if (spawnType != 3)
|
||||||
|
@ -122,5 +128,26 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SpinSuccessOne(PlayerActionEvent caller, float beat)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll5");
|
||||||
|
anim.Play("Rolling", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinSuccessTwo(PlayerActionEvent caller, float beat)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll6");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("miss");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinEmpty(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -26,6 +26,14 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
new GameAction("spin", "Spin")
|
||||||
|
{
|
||||||
|
function = delegate { Kitties.instance.Spin(eventCaller.currentEntity.beat); },
|
||||||
|
|
||||||
|
defaultLength = 4f,
|
||||||
|
}
|
||||||
|
|
||||||
});;
|
});;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -150,6 +158,59 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Spin(float beat)
|
||||||
|
{
|
||||||
|
player.ScheduleRoll(beat);
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("kitties/roll1", beat),
|
||||||
|
new MultiSound.Sound("kitties/roll2", beat + .5f),
|
||||||
|
new MultiSound.Sound("kitties/roll3", beat + 1f),
|
||||||
|
new MultiSound.Sound("kitties/roll4", beat + 1.5f)
|
||||||
|
|
||||||
|
});
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); })
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); })
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2.75f, delegate { kitties[2].Play("RollEnd", 0, 0); })
|
||||||
|
});
|
||||||
|
|
||||||
|
//for (int x = 0; x < 3; x++)
|
||||||
|
//{
|
||||||
|
// Debug.Log(x + " " + kitties.Length);
|
||||||
|
|
||||||
|
// BeatAction.New(Cats[x], new List<BeatAction.Action>()
|
||||||
|
// {
|
||||||
|
// new BeatAction.Action(beat, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
||||||
|
// new BeatAction.Action(beat + .5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
||||||
|
// new BeatAction.Action(beat + 1f, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
||||||
|
// new BeatAction.Action(beat + 1.5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
||||||
|
// });
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn)
|
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn)
|
||||||
{
|
{
|
||||||
if(firstSpawn)
|
if(firstSpawn)
|
||||||
|
|
Loading…
Reference in a new issue