can turn on and off much better

now i can ACTUALLY get the delay working
This commit is contained in:
Zeo 2024-04-21 01:04:46 -05:00
parent 024684c1fd
commit 32eed3d283
3 changed files with 51 additions and 27 deletions

View file

@ -32,7 +32,7 @@ namespace HeavenStudio.Editor
public bool active;
private int childCountAtStart;
public Dictionary<string, EventPropertyPrefab> currentProperties = new();
public bool canDisable = true;
@ -43,7 +43,8 @@ namespace HeavenStudio.Editor
{
instance = this;
if (PropertyPrefabs == null) {
if (PropertyPrefabs == null)
{
PropertyPrefabs = new() {
{ typeof(Integer), IntegerP },
{ typeof(Float), FloatP },
@ -131,11 +132,11 @@ namespace HeavenStudio.Editor
}
input.SetCollapses(p.parameter);
}
foreach (var p in action.parameters)
{
EventPropertyPrefab prop = currentProperties[p.propertyName];
prop.PostLoadProperties(p.parameter);
}
@ -151,7 +152,8 @@ namespace HeavenStudio.Editor
{
Type typeType = type.GetType();
GameObject propertyPrefab = DropdownP; // enum check is hardcoded because enums are awesome (lying)
if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab)) {
if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab))
{
Debug.LogError("Can't make property interface of type: " + typeType);
return null;
}
@ -160,14 +162,12 @@ namespace HeavenStudio.Editor
input.SetActive(true);
input.transform.localScale = Vector3.one;
if (tooltip != string.Empty) {
if (PersistentDataManager.gameSettings.showParamTooltips == 2) {
Tooltip.AddTooltip(input, tooltip);
} else {
Tooltip.AddTooltip(input, "", tooltip);
}
if (tooltip != string.Empty)
{
Tooltip.AddTooltip(input, tooltip, null, PersistentDataManager.gameSettings.showParamTooltips);
}
EventPropertyPrefab property = input.GetComponent<EventPropertyPrefab>();
property.SetProperties(propertyName, type, caption);
@ -182,7 +182,7 @@ namespace HeavenStudio.Editor
{
Destroy(transform.GetChild(i).gameObject);
}
currentProperties.Clear();
}
}

View file

@ -56,9 +56,9 @@ namespace HeavenStudio.Editor
rectTransform.anchoredPosition = anchoredPosition / scale;
}
public static void OnEnter(string tooltipText, string altTooltipText)
public static void OnEnter(string tooltipText, string altTooltipText, int type)
{
instance.OnEnterPrivate(tooltipText, altTooltipText);
instance.OnEnterPrivate(tooltipText, altTooltipText, type);
}
public static void OnExit()
@ -68,19 +68,42 @@ namespace HeavenStudio.Editor
Editor.instance.tooltipText.ForceMeshUpdate();
}
private void OnEnterPrivate(string tooltipText, string altTooltipText)
private void OnEnterPrivate(string tooltipText, string altTooltipText, int type)
{
group.alpha = 1;
Vector2 textSize;
Vector2 paddingSize;
text.text = tooltipText;
text.ForceMeshUpdate();
switch (type)
{
case 0:
group.alpha = 0;
Vector2 textSize = text.GetRenderedValues(false);
Vector2 paddingSize = new Vector2(8, 8);
text.text = tooltipText;
text.ForceMeshUpdate();
background.sizeDelta = textSize + paddingSize;
Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
Editor.instance.tooltipText.ForceMeshUpdate();
textSize = text.GetRenderedValues(false);
paddingSize = new Vector2(8, 8);
background.sizeDelta = textSize + paddingSize;
Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
Editor.instance.tooltipText.ForceMeshUpdate();
return;
case 1:
break;
case 2:
group.alpha = 1;
text.text = tooltipText;
text.ForceMeshUpdate();
textSize = text.GetRenderedValues(false);
paddingSize = new Vector2(8, 8);
background.sizeDelta = textSize + paddingSize;
Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
Editor.instance.tooltipText.ForceMeshUpdate();
break;
}
}
private void OnExitPrivate()
@ -99,15 +122,16 @@ namespace HeavenStudio.Editor
background.sizeDelta = textSize + paddingSize;
}
public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null)
public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null, int type = 2)
{
// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
altTooltipText ??= tooltipText;
EventTrigger et = g.AddComponent<EventTrigger>();
EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
pointerEnter.eventID = EventTriggerType.PointerEnter;
pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText, altTooltipText); });
pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText, altTooltipText, type); });
EventTrigger.Entry pointerExit = new EventTrigger.Entry();
pointerExit.eventID = EventTriggerType.PointerExit;

View file

@ -61,8 +61,8 @@ namespace HeavenStudio.Editor
public void OnParamTooltipsChanged()
{
// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsDropdown.value;
// Debug.Log(paramTooltipsDropdown.value);
}
public void OnPreviewNoteSoundsChanged()