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fu-majime 2024-04-06 13:57:11 +09:00
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commit 34ec3c86ae
41 changed files with 10032 additions and 2419 deletions

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@ -36,6 +36,11 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("frogPrincess", "Frog Princess", "ffffff", false, false, new List<GameAction>()
{
new GameAction("jump", "Jump")
{
function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); },
defaultLength = 4f,
},
},
new List<string>() { "rvl", "keep" },
"rvlfrog", "en",
@ -50,11 +55,58 @@ namespace HeavenStudio.Games
{
public class FrogPrincess : Minigame
{
[SerializeField] Animator frogAnim;
[SerializeField] Animator princessAnim;
[SerializeField] Animator[] LotusAnims;
public static FrogPrincess instance;
public void Awake()
{
instance = this;
}
public void Jump(double beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("frogPrincess/ready", beat),
new MultiSound.Sound("frogPrincess/ready", beat + 1),
new MultiSound.Sound("frogPrincess/lean", beat + 2),
new MultiSound.Sound("frogPrincess/jump", beat + 3),
});
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
}),
new BeatAction.Action(beat + 1, delegate
{
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
}),
new BeatAction.Action(beat + 2, delegate
{
frogAnim.DoScaledAnimationAsync("prepare", 0.5f);
princessAnim.DoScaledAnimationAsync("prepare", 0.5f);
}),
new BeatAction.Action(beat + 3, delegate
{
frogAnim.DoScaledAnimationAsync("jump", 0.5f);
princessAnim.DoScaledAnimationAsync("jump", 0.5f);
}),
});
// ScheduleInput(beat, 2, InputAction_BasicPress, JustPrepare, MissPrepare, Empty);
}
void JustPrepare(PlayerActionEvent caller, float state)
{
}
}
}

View file

@ -273,6 +273,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrFreezeFrameLoader failed!");
}
game = RvlFrogPrincessLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlFrogPrincessLoader failed!");
}
game = NtrGleeClubLoader.AddGame(eventCaller);
if (game != null)
{