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File diff suppressed because it is too large
Load diff
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Binary file not shown.
Before Width: | Height: | Size: 1.7 MiB |
File diff suppressed because it is too large
Load diff
BIN
Assets/Resources/Sprites/Games/FrogPrincess/original.png
Normal file
BIN
Assets/Resources/Sprites/Games/FrogPrincess/original.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 186 KiB |
1045
Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta
Normal file
1045
Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta
Normal file
File diff suppressed because it is too large
Load diff
Binary file not shown.
Before Width: | Height: | Size: 570 KiB After Width: | Height: | Size: 610 KiB |
|
@ -36,6 +36,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
return new Minigame("frogPrincess", "Frog Princess", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("jump", "Jump")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); },
|
||||
defaultLength = 4f,
|
||||
},
|
||||
},
|
||||
new List<string>() { "rvl", "keep" },
|
||||
"rvlfrog", "en",
|
||||
|
@ -50,11 +55,58 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
public class FrogPrincess : Minigame
|
||||
{
|
||||
[SerializeField] Animator frogAnim;
|
||||
[SerializeField] Animator princessAnim;
|
||||
[SerializeField] Animator[] LotusAnims;
|
||||
|
||||
|
||||
public static FrogPrincess instance;
|
||||
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void Jump(double beat)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("frogPrincess/ready", beat),
|
||||
new MultiSound.Sound("frogPrincess/ready", beat + 1),
|
||||
new MultiSound.Sound("frogPrincess/lean", beat + 2),
|
||||
new MultiSound.Sound("frogPrincess/jump", beat + 3),
|
||||
});
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 1, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 2, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("prepare", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("prepare", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
}),
|
||||
});
|
||||
|
||||
// ScheduleInput(beat, 2, InputAction_BasicPress, JustPrepare, MissPrepare, Empty);
|
||||
}
|
||||
|
||||
void JustPrepare(PlayerActionEvent caller, float state)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -273,6 +273,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrFreezeFrameLoader failed!");
|
||||
}
|
||||
|
||||
game = RvlFrogPrincessLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlFrogPrincessLoader failed!");
|
||||
}
|
||||
|
||||
game = NtrGleeClubLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue