star blinks now and has string

This commit is contained in:
Rapandrasmus 2023-06-25 22:24:32 +02:00
parent 463e6c9215
commit 356d9eec4b
6 changed files with 445 additions and 3 deletions

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@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private AgbNightWalk game;
private double jumpBeat;
[SerializeField] private List<Animator> balloons = new List<Animator>();
[SerializeField] private GameObject star;
[SerializeField] private Animator star;
private Path jumpPath;
private Path whiffPath;
private Animator anim;
@ -123,10 +123,16 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
anim.Play("Jump", 0, 0);
playYanFallBeat = beat;
fallStartY = transform.localPosition.y;
star.SetActive(true);
star.gameObject.SetActive(true);
StarBlink();
Update();
}
private void StarBlink()
{
if (UnityEngine.Random.Range(1, 3) == 1) star.DoScaledAnimationAsync("Blink", 0.5f);
Invoke("StarBlink", UnityEngine.Random.Range(0.05f, 0.3f));
}
public void Jump(double beat)
{
jumpingState = JumpingState.Jumping;