Merge branch 'master' into game-mobTrick
This commit is contained in:
commit
37231cb3cd
3
.gitignore
vendored
3
.gitignore
vendored
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@ -73,3 +73,6 @@ crashlytics-build.properties
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# Visual Studio Code
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/.vscode/
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# Rider
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.idea/
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23
Assets/Plugins/Starpelly/OS.cs
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23
Assets/Plugins/Starpelly/OS.cs
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@ -0,0 +1,23 @@
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namespace Starpelly
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{
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public static class OS
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{
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private static readonly OperatingSystem.IOperatingSystem _os;
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static OS()
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{
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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_os = new OperatingSystem.Windows();
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#elif UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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_os = new OperatingSystem.Linux();
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#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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_os = new OperatingSystem.MacOS();
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#endif
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}
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public static void ChangeWindowTitle(string newTitle)
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{
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_os.ChangeWindowTitle(newTitle);
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}
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}
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}
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3
Assets/Plugins/Starpelly/OS.cs.meta
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3
Assets/Plugins/Starpelly/OS.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 36edcede4a1a4ef9bb0902354c3be0d1
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timeCreated: 1655775758
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3
Assets/Plugins/Starpelly/OperatingSystem.meta
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3
Assets/Plugins/Starpelly/OperatingSystem.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7b17a1aeeb0f43bb805dc7ac03408ebb
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timeCreated: 1655775758
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@ -0,0 +1,7 @@
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namespace Starpelly.OperatingSystem
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{
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public interface IOperatingSystem
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{
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public void ChangeWindowTitle(string newTitle);
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8bb82376a44e4330b6398deddb17d282
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timeCreated: 1655775758
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16
Assets/Plugins/Starpelly/OperatingSystem/Linux.cs
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16
Assets/Plugins/Starpelly/OperatingSystem/Linux.cs
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@ -0,0 +1,16 @@
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#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
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using System.Diagnostics;
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namespace Starpelly.OperatingSystem
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{
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public class Linux : IOperatingSystem
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{
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public void ChangeWindowTitle(string newTitle)
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{
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var pid = Process.GetCurrentProcess().Id;
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var args = $"search --all --pid {pid} --class '.' set_window --name \"{newTitle}\"";
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Process.Start("xdotool", args);
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}
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}
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}
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#endif
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3
Assets/Plugins/Starpelly/OperatingSystem/Linux.cs.meta
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3
Assets/Plugins/Starpelly/OperatingSystem/Linux.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9e5d25ae0c3e4256abae4d2e07f7e14b
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timeCreated: 1655775758
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10
Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs
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10
Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs
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@ -0,0 +1,10 @@
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namespace Starpelly.OperatingSystem
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{
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public class MacOS : IOperatingSystem
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{
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public void ChangeWindowTitle(string newTitle)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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3
Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs.meta
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3
Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: cfc6152d5db74f568b229047970f7889
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timeCreated: 1655775758
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@ -1,3 +1,4 @@
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using Starpelly.Common;
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using Starpelly.Enums.Windows;
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namespace Starpelly.OS
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namespace Starpelly.OperatingSystem
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{
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public class User32
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{
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@ -53,4 +54,5 @@ namespace Starpelly.OS
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public static extern IntPtr GetForegroundWindow();
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#endregion
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}
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}
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}
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#endif
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@ -1,12 +1,13 @@
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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using System;
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using System.Runtime.InteropServices;
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using Starpelly.Enums.Windows;
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using System.Text;
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namespace Starpelly.OS
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namespace Starpelly.OperatingSystem
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{
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public class Windows
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public class Windows : IOperatingSystem
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{
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/// <summary>
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/// Gets the current title of the game window.
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/// Changes the game's window title.
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/// </summary>
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/// <param name="newTitle">The title the window will be changed to.</param>
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public static void ChangeWindowTitle(string newTitle)
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public void ChangeWindowTitle(string newTitle)
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{
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var windowPtr = User32.FindWindow(null, GetActiveWindowTitle());
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User32.SetWindowText(windowPtr, newTitle);
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#endregion
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}
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}
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}
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#endif
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 24f2fe0d29590e64bbf4bc9d4f230b9f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -49,7 +49,7 @@ namespace HeavenStudio
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Init();
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DontDestroyOnLoad(this.gameObject);
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instance = this;
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Starpelly.OS.Windows.ChangeWindowTitle($"Heaven Studio DEMO");
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Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO");
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}
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public static GameObject CreateFade()
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@ -99,4 +99,4 @@ namespace HeavenStudio
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}
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}
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}
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}
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@ -3,9 +3,9 @@
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
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"com.unity.collab-proxy": "1.15.4",
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"com.unity.ide.rider": "2.0.7",
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"com.unity.ide.visualstudio": "2.0.12",
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"com.unity.ide.vscode": "1.2.4",
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"com.unity.ide.rider": "3.0.14",
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"com.unity.ide.visualstudio": "2.0.15",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.nuget.newtonsoft-json": "2.0.2",
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"com.unity.postprocessing": "3.2.1",
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"com.unity.test-framework": "1.1.29",
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@ -31,16 +31,16 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.rider": {
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"version": "2.0.7",
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"version": "3.0.14",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.1"
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"com.unity.ext.nunit": "1.0.6"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.visualstudio": {
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"version": "2.0.12",
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"version": "2.0.15",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.vscode": {
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"version": "1.2.4",
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"version": "1.2.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {},
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