Update Minigames.cs
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6812d54682
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@ -461,21 +461,13 @@ namespace HeavenStudio
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new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
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new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
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{
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{
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new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
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new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
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<<<<<<< HEAD
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<<<<<<< HEAD
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})
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})
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}),
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}),
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new Minigame("Tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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new Minigame("Tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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=======
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{
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>>>>>>> parent of 092240a (Tram&Pauline)
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}),
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=======
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})
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}),
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new Minigame("Tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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{
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>>>>>>> f6dd5e28a9f1b06daba2c30b30530c4eccffe73b
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}),
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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{
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}),
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}),
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