Merge branch 'release_1' into pr/454

This commit is contained in:
minenice55 2023-11-23 11:24:06 -05:00
commit 38b0271811
75 changed files with 5288 additions and 1010 deletions

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View file

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View file

@ -76,12 +76,10 @@ namespace HeavenStudio
// Conductor is currently paused, but not fully stopped
public bool isPaused;
// Last reported beat based on song position
private double lastReportedBeat = 0f;
// Metronome tick sound enabled
public bool metronome = false;
Util.Sound metronomeSound;
private int _metronomeTally = 0;
// pitch values
private float timelinePitch = 1f;
@ -208,6 +206,7 @@ namespace HeavenStudio
songPosBeat = GetBeatFromSongPos(time);
startBeat = songPosBeat;
_metronomeTally = 0;
startTime = DateTime.Now;
absTimeAdjust = 0;
@ -368,13 +367,10 @@ namespace HeavenStudio
{
if (metronome && isPlaying)
{
if (ReportBeat(ref lastReportedBeat))
if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
{
metronomeSound = Util.SoundByte.PlayOneShot("metronome", lastReportedBeat);
}
else if (songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(songPositionInBeats);
metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
_metronomeTally++;
}
}
else
@ -387,6 +383,7 @@ namespace HeavenStudio
}
}
[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
{
bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;

View file

@ -38,15 +38,42 @@ namespace HeavenStudio
/**
camera's current transformation
**/
private static Vector3 position;
private static Vector3 rotEluer;
private static Vector3 shakeResult;
private static Vector3 _position;
private static Vector3 Position
{
get => _position;
set
{
_position = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _rotEuler;
private static Vector3 RotEuler
{
get => _rotEuler;
set
{
_rotEuler = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _shakeResult;
private static Vector3 ShakeResult
{
get => _shakeResult;
set
{
_shakeResult = value;
instance.ApplyCameraValues();
}
}
/**
camera's last transformation
**/
private static Vector3 positionLast;
private static Vector3 rotEluerLast;
private static Vector3 rotEulerLast;
private static Vector3 shakeLast;
/**
@ -54,10 +81,46 @@ namespace HeavenStudio
to use in minigame scripts (Spaceball, Rhythm Rally, Built to Scale, etc.)
and NOT in the editor
**/
public static Vector3 additionalPosition;
public static Vector3 additionalRotEluer;
public static Vector3 additionalScale;
public static float additionalFoV;
private static Vector3 _additionalPosition;
public static Vector3 AdditionalPosition
{
get => _additionalPosition;
set
{
_additionalPosition = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _additionalRotEuler;
public static Vector3 AdditionalRotEuler
{
get => _additionalRotEuler;
set
{
_additionalRotEuler = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _additionalScale;
public static Vector3 AdditionalScale
{
get => _additionalScale;
set
{
_additionalScale = value;
instance.ApplyCameraValues();
}
}
private static float _additionalFoV;
public static float AdditionalFoV
{
get => _additionalFoV;
set
{
_additionalFoV = value;
instance.ApplyCameraValues();
}
}
[Header("Components")]
public Color baseColor;
@ -80,7 +143,7 @@ namespace HeavenStudio
currentColor = baseColor;
positionLast = defaultPosition;
rotEluerLast = defaultRotEluer;
rotEulerLast = defaultRotEluer;
}
public void OnBeatChanged(double beat)
@ -90,7 +153,7 @@ namespace HeavenStudio
currentColor = baseColor;
positionLast = defaultPosition;
rotEluerLast = defaultRotEluer;
rotEulerLast = defaultRotEluer;
// this entire thing is a mess redo it later
//pos
@ -127,15 +190,21 @@ namespace HeavenStudio
private void LateUpdate()
{
Camera cam = GetCamera();
// rotate position by additional rotation
Vector3 userPos = Quaternion.Euler(additionalRotEluer) * position;
cam.transform.localPosition = userPos + additionalPosition + shakeResult;
cam.transform.eulerAngles = rotEluer + additionalRotEluer;
cam.fieldOfView = additionalFoV;
cam.backgroundColor = currentColor;
if (!StaticCamera.instance.usingMinigameAmbientColor) StaticCamera.instance.SetAmbientGlowColour(currentColor, false, false);
}
private void ApplyCameraValues()
{
Camera cam = GetCamera();
// rotate position by additional rotation
Vector3 userPos = Quaternion.Euler(_additionalRotEuler) * _position;
cam.transform.localPosition = userPos + _additionalPosition + _shakeResult;
cam.transform.eulerAngles = _rotEuler + _additionalRotEuler;
cam.fieldOfView = _additionalFoV;
//Debug.Log("Camera Pos: " + _additionalPosition);
}
private void UpdateCameraColor()
{
foreach (var e in colorEvents)
@ -168,19 +237,19 @@ namespace HeavenStudio
switch (e["axis"])
{
case (int) CameraAxis.X:
position.x = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f));
Position = new Vector3(func(positionLast.x, e["valA"], Mathf.Min(prog, 1f)), Position.y, Position.z);
break;
case (int) CameraAxis.Y:
position.y = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f));
Position = new Vector3(Position.x, func(positionLast.y, e["valB"], Mathf.Min(prog, 1f)), Position.z);
break;
case (int) CameraAxis.Z:
position.z = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f));
Position = new Vector3(Position.x, Position.y, func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f)));
break;
default:
float dx = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f));
float dy = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f));
float dz = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f));
position = new Vector3(dx, dy, dz);
Position = new Vector3(dx, dy, dz);
break;
}
}
@ -216,19 +285,19 @@ namespace HeavenStudio
switch (e["axis"])
{
case (int) CameraAxis.X:
rotEluer.x = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f));
RotEuler = new Vector3(func(rotEulerLast.x, e["valA"], Mathf.Min(prog, 1f)), RotEuler.y, RotEuler.z);
break;
case (int) CameraAxis.Y:
rotEluer.y = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f));
RotEuler = new Vector3(RotEuler.x, func(rotEulerLast.y, e["valB"], Mathf.Min(prog, 1f)), RotEuler.z);
break;
case (int) CameraAxis.Z:
rotEluer.z = func(rotEluerLast.z, -e["valC"], Mathf.Min(prog, 1f));
RotEuler = new Vector3(RotEuler.x, RotEuler.y, func(rotEulerLast.z, -e["valC"], Mathf.Min(prog, 1f)));
break;
default:
float dx = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f));
float dy = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f));
float dz = func(rotEluerLast.z, -e["valC"], Mathf.Min(prog, 1f));
rotEluer = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
float dx = func(rotEulerLast.x, e["valA"], Mathf.Min(prog, 1f));
float dy = func(rotEulerLast.y, e["valB"], Mathf.Min(prog, 1f));
float dz = func(rotEulerLast.z, -e["valC"], Mathf.Min(prog, 1f));
RotEuler = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
break;
}
}
@ -237,19 +306,19 @@ namespace HeavenStudio
switch (e["axis"])
{
case (int) CameraAxis.X:
rotEluerLast.x = e["valA"];
rotEulerLast.x = e["valA"];
break;
case (int) CameraAxis.Y:
rotEluerLast.y = e["valB"];
rotEulerLast.y = e["valB"];
break;
case (int) CameraAxis.Z:
rotEluerLast.z = -e["valC"];
rotEulerLast.z = -e["valC"];
break;
default:
rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
rotEulerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
break;
}
rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
rotEulerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
}
}
}
@ -262,27 +331,27 @@ namespace HeavenStudio
if (prog >= 0f)
{
float fac = Mathf.Cos(Time.time * 80f) * 0.5f;
shakeResult = new Vector3(fac * e["valA"], fac * e["valB"]);
ShakeResult = new Vector3(fac * e["valA"], fac * e["valB"]);
}
if (prog > 1f)
{
shakeResult = new Vector3(0, 0);
ShakeResult = new Vector3(0, 0);
}
}
}
public static void ResetTransforms()
{
position = defaultPosition;
rotEluer = defaultRotEluer;
shakeResult = defaultShake;
Position = defaultPosition;
RotEuler = defaultRotEluer;
ShakeResult = defaultShake;
}
public static void ResetAdditionalTransforms()
{
additionalPosition = new Vector3(0, 0, 0);
additionalRotEluer = new Vector3(0, 0, 0);
additionalFoV = defaultFoV;
AdditionalPosition = new Vector3(0, 0, 0);
AdditionalRotEuler = new Vector3(0, 0, 0);
AdditionalFoV = defaultFoV;
}
public static Camera GetCamera()

View file

@ -47,6 +47,7 @@ namespace HeavenStudio
[NonSerialized] public bool playOnStart;
[NonSerialized] public double startBeat;
[NonSerialized] public GameObject currentGameO;
private Minigame _currentMinigame;
[NonSerialized] public bool autoplay;
[NonSerialized] public bool canInput = true;
[NonSerialized] public RiqEntity currentSection, nextSection;
@ -70,6 +71,7 @@ namespace HeavenStudio
public event Action<double> onBeatChanged;
public event Action<RiqEntity> onSectionChange;
public event Action<double> onBeatPulse;
public int BeatmapEntities()
{
@ -492,6 +494,13 @@ namespace HeavenStudio
}
}
if (cond.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
{
if (_currentMinigame != null) _currentMinigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally);
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally);
_pulseTally++;
}
float seekTime = 8f;
//seek ahead to preload games that have assetbundles
SeekAheadAndPreload(cond.songPositionInBeatsAsDouble, seekTime);
@ -579,10 +588,15 @@ namespace HeavenStudio
#region Play Events
private double _playStartBeat = 0;
private int _pulseTally = 0;
public void Play(double beat, float delay = 0f)
{
bool paused = Conductor.instance.isPaused;
Debug.Log("Playing at " + beat);
_playStartBeat = beat;
_pulseTally = 0;
canInput = true;
if (!paused)
{
@ -604,7 +618,7 @@ namespace HeavenStudio
}
StartCoroutine(PlayCo(beat, delay));
onBeatChanged?.Invoke(beat);
//onBeatChanged?.Invoke(beat);
}
private IEnumerator PlayCo(double beat, float delay = 0f)
@ -651,7 +665,7 @@ namespace HeavenStudio
Conductor.instance.Stop(beat);
SetCurrentEventToClosest(beat);
onBeatChanged?.Invoke(beat);
//onBeatChanged?.Invoke(beat);
// I feel like I should standardize the names
SkillStarManager.instance.KillStar();
@ -950,15 +964,19 @@ namespace HeavenStudio
private void SetGame(string game, bool useMinigameColor = true)
{
ResetCamera(); // resetting camera before setting new minigame so minigames can set camera values in their awake call - Rasmus
Destroy(currentGameO);
currentGameO = Instantiate(GetGame(game));
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
{
_currentMinigame = minigame;
}
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
currentGameO.name = game;
SetCurrentGame(game, useMinigameColor);
ResetCamera();
}
public void PreloadGameSequences(string game)

View file

@ -17,21 +17,31 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("donut", "Donut")
{
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); },
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
defaultLength = 3,
},
new GameAction("cake", "Cake")
{
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
defaultLength = 4,
},
new GameAction("setEmotion", "Set Emotion")
new GameAction("setEmotion", "Emotion")
{
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e.length, e["type"]); },
defaultLength = 0.5f,
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e["type"]); },
parameters = new List<Param>()
{
new Param("type", BlueBear.EmotionType.ClosedEyes, "Type", "Which emotion should the blue bear use?")
new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?")
}
},
new GameAction("stretchEmotion", "Long Emotion")
{
defaultLength = 4,
resizable = true,
parameters = new List<Param>()
{
new Param("type", BlueBear.EmotionStretchType.LookUp, "Emotion", "Which emotion should the blue bear use?")
}
},
new GameAction("wind", "Wind")
@ -39,6 +49,16 @@ namespace HeavenStudio.Games.Loaders
function = delegate { BlueBear.instance.Wind(); },
defaultLength = 0.5f
},
new GameAction("story", "Story")
{
defaultLength = 4,
parameters = new List<Param>()
{
new Param("story", BlueBear.StoryType.Date, "Story"),
new Param("enter", true, "Enter")
},
resizable = true
},
new GameAction("crumb", "Set Crumb Threshold")
{
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
@ -61,18 +81,31 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using Jukebox;
using Scripts_BlueBear;
public class BlueBear : Minigame
{
public enum EmotionType
{
Neutral,
ClosedEyes,
LookUp,
Smile,
Sad,
InstaSad,
Sigh
Neutral = 0,
ClosedEyes = 1,
Cry = 2,
Sigh = 3
}
public enum EmotionStretchType
{
LookUp = 0,
Smile = 1,
StartCrying = 2,
}
public enum StoryType
{
Date,
Gift,
Girl,
Eat,
BreakUp
}
[Header("Animators")]
public Animator headAndBodyAnim; // Head and body
@ -84,6 +117,7 @@ namespace HeavenStudio.Games
[Header("References")]
[SerializeField] GameObject leftCrumb;
[SerializeField] GameObject rightCrumb;
[SerializeField] private Animator _storyAnim;
public GameObject donutBase;
public GameObject cakeBase;
public GameObject crumbsBase;
@ -92,17 +126,12 @@ namespace HeavenStudio.Games
public GameObject individualBagHolder;
[Header("Variables")]
static int rightCrumbAppearThreshold = 15;
static int leftCrumbAppearThreshold = 30;
static int eatenTreats = 0;
double emotionStartBeat;
float emotionLength;
string emotionAnimName;
private int rightCrumbAppearThreshold = 15;
private int leftCrumbAppearThreshold = 30;
private int eatenTreats = 0;
bool crying;
[Header("Curves")]
public BezierCurve3D donutCurve;
public BezierCurve3D cakeCurve;
private List<RiqEntity> _allStoryEvents = new();
[SerializeField] private SuperCurveObject.Path[] _treatCurves;
[Header("Gradients")]
public Gradient donutGradient;
@ -167,66 +196,232 @@ namespace HeavenStudio.Games
new("CtrBearRight", new int[] { IARight, IARight, IARight },
IA_PadRight, IA_TouchRight, IA_BatonRight);
// Editor gizmo to draw trajectories
new void OnDrawGizmos()
{
base.OnDrawGizmos();
foreach (SuperCurveObject.Path path in _treatCurves)
{
if (path.preview)
{
donutBase.GetComponent<SuperCurveObject>().DrawEditorGizmo(path);
}
}
}
public SuperCurveObject.Path GetPath(string name)
{
foreach (SuperCurveObject.Path path in _treatCurves)
{
if (path.name == name)
{
return path;
}
}
return default(SuperCurveObject.Path);
}
void OnDestroy()
{
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
rightCrumbAppearThreshold = 15;
leftCrumbAppearThreshold = 30;
eatenTreats = 0;
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
rightCrumbAppearThreshold = 15;
leftCrumbAppearThreshold = 30;
eatenTreats = 0;
}
private void Awake()
{
instance = this;
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
_allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
UpdateStory();
}
private int _storyIndex = 0;
private void UpdateStory()
{
var cond = Conductor.instance;
if (_storyIndex >= _allStoryEvents.Count) return;
var currentStory = _allStoryEvents[_storyIndex];
if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count)
{
_storyIndex++;
UpdateStory();
return;
}
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length));
bool enter = currentStory["enter"];
switch (currentStory["story"])
{
case (int)StoryType.Date:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat);
break;
case (int)StoryType.Gift:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat);
break;
case (int)StoryType.Girl:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat);
break;
case (int)StoryType.Eat:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat);
break;
default:
_storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat);
break;
}
}
private void Update()
{
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
{
_emotionCancelled = true;
}
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
Bite(true);
}
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
{
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
Bite(false);
}
Conductor cond = Conductor.instance;
UpdateEmotions();
if (cond.isPlaying && !cond.isPaused)
UpdateStory();
headAndBodyAnim.SetScaledAnimationSpeed();
bagsAnim.SetScaledAnimationSpeed();
cakeBagAnim.SetScaledAnimationSpeed();
donutBagAnim.SetScaledAnimationSpeed();
windAnim.SetScaledAnimationSpeed();
}
private bool _emotionCancelled = false;
private int _emotionIndex = 0;
private List<RiqEntity> _allEmotionsStretch = new();
private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp;
private void UpdateEmotions()
{
var cond = Conductor.instance;
if (_allEmotionsStretch.Count == 0 || _emotionIndex >= _allEmotionsStretch.Count) return;
var beat = cond.songPositionInBeatsAsDouble;
var e = _allEmotionsStretch[_emotionIndex];
if (beat > e.beat + e.length)
{
float normalizedBeat = cond.GetPositionFromBeat(emotionStartBeat, emotionLength);
if (normalizedBeat >= 0 && normalizedBeat <= 1f)
_emotionIndex++;
_lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
_emotionCancelled = false;
UpdateEmotions();
return;
}
if (beat >= e.beat && beat < e.beat + e.length && !_emotionCancelled)
{
_lastEmotion = (EmotionStretchType)e["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
float normalizedBeat = cond.GetPositionFromBeat(e.beat, e.length);
string animName = (EmotionStretchType)e["type"] switch
{
//headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat);
EmotionStretchType.LookUp => "OpenEyes",
EmotionStretchType.Smile => "Smile",
EmotionStretchType.StartCrying => "Sad",
_ => throw new NotImplementedException(),
};
headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat);
}
}
private void HandleEmotions(double beat)
{
_allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" });
if (_allEmotionsStretch.Count == 0) return;
UpdateEmotions();
var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
{
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
}
else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile)
{
headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
}
}
public override void OnPlay(double beat)
{
HandleTreatsOnStart(beat);
HandleEmotions(beat);
HandleCrumbs(beat);
}
public override void OnGameSwitch(double beat)
{
HandleTreatsOnStart(beat);
HandleEmotions(beat);
HandleCrumbs(beat);
}
private void HandleTreatsOnStart(double gameswitchBeat)
{
var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" });
foreach (var e in allTreatEvents)
{
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
{
SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
}
}
}
public void Wind()
{
windAnim.Play("Wind", 0, 0);
windAnim.DoScaledAnimationAsync("Wind", 0.5f);
}
public void Bite(bool left)
{
_emotionCancelled = true;
if (crying)
{
headAndBodyAnim.Play(left ? "CryBiteL" : "CryBiteR", 0, 0);
headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
}
else
{
headAndBodyAnim.Play(left ? "BiteL" : "BiteR", 0, 0);
headAndBodyAnim.DoScaledAnimationAsync(left ? "BiteL" : "BiteR", 0.5f);
}
}
private void HandleCrumbs(double beat)
{
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "crumb" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeat.Count == 0) return;
var lastCrumbEvent = allEventsBeforeBeat[^1];
SetCrumbThreshold(lastCrumbEvent["right"], lastCrumbEvent["left"], lastCrumbEvent["reset"]);
EatTreat(false);
}
public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset)
{
rightCrumbAppearThreshold = rightThreshold;
@ -234,9 +429,9 @@ namespace HeavenStudio.Games
if (reset) eatenTreats = 0;
}
public void EatTreat(bool onlyCheck = false)
public void EatTreat(bool appendTreats = true)
{
if (!onlyCheck) eatenTreats++;
if (appendTreats) eatenTreats++;
if (eatenTreats >= leftCrumbAppearThreshold)
{
leftCrumb.SetActive(true);
@ -268,58 +463,31 @@ namespace HeavenStudio.Games
if (noDonutSquash && noCakeSquash)
{
squashing = false;
bagsAnim.Play("Idle", 0, 0);
bagsAnim.DoScaledAnimationAsync("Idle", 0.5f);
}
}
}
public void SetEmotion(double beat, float length, int emotion)
public void SetEmotion(int emotion)
{
_emotionCancelled = true;
switch (emotion)
{
case (int)EmotionType.Neutral:
if (emotionAnimName == "Smile")
{
headAndBodyAnim.Play("StopSmile", 0, 0);
emotionAnimName = "";
}
else
{
headAndBodyAnim.Play("Idle", 0, 0);
}
//check if smiling then play "StopSmile"
headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
crying = false;
break;
case (int)EmotionType.ClosedEyes:
headAndBodyAnim.Play("EyesClosed", 0, 0);
headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f);
crying = false;
break;
case (int)EmotionType.LookUp:
emotionStartBeat = beat;
emotionLength = length;
emotionAnimName = "OpenEyes";
headAndBodyAnim.Play(emotionAnimName, 0, 0);
crying = false;
break;
case (int)EmotionType.Smile:
emotionStartBeat = beat;
emotionLength = length;
emotionAnimName = "Smile";
headAndBodyAnim.Play(emotionAnimName, 0, 0);
crying = false;
break;
case (int)EmotionType.Sad:
emotionStartBeat = beat;
emotionLength = length;
emotionAnimName = "Sad";
headAndBodyAnim.Play(emotionAnimName, 0, 0);
crying = true;
break;
case (int)EmotionType.InstaSad:
headAndBodyAnim.Play("CryIdle", 0, 0);
case (int)EmotionType.Cry:
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
crying = true;
break;
case (int)EmotionType.Sigh:
headAndBodyAnim.Play("Sigh", 0, 0);
headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f);
crying = false;
break;
default:
@ -327,36 +495,38 @@ namespace HeavenStudio.Games
}
}
public void SpawnTreat(double beat, bool isCake)
public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
{
var objectToSpawn = isCake ? cakeBase : donutBase;
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
var treatComp = newTreat.GetComponent<Treat>();
treatComp.startBeat = beat;
treatComp.curve = isCake ? cakeCurve : donutCurve;
newTreat.SetActive(true);
SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
if (beat >= gameSwitchBeat) SquashBag(isCake);
}
SquashBag(isCake);
public static void TreatSound(double beat, bool isCake)
{
SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
}
public void SquashBag(bool isCake)
{
squashing = true;
bagsAnim.Play("Squashing", 0, 0);
bagsAnim.DoScaledAnimationAsync("Squashing", 0.5f);
individualBagHolder.SetActive(true);
if (isCake)
{
cakeBagAnim.Play("CakeSquash", 0, 0);
cakeBagAnim.DoScaledAnimationAsync("CakeSquash", 0.5f);
}
else
{
donutBagAnim.Play("DonutSquash", 0, 0);
donutBagAnim.DoScaledAnimationAsync("DonutSquash", 0.5f);
}
}
}

View file

@ -8,17 +8,18 @@ using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_BlueBear
{
public class Treat : MonoBehaviour
public class Treat : SuperCurveObject
{
const float rotSpeed = 360f;
const float barelyDistX = 1.5f;
const float barelyDistY = -6f;
const float barelyHeight = 4f;
const float rotSpeed = 360f * 3;
public bool isCake;
public double startBeat;
bool flying = true;
double flyBeats;
[NonSerialized] public BezierCurve3D curve;
private Path path;
private BlueBear game;
@ -30,33 +31,34 @@ namespace HeavenStudio.Games.Scripts_BlueBear
private void Start()
{
flyBeats = isCake ? 3f : 2f;
Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut");
path = new();
path.positions = new PathPos[2];
path.positions[0].pos = pathToCopy.positions[0].pos;
path.positions[0].duration = pathToCopy.positions[0].duration;
path.positions[0].height = pathToCopy.positions[0].height;
path.positions[1].pos = pathToCopy.positions[1].pos;
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
Update();
}
private void Update()
{
if (flying)
var cond = Conductor.instance;
transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat);
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos > 2f)
{
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
flyPos *= isCake ? 0.75f : 0.6f;
transform.position = curve.GetPoint(flyPos);
if (flyPos > 1f)
{
Destroy(gameObject);
return;
}
float rot = isCake ? rotSpeed : -rotSpeed;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
Destroy(gameObject);
return;
}
float rot = isCake ? rotSpeed : -rotSpeed;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime * cond.pitchedSecPerBeat));
}
void EatFood()
{
flying = false;
if (isCake)
{
SoundByte.PlayOneShotGame("blueBear/chompCake");
@ -71,28 +73,33 @@ namespace HeavenStudio.Games.Scripts_BlueBear
SpawnCrumbs();
GameObject.Destroy(gameObject);
Destroy(gameObject);
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{ //todo: proper near miss feedback
{
SoundByte.PlayOneShot("miss");
if (isCake)
{
game.headAndBodyAnim.Play("BiteL", 0, 0);
game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0);
}
else
{
game.headAndBodyAnim.Play("BiteR", 0, 0);
game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0);
}
path.positions[0].pos = transform.localPosition;
path.positions[0].height = barelyHeight;
path.positions[0].duration = 1;
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
Update();
return;
}
EatFood();
}
private void Miss(PlayerActionEvent caller) { }
private void Out(PlayerActionEvent caller) { }
void SpawnCrumbs()
@ -106,7 +113,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
newGradient.mode = ParticleSystemGradientMode.RandomColor;
main.startColor = newGradient;
ps.Play();
ps.PlayScaledAsync(1);
}
}
}

View file

@ -22,6 +22,14 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
game = BoardMeeting.instance;
}
private void OnDestroy()
{
if (rollLoop != null)
{
rollLoop.Stop();
}
}
public void Prepare()
{
if (spinning) return;
@ -78,7 +86,7 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
public void Bop()
{
if (!canBop || spinning || !anim.IsAnimationNotPlaying() || preparing) return;
if (!canBop || spinning || preparing) return;
if (smileCounter > 0)
{
anim.DoScaledAnimationAsync("SmileBop", 0.5f);

View file

@ -92,8 +92,8 @@ namespace HeavenStudio.Games
public BMExecutive firstSpinner;
[SerializeField] float shakeIntensity = 0.5f;
public bool shouldBop = true;
bool assistantCanBop = true;
bool executivesCanBop = true;
private bool assistantCanBop = true;
private bool executivesCanBop = true;
public GameEvent bop = new GameEvent();
[NonSerialized] public Sound chairLoopSound = null;
int missCounter = 0;
@ -126,10 +126,6 @@ namespace HeavenStudio.Games
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
SingleBop();
}
if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress.inputLockCategory))
{
if (executives[executiveCount - 1].spinning)
@ -147,6 +143,12 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (!shouldBop) return;
SingleBop();
}
void SingleBop()
{
if (assistantCanBop)
@ -431,7 +433,7 @@ namespace HeavenStudio.Games
if (shakeTween != null)
shakeTween.Kill(true);
DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(shakeIntensity, 0, 0),
DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(shakeIntensity, 0, 0),
Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f);
executives[executiveCount - 1].Stop();
assistantAnim.DoScaledAnimationAsync("Stop", 0.5f);

View file

@ -128,6 +128,10 @@ namespace HeavenStudio.Games
{
instance = this;
GameCamera.AdditionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f);
GameCamera.AdditionalRotEuler = camPos.eulerAngles;
GameCamera.AdditionalFoV = cameraFoV;
environmentMaterials = environmentRenderer.materials;
elevatorMaterials = elevatorRenderer.materials;
beltMaterial = Instantiate(environmentMaterials[8]);
@ -191,13 +195,6 @@ namespace HeavenStudio.Games
}
}
private void Start()
{
GameCamera.additionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f);
GameCamera.additionalRotEluer = camPos.eulerAngles;
GameCamera.additionalFoV = cameraFoV;
}
public void UpdateMappingColors(Color objectColor, Color shooterColor, Color environmentColor)
{
currentObjectColor = objectColor;

View file

@ -208,13 +208,13 @@ namespace HeavenStudio.Games
// print("current beat: " + conductor.songPositionInBeatsAsDouble);
if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble)
{
plalinAnim.Play("idle", 0, 0);
plalinAnim.DoScaledAnimationAsync("idle", 0.5f);
stopCatchLeft = 0;
}
if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble)
{
alalinAnim.Play("idle", 0, 0);
alalinAnim.DoScaledAnimationAsync("idle", 0.5f);
stopCatchRight = 0;
}
@ -236,19 +236,6 @@ namespace HeavenStudio.Games
heartMessage.SetActive(false);
}
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (bopLeft && stopCatchLeft == 0)
{
plalinAnim.Play("bop", 0, 0);
}
if (bopRight && stopCatchRight == 0)
{
alalinAnim.Play("bop", 0, 0);
}
}
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{
catchWhiff(false);
@ -260,6 +247,19 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (bopLeft && stopCatchLeft == 0)
{
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
if (bopRight && stopCatchRight == 0)
{
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
}
public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
{
var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
@ -344,23 +344,23 @@ namespace HeavenStudio.Games
case (int)WhoBops.Plalin:
if (stopCatchLeft == 0)
{
plalinAnim.Play("bop", 0, 0);
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
break;
case (int)WhoBops.Alalin:
if (stopCatchRight == 0)
{
alalinAnim.Play("bop", 0, 0);
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
break;
case (int)WhoBops.Both:
if (stopCatchRight == 0)
{
alalinAnim.Play("bop", 0, 0);
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
if (stopCatchLeft == 0)
{
plalinAnim.Play("bop", 0, 0);
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
break;
default:
@ -374,12 +374,12 @@ namespace HeavenStudio.Games
if (side)
{
alalinAnim.Play(anim, 0, 0);
alalinAnim.DoScaledAnimationAsync(anim, 0.5f);
stopCatchRight = beat + 0.9f;
}
else
{
plalinAnim.Play(anim, 0, 0);
plalinAnim.DoScaledAnimationAsync(anim, 0.5f);
stopCatchLeft = beat + 0.9f;
}
@ -402,12 +402,12 @@ namespace HeavenStudio.Games
if (side)
{
alalinAnim.Play("miss" + fruitType, 0, 0);
alalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
stopCatchRight = beat + 0.7f;
}
else
{
plalinAnim.Play("miss" + fruitType, 0, 0);
plalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
stopCatchLeft = beat + 0.7f;
}
}
@ -438,12 +438,12 @@ namespace HeavenStudio.Games
if (side)
{
alalinAnim.Play("whiff", 0, 0);
alalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
stopCatchRight = beat + 0.5f;
}
else
{
plalinAnim.Play("whiff", 0, 0);
plalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
stopCatchLeft = beat + 0.5f;
}
}

View file

@ -262,13 +262,15 @@ namespace HeavenStudio.Games
UpdateCameraZoom();
}
public override void OnBeatPulse(double beat)
{
if (!shouldBop) return;
BopSingle();
}
void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
BopSingle();
}
if (cond.isPlaying && !cond.isPaused)
{
@ -290,39 +292,39 @@ namespace HeavenStudio.Games
{
if (normalizedZoomOutAgainBeat > 1)
{
GameCamera.additionalPosition = new Vector3(0, 0, 0);
GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuint);
float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom);
}
}
else if (normalizedZoomInBeat >= 0)
{
if (normalizedZoomInBeat > 1)
{
GameCamera.additionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
GameCamera.AdditionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom);
}
}
else if (normalizedZoomOutBeat >= 0)
{
if (normalizedZoomOutBeat > 1)
{
GameCamera.additionalPosition = new Vector3(0, 0, -1);
GameCamera.AdditionalPosition = new Vector3(0, 0, -1);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
float newZoom = func(0f, 1f, normalizedZoomOutBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom * -1);
GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom * -1);
}
}
}

View file

@ -135,13 +135,14 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (shouldBop) Bop(Conductor.instance.songPositionInBeatsAsDouble);
}
void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (shouldBop) Bop(cond.songPositionInBeatsAsDouble);
}
if (cond.isPlaying && !cond.isPaused)
{
float normalizedBeat = cond.GetPositionFromBeat(signStartBeat, signLength);

View file

@ -425,7 +425,7 @@ namespace HeavenStudio.Games
if (shakeTween != null)
shakeTween.Kill(true);
DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(0, 0.75f, 0),
DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(0, 0.75f, 0),
Conductor.instance.pitchedSecPerBeat*0.5f, 18, 1f);
isStepping = true;

View file

@ -165,95 +165,48 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (!goBop) return;
if (student.isHolding)
{
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
{
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
//PostScratchoFace();
}
if (!andStop && !djYellowHolding)
{
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
if (djYellowBopLeft)
{
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
}
else
{
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
djYellowBopLeft = !djYellowBopLeft;
}
else if (djYellowHolding)
{
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
}
private void Update()
{
#region old script
//var cond = Conductor.instance;
//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
//{
// if (cond.songPositionInBeatsAsDouble >= bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length)
// {
// if (student.anim.IsAnimationNotPlaying())
// {
// if (student.isHolding)
// {
// student.anim.Play("HoldBop", 0, 0);
// }
// else
// {
// student.anim.Play("IdleBop", 0, 0);
// }
// }
// if (djYellowAnim.IsAnimationNotPlaying())
// {
// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
// if (yellowState.IsName("Hey"))
// {
// PostScratchoFace();
// }
// if (djYellowHolding)
// {
// djYellowAnim.Play("HoldBop", 0, 0);
// }
// else
// {
// // todo: split between left and right bop based on beat
// djYellowAnim.Play("IdleBop", 0, 0);
// }
// }
// }
//}
#endregion
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
{
if (goBop)
{
if (student.isHolding)
{
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
{
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
//PostScratchoFace();
}
if (!andStop && !djYellowHolding)
{
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
if (djYellowBopLeft)
{
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
}
else
{
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
}
djYellowBopLeft = !djYellowBopLeft;
}
else if (djYellowHolding)
{
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
}
}
}
else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
{
lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
}
if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss
{
student.OnMissHoldForPlayerInput();

View file

@ -17,11 +17,12 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("Bop", "Bop")
{
function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); },
defaultLength = 0.5f,
function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", false, "Enable Bopping", "Whether to bop to the beat or not"),
new Param("toggle", true, "Enable Bopping", "Whether to bop to the beat or not"),
new Param("auto", false, "Enable Bopping (Auto)", "Whether to bop to the beat or not automatically"),
}
},
new GameAction("Prepare", "Prepare")
@ -141,7 +142,7 @@ namespace HeavenStudio.Games
private double lastReportedBeat = 0f;
private bool birdOnScreen = false;
static bool dontBop = false;
bool dontBop = false;
private const string sfxNum = "dogNinja/";
public static DogNinja instance;
@ -213,6 +214,12 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (dontBop) return;
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
private void Update()
{
if (DogAnim.GetBool("needPrepare") && DogAnim.IsAnimationNotPlaying())
@ -258,17 +265,18 @@ namespace HeavenStudio.Games
}
}
private void LateUpdate()
public void Bop(double beat, float length, bool auto, bool bop)
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && DogAnim.IsAnimationNotPlaying() && !dontBop)
{
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
}
dontBop = !auto;
if (!bop) return;
List<BeatAction.Action> actions = new();
public void Bop(double beat, bool bop)
{
dontBop = !bop;
for (int i = 0; i < length; i++)
{
actions.Add(new(beat + i, delegate { DogAnim.DoScaledAnimationAsync("Bop", 0.5f); }));
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
public static void QueueObject(double beat, int direction, int typeL, int typeR, bool prepare, bool muteThrow)

View file

@ -138,6 +138,11 @@ namespace HeavenStudio.Games
clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
}
public override void OnBeatPulse(double beat)
{
if (shouldBop) SingleBop();
}
void Update()
{
var cond = Conductor.instance;
@ -162,10 +167,6 @@ namespace HeavenStudio.Games
}
queuedBalls.Clear();
}
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
SingleBop();
}
}
else
{

View file

@ -144,16 +144,17 @@ namespace HeavenStudio.Games
PersistColor(beat);
}
public override void OnBeatPulse(double beat)
{
if (goBop)
{
Bop();
}
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (goBop)
{
Bop();
}
}
if (isMoving && cond.isPlaying && !cond.isPaused)
{

View file

@ -204,8 +204,6 @@ namespace HeavenStudio.Games
private List<GameObject> Spectators;
//bop-type animations
private GameEvent bop = new GameEvent();
private GameEvent specBop = new GameEvent();
private GameEvent noBop = new GameEvent();
private GameEvent noResponse = new GameEvent();
private GameEvent noCall = new GameEvent();
@ -356,30 +354,28 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
var cond = Conductor.instance;
if (goBopIdol)
{
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
{
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
Blue.PlayAnimState("Beat");
Orange.PlayAnimState("Beat");
}
}
if (goBopSpec)
{
if (!(cond.songPositionInBeatsAsDouble >= noSpecBop.startBeat && cond.songPositionInBeatsAsDouble < noSpecBop.startBeat + noSpecBop.length))
BopAll();
}
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (goBopIdol)
{
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
{
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
Blue.PlayAnimState("Beat");
Orange.PlayAnimState("Beat");
}
}
}
if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
{
if (goBopSpec)
{
if (!(cond.songPositionInBeatsAsDouble >= noSpecBop.startBeat && cond.songPositionInBeatsAsDouble < noSpecBop.startBeat + noSpecBop.length))
BopAll();
}
}
//idol jumping physics
float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);

View file

@ -230,16 +230,17 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (goBopFlip) SingleBop((int)WhoBops.Flippers);
if (goBopTuck) SingleBop((int)WhoBops.CaptainTuck);
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (goBopFlip) SingleBop((int)WhoBops.Flippers);
if (goBopTuck) SingleBop((int)WhoBops.CaptainTuck);
}
if (isWalking)
{
float normalizedBeat = cond.GetPositionFromBeat(walkStartBeat, walkLength);
@ -287,7 +288,7 @@ namespace HeavenStudio.Games
{
currentXPos = flippersMovement.position.x + (moveLeft ? -rollDistance : rollDistance);
isMoving = true;
currentCameraXPos = GameCamera.additionalPosition.x + (moveLeft ? -rollDistance : rollDistance);
currentCameraXPos = GameCamera.AdditionalPosition.x + (moveLeft ? -rollDistance : rollDistance);
if (moveLeft)
{
rightSnow.Play();
@ -310,7 +311,7 @@ namespace HeavenStudio.Games
{
EasingFunction.Function funcCam = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad);
float newCameraPosX = funcCam(lastCameraXPos, currentCameraXPos, normalizedCamBeat);
GameCamera.additionalPosition = new Vector3(newCameraPosX, 0, 0);
GameCamera.AdditionalPosition = new Vector3(newCameraPosX, 0, 0);
}
if (1f >= normalizedBeat)
{

View file

@ -69,16 +69,6 @@ namespace HeavenStudio.Games.Loaders
},
resizable = true
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
parameters = new List<Param>()
{
new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"),
new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"),
},
resizable = true,
},
},
new List<string>() {"rvl", "normal"},
"rvlfork", "en",

View file

@ -27,7 +27,6 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public int currentEarlyPeasOnFork;
public int currentPerfectPeasOnFork;
public int currentLatePeasOnFork;
private double lastReportedBeat;
private bool isEating = false;
@ -49,16 +48,6 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
{
Stab(null);
}
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop)
{
SingleBop();
}
}
public void SingleBop()
{
anim.DoScaledAnimationAsync("Player_Bop", 0.5f);
}
public void Eat()

View file

@ -86,6 +86,12 @@ namespace HeavenStudio.Games.Global
GameManager.instance.onBeatChanged += OnBeatChanged;
for (int i = 0; i < 10; i++)
{
var newAmplify = GameManager.instance.GameCamera.gameObject.AddComponent<AmplifyColorEffect>();
amplifies.Add(newAmplify);
}
// Don't use this because of serialization, add to the "FilterType" enum above manually.
// GenerateFilterTypeEnum();
}
@ -97,77 +103,30 @@ namespace HeavenStudio.Games.Global
private void OnBeatChanged(double beat)
{
allFilterEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "filter" });
allFilterEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
foreach (var a in amplifies)
{
a.LutTexture = null;
a.BlendAmount = 1;
}
}
private void Update()
{
var songPosBeat = Conductor.instance.songPositionInBeatsAsDouble;
var filterIndexes = new List<int>();
for (int i = 0; i < allFilterEvents.Count; i++)
foreach (var e in allFilterEvents)
{
var filter = allFilterEvents[i];
if (e.beat > songPosBeat) continue;
var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
int track = (int)e["track"];
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(e.beat, e.length));
if (filter.beat > songPosBeat)
break;
if (filter.beat + filter.length < songPosBeat)
continue;
float intensity = func(1 - e["start"], 1 - e["end"], normalizedBeat);
filterIndexes.Add(i);
amplifies[track - 1].LutTexture = amplifyTextures[(int)e["filter"]];
amplifies[track - 1].BlendAmount = intensity;
}
bool indexCountChanged = filterIndexes.Count != lastFilterIndexesCount;
if (indexCountChanged)
{
for (int i = 0; i < amplifies.Count; i++)
{
Destroy(amplifies[i]);
}
amplifies.Clear();
}
for (int i = 0; i < filterIndexes.Count; i++)
{
var filter = allFilterEvents[filterIndexes[i]];
if (filter.beat <= songPosBeat && filter.beat + filter.length >= songPosBeat)
{
var fadeInTime = filter["fadein"] * 0.01f;
var fadeOutTime = filter["fadeout"] * 0.01f;
var intensity = filter["inten"];
intensity = Mathf.Lerp(1, 0, Mathp.Normalize(intensity, 0, 100));
var blendAmount = intensity;
var endFadeInTime = Mathf.Lerp((float) filter.beat, (float) filter.beat + filter.length, fadeInTime);
var startFadeOutTime = (float) filter.beat + (Mathf.Lerp(0, filter.length, Mathf.Lerp(1, 0, fadeOutTime)));
if (songPosBeat < endFadeInTime)
{
var normalizedFadeIn = Mathp.Normalize((float) songPosBeat, (float) filter.beat, endFadeInTime);
blendAmount = Mathf.Lerp(1f, intensity, normalizedFadeIn);
}
else if (songPosBeat >= startFadeOutTime)
{
var normalizedFadeOut = Mathf.Clamp01(Mathp.Normalize((float) songPosBeat, startFadeOutTime, (float) filter.beat + filter.length));
blendAmount = Mathf.Lerp(intensity, 1f, normalizedFadeOut);
}
var newAmplify =
(indexCountChanged) ?
GameManager.instance.GameCamera.gameObject.AddComponent<AmplifyColorEffect>() :
(AmplifyColorEffect)GameManager.instance.GameCamera.GetComponents(typeof(AmplifyColorEffect))[i];
var texIndex = (int)filter["filter"];
newAmplify.LutTexture = amplifyTextures[texIndex];
newAmplify.BlendAmount = blendAmount;
amplifies.Add(newAmplify);
}
}
lastFilterIndexesCount = filterIndexes.Count;
}
/// <summary>

View file

@ -839,7 +839,7 @@ namespace HeavenStudio.Games
}
BackgroundColorUpdate();
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
GameCamera.AdditionalPosition = cameraPosition - GameCamera.defaultPosition;
BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0);
}
@ -1166,6 +1166,11 @@ namespace HeavenStudio.Games
Wind.windMain = windStrength;
}
public override void OnBeatPulse(double beat)
{
Joe.RequestBop();
}
public void ToggleBop(double beat, float length, bool toggle, bool autoBop)
{
Joe.bop.length = autoBop ? float.MaxValue : 0;

View file

@ -51,6 +51,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
public void RequestBop()
{
var cond = Conductor.instance;
if (cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo) Bop();
}
private void Update()
{
var cond = Conductor.instance;
@ -95,11 +101,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
anim.Play("Beat", -1, 0);
}
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo)
{
Bop();
}
if (inCombo && shouldComboId == -2)
{
float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f);

View file

@ -336,18 +336,19 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (goBop)
{
PlayStepperAnim("Bop", true, 0.5f);
}
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (goBop)
{
PlayStepperAnim("Bop", true, 0.5f);
}
}
if (queuedInputs.Count > 0)
{
foreach (var input in queuedInputs)
@ -392,7 +393,7 @@ namespace HeavenStudio.Games
public void SetZoom(int zoom)
{
GameCamera.additionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch
GameCamera.AdditionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch
{
ZoomPresets.Regular => 0,
ZoomPresets.NotThatFar => -4.5f,

View file

@ -157,10 +157,9 @@ namespace HeavenStudio.Games
}
}
private void LateUpdate()
public override void OnBeatPulse(double beat)
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat)
&& !BossAnim.IsPlayingAnimationName("BossCall")
if (!BossAnim.IsPlayingAnimationName("BossCall")
&& !BossAnim.IsPlayingAnimationName("BossSignal")
&& bossBop)
{

View file

@ -412,6 +412,12 @@ namespace HeavenStudio.Games
}
}
// mainly for bopping logic
public virtual void OnBeatPulse(double beat)
{
}
public static MultiSound PlaySoundSequence(string game, string name, double startBeat, params SoundSequence.SequenceParams[] args)
{
Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game);

View file

@ -349,24 +349,24 @@ namespace HeavenStudio.Games
}
}
private void LateUpdate()
public override void OnBeatPulse(double beat)
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat)) {
if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle"))
if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle"))
&& monkBop
&& !isStaring)
{
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
&& !isStaring)
{
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
if (!MonkAnim.IsPlayingAnimationName("Blush") || !MonkAnim.IsPlayingAnimationName("Stare")) {
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
}
if (!MonkAnim.IsPlayingAnimationName("Blush") || !MonkAnim.IsPlayingAnimationName("Stare"))
{
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
}
if (CloudMonkey.activeInHierarchy) {
CloudMonkey.GetComponent<Animator>().DoScaledAnimationAsync("Bop", 0.5f);
}
if (CloudMonkey.activeInHierarchy) //Why activeInHierarchy? - Rasmus
{
CloudMonkey.GetComponent<Animator>().DoScaledAnimationAsync("Bop", 0.5f); //DONT DO THIS!!! GetComponent is a really expensive operation - Rasmus
}
}

View file

@ -17,7 +17,6 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
public bool isSqueezed;
public bool isPreparing;
public double queuePrepare;
public double lastReportedBeat = 0f;
double lastSqueezeBeat;
bool isActive = true;
@ -65,10 +64,9 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
}
}
void LateUpdate()
public void RequestBop()
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat)
&& !anim.IsPlayingAnimationName("Bop")
if (!anim.IsPlayingAnimationName("Bop")
&& !anim.IsPlayingAnimationName("Happy")
&& !anim.IsPlayingAnimationName("Angry")
&& !anim.IsPlayingAnimationName("Oops")

View file

@ -206,7 +206,6 @@ namespace HeavenStudio.Games
bool autoAction;
double intervalStartBeat;
float beatInterval = 1f;
double lastReportedBeat;
static List<double> queuedSqueezes = new();
static List<double> queuedReleases = new();
@ -253,6 +252,23 @@ namespace HeavenStudio.Games
}
}
public override void OnBeatPulse(double beat)
{
if (bopIterate >= 3)
{
bopStatus =
bopIterate = 0;
autoAction = false;
}
if (autoAction) bopIterate++;
foreach (var octo in octopodes)
{
octo.RequestBop();
}
}
private void Update()
{
BackgroundColorUpdate();
@ -261,17 +277,6 @@ namespace HeavenStudio.Games
if (Text.text is "Wrong! Try Again!" or "Good!") Text.text = "";
queuePrepare = double.MaxValue;
}
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
{
if (bopIterate >= 3) {
bopStatus =
bopIterate = 0;
autoAction = false;
}
if (autoAction) bopIterate++;
}
}
public void ChangeText(string text, string youText)

View file

@ -152,13 +152,15 @@ namespace HeavenStudio.Games
public Paddlers paddlers;
public GameEvent bop = new GameEvent();
private bool goBop = true;
public static RhythmRally instance;
private void Awake()
{
GameCamera.AdditionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f);
GameCamera.AdditionalRotEuler = cameraPos.rotation.eulerAngles;
GameCamera.AdditionalFoV = cameraFOV;
instance = this;
paddlers.Init();
@ -354,22 +356,20 @@ namespace HeavenStudio.Games
}
}
// Paddler bop animation.
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (goBop && !inPose)
{
BopSingle();
}
}
opponentServing = false;
//update camera
GameCamera.additionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f);
GameCamera.additionalRotEluer = cameraPos.rotation.eulerAngles;
GameCamera.additionalFoV = cameraFOV;
GameCamera.AdditionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f);
GameCamera.AdditionalRotEuler = cameraPos.rotation.eulerAngles;
GameCamera.AdditionalFoV = cameraFOV;
}
public override void OnBeatPulse(double beat)
{
if (goBop && !inPose)
{
BopSingle();
}
}
public void Bop(double beat, float length, bool bop, bool bopAuto)

View file

@ -84,22 +84,20 @@ namespace HeavenStudio.Games
instance = this;
}
// Update is called once per frame
public override void OnBeatPulse(double beat)
{
if (shouldBop) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
}
void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
SomenPlayer.Play("HeadBob", -1, 0);
}
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
SoundByte.PlayOneShotGame("rhythmSomen/somen_mistake");
FrontArm.Play("ArmPluck", -1, 0);
backArm.Play("BackArmNothing", 0, 0);
FrontArm.DoScaledAnimationAsync("ArmPluck", 0.5f);
backArm.DoScaledAnimationAsync("BackArmNothing", 0.5f);
hasSlurped = false;
EffectSweat.Play("BlobSweating", -1, 0);
EffectSweat.DoScaledAnimationAsync("BlobSweating", 0.5f);
ScoreMiss();
}
}
@ -108,7 +106,7 @@ namespace HeavenStudio.Games
{
if (!missed)
{
backArm.Play("BackArmLift", 0, 0);
backArm.DoScaledAnimationAsync("BackArmLift", 0.5f);
FrontArm.DoScaledAnimationAsync("ArmSlurp", 0.5f);
hasSlurped = true;
BeatAction.New(instance, new List<BeatAction.Action>()
@ -117,8 +115,8 @@ namespace HeavenStudio.Games
{
if (hasSlurped)
{
backArm.Play("BackArmNothing", 0, 0);
FrontArm.Play("ArmNothing", 0, 0);
backArm.DoScaledAnimationAsync("BackArmNothing", 0.5f);
FrontArm.DoScaledAnimationAsync("ArmNothing", 0.5f);
}
})
});
@ -136,7 +134,7 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(beat + i, delegate
{
SomenPlayer.Play("HeadBob", -1, 0);
SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
})
});
}
@ -155,9 +153,9 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
new BeatAction.Action(beat, delegate { FarCrane.DoScaledAnimationAsync("Drop", 0.5f);}),
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.DoScaledAnimationAsync("Open", 0.5f);}),
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.DoScaledAnimationAsync("Lift", 0.5f);}),
});
}
@ -174,9 +172,9 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
new BeatAction.Action(beat, delegate { CloseCrane.DoScaledAnimationAsync("DropClose", 0.5f);}),
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.DoScaledAnimationAsync("OpenClose", 0.5f);}),
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.DoScaledAnimationAsync("LiftClose", 0.5f);}),
});
}
@ -195,12 +193,12 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
new BeatAction.Action(beat, delegate { CloseCrane.DoScaledAnimationAsync("DropClose", 0.5f);}),
new BeatAction.Action(beat, delegate { FarCrane.DoScaledAnimationAsync("Drop", 0.5f);}),
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.DoScaledAnimationAsync("OpenClose", 0.5f);}),
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.DoScaledAnimationAsync("Open", 0.5f);}),
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.DoScaledAnimationAsync("LiftClose", 0.5f);}),
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.DoScaledAnimationAsync("Lift", 0.5f);}),
});
}
@ -212,35 +210,35 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}),
new BeatAction.Action(beat, delegate { EffectExclam.DoScaledAnimationAsync("ExclamAppear", 0.5f);}),
});
}
public void CatchSuccess(PlayerActionEvent caller, float state)
{
backArm.Play("BackArmNothing", 0, 0);
backArm.DoScaledAnimationAsync("BackArmNothing", 0, 0);
hasSlurped = false;
splashEffect.Play();
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("rhythmSomen/somen_splash");
FrontArm.Play("ArmPluckNG", -1, 0);
EffectSweat.Play("BlobSweating", -1, 0);
FrontArm.DoScaledAnimationAsync("ArmPluckNG", 0.5f);
EffectSweat.DoScaledAnimationAsync("BlobSweating", 0.5f);
missed = true;
return;
}
SoundByte.PlayOneShotGame("rhythmSomen/somen_catch");
SoundByte.PlayOneShotGame("rhythmSomen/somen_catch_old", volume: 0.25f);
FrontArm.Play("ArmPluckOK", -1, 0);
EffectHit.Play("HitAppear", -1, 0);
FrontArm.DoScaledAnimationAsync("ArmPluckOK", 0.5f);
EffectHit.DoScaledAnimationAsync("HitAppear", 0.5f);
missed = false;
}
public void CatchMiss(PlayerActionEvent caller)
{
missed = true;
EffectShock.Play("ShockAppear", -1, 0);
EffectShock.DoScaledAnimationAsync("ShockAppear", 0.5f);
}
public void CatchEmpty(PlayerActionEvent caller)

View file

@ -218,26 +218,27 @@ namespace HeavenStudio.Games
ReporterBlink();
}
public override void OnBeatPulse(double beat)
{
if (shouldBop && canBop)
{
if (UnityEngine.Random.Range(1, 18) == 1)
{
wrestlerAnim.DoScaledAnimationAsync("BopPec");
}
else
{
wrestlerAnim.DoScaledAnimationAsync("Bop");
}
}
}
void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (shouldBop && canBop)
{
if (UnityEngine.Random.Range(1, 18) == 1)
{
wrestlerAnim.DoScaledAnimationAsync("BopPec");
}
else
{
wrestlerAnim.DoScaledAnimationAsync("Bop");
}
}
}
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !shouldNotInput)
{
if ((PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
@ -293,11 +294,11 @@ namespace HeavenStudio.Games
{
if (normalizedShouldStopBeat > 1 && !keepZoomOut)
{
GameCamera.additionalPosition = new Vector3(0, 0, 0);
GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
}
else if (normalizedBeat > 1)
{
GameCamera.additionalPosition = new Vector3(currentCamPos.x, currentCamPos.y, currentCamPos.z + 10);
GameCamera.AdditionalPosition = new Vector3(currentCamPos.x, currentCamPos.y, currentCamPos.z + 10);
}
else
{
@ -305,7 +306,7 @@ namespace HeavenStudio.Games
float newPosX = func(lastCamPos.x, currentCamPos.x, normalizedBeat);
float newPosY = func(lastCamPos.y, currentCamPos.y, normalizedBeat);
float newPosZ = func(lastCamPos.z + 10, currentCamPos.z + 10, normalizedBeat);
GameCamera.additionalPosition = new Vector3(newPosX, newPosY, newPosZ);
GameCamera.AdditionalPosition = new Vector3(newPosX, newPosY, newPosZ);
}
}
}

View file

@ -670,7 +670,7 @@ namespace HeavenStudio.Games
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad);
float newX = func(lastTargetCameraX, targetCameraX, normalizedBeat);
GameCamera.additionalPosition = new Vector3(newX, 0, 0);
GameCamera.AdditionalPosition = new Vector3(newX, 0, 0);
}
}
}
@ -680,7 +680,7 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("rockers/lastOne");
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + 2;
}
@ -736,7 +736,7 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("rockers/cmon");
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + 2;
}
@ -806,7 +806,7 @@ namespace HeavenStudio.Games
List<BeatAction.Action> actions = new List<BeatAction.Action>();
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + goToMiddleBeat;
}
@ -896,7 +896,7 @@ namespace HeavenStudio.Games
private void MoveCamera(double beat)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = JJ.transform.localPosition.x;
cameraMoveBeat = beat;
@ -1058,7 +1058,7 @@ namespace HeavenStudio.Games
{
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = Soshi.transform.localPosition.x;
cameraMoveBeat = beat - 1;
}

View file

@ -169,16 +169,14 @@ namespace HeavenStudio.Games
instance = this;
}
// Update is called once per frame
public override void OnBeatPulse(double beat)
{
if (goBopSamurai) player.Bop();
if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
}
void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (goBopSamurai) player.Bop();
if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
}
if (PlayerInput.GetIsAction(InputAction_AltDown))
DoStep();
if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping())

View file

@ -188,7 +188,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
public void Land(LandType landType, bool getUpOut)
{
transform.rotation = Quaternion.Euler(0, 0, 0);
GameCamera.additionalPosition = Vector3.zero;
GameCamera.AdditionalPosition = Vector3.zero;
bool landedOut = false;
switch (currentState)
{

View file

@ -228,6 +228,18 @@ namespace HeavenStudio.Games
colorEnd = defaultBGColor;
}
public override void OnBeatPulse(double beat)
{
if (shouldBop)
{
Bop();
}
if (spaceGrampsShouldBop)
{
GrampsBop();
}
}
// Update is called once per frame
void Update()
{
@ -237,17 +249,6 @@ namespace HeavenStudio.Games
{
scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime;
scroll.NormalizedY -= yBaseSpeed * yScrollMultiplier * Time.deltaTime;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (shouldBop)
{
Bop();
}
if (spaceGrampsShouldBop)
{
GrampsBop();
}
}
if (isShootingStar)
{
float normalizedBeat = cond.GetPositionFromBeat(shootingStarStartBeat, shootingStarLength);

View file

@ -165,27 +165,27 @@ namespace HeavenStudio.Games
{
if (normalizedBeat > 1)
{
GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
GameCamera.AdditionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
}
else
{
if (currentZoomCamLength < 0)
{
GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
GameCamera.AdditionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
float newPosZ = func(lastCamDistance + 10, currentZoomCamDistance + 10, normalizedBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newPosZ);
GameCamera.AdditionalPosition = new Vector3(0, 0, newPosZ);
}
}
}
else
{
// ?
GameCamera.additionalPosition = new Vector3(0, 0, 0);
GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
}
}
}

View file

@ -123,15 +123,16 @@ namespace HeavenStudio.Games
instance = this;
}
public override void OnBeatPulse(double beat)
{
if (shouldBop) SingleBop();
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (shouldBop && cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
SingleBop();
}
GiraffeUpdate(cond);
JumpUpdate(cond);
ScrollUpdate(cond);

View file

@ -281,19 +281,19 @@ namespace HeavenStudio.Games
{
if (!keepZoomOut)
{
GameCamera.additionalPosition = new Vector3(0, 0, 0);
GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
zoomOutAnim.Play("NoZoomOut", 0, 0);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
if (normalizedBeat > 1)
GameCamera.additionalPosition = new Vector3(0, 30, -100);
GameCamera.AdditionalPosition = new Vector3(0, 30, -100);
else
{
float newPosY = func(0, 30, normalizedBeat);
float newPosZ = func(0, -100, normalizedBeat);
GameCamera.additionalPosition = new Vector3(0, newPosY, newPosZ);
GameCamera.AdditionalPosition = new Vector3(0, newPosY, newPosZ);
}
if (normalizedAnimBeat > 1)
{

View file

@ -17,7 +17,7 @@ namespace HeavenStudio.Games.Scripts_TapTroupe
void Update()
{
transform.localPosition = new Vector3(transform.localPosition.x, GameCamera.additionalPosition.y + yOffset, GameCamera.additionalPosition.z + zoomOffset);
transform.localPosition = new Vector3(transform.localPosition.x, GameCamera.AdditionalPosition.y + yOffset, GameCamera.AdditionalPosition.z + zoomOffset);
}
}
}

View file

@ -257,23 +257,24 @@ namespace HeavenStudio.Games
instance = this;
}
public override void OnBeatPulse(double beat)
{
if (shouldBop)
{
foreach (var girl in npcGirls)
{
girl.Bop();
}
player.Bop();
}
}
void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (shouldBop)
{
foreach (var girl in npcGirls)
{
girl.Bop();
}
player.Bop();
}
}
if (queuedPoses.Count > 0)
{
foreach (var pose in queuedPoses)

View file

@ -262,20 +262,20 @@ namespace HeavenStudio.Games
return default(SuperCurveObject.Path);
}
public override void OnBeatPulse(double beat)
{
if (shouldBop)
{
SingleBop();
}
}
private void Update()
{
var cond = Conductor.instance;
BackgroundColorUpdate();
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (shouldBop)
{
SingleBop();
}
}
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
{
TossKid next = GetCurrentReceiver();

View file

@ -41,7 +41,7 @@ namespace HeavenStudio.Games.Scripts_TossBoys
public void Bop()
{
if (!anim.IsAnimationNotPlaying() || crouch || preparing) return;
if (crouch || preparing) return;
DoAnimationScaledAsync("Bop", 0.5f);
}

View file

@ -116,18 +116,20 @@ namespace HeavenStudio.Games
instance = this;
}
public override void OnBeatPulse(double beat)
{
var cond = Conductor.instance;
if (!goBop) return;
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeatsAsDouble > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop)
{
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeatsAsDouble > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
}
if (cond.isPlaying && !cond.isPaused)
{
if (queuedInputs.Count > 0)

View file

@ -781,9 +781,17 @@ namespace HeavenStudio
new List<Param>()
{
new Param("filter", Games.Global.Filter.FilterType.grayscale, "Filter"),
new Param("inten", new EntityTypes.Float(0, 100, 100), "Intensity"),
// old
/*new Param("inten", new EntityTypes.Float(0, 100, 100), "Intensity"),
new Param("fadein", new EntityTypes.Float(0, 100, 0), "Fade In"),
new Param("fadeout", new EntityTypes.Float(0, 100, 0), "Fade Out")
new Param("fadeout", new EntityTypes.Float(0, 100, 0), "Fade Out")*/
// new
new Param("start", new EntityTypes.Float(0, 1, 1), "Start Intensity"),
new Param("end", new EntityTypes.Float(0, 1, 1), "End Intensity"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease"),
}
),
new GameAction("move camera", "Move Camera", 1f, true, new List<Param>()

View file

@ -86,6 +86,10 @@ namespace HeavenStudio
UpdatePan();
UpdateRotation();
UpdateScale();
canvas.localPosition = pan;
canvas.eulerAngles = new Vector3(0, 0, rotation);
canvas.localScale = scale;
}
// Update is called once per frame

View file

@ -90,6 +90,11 @@ namespace HeavenStudio.Util
anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * timeScale;
}
public static void SetScaledAnimationSpeed(this Animator anim, float timeScale = 0.5f)
{
anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * timeScale;
}
/// <summary>
/// Plays animation on animator, at default speed
/// this is the least nessecary function here lol