rhythm tweezers bug fix
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@ -274,6 +274,11 @@ namespace HeavenStudio.Games
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public override void OnPlay(double beat)
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{
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crHandlerInstance = null;
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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queuedIntervals.Clear();
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PersistBlocks(beat);
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}
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