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BIN
Bg/Back-curtains.gif
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Bg/Back-curtains.gif
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After Width: | Height: | Size: 19 KiB |
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Bg/People.gif
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Bg/People.gif
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After Width: | Height: | Size: 77 KiB |
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Bg/Stage.gif
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Bg/Stage.gif
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Bg/colors.gif
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Bg/colors.gif
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416
Games/Tram&Pauline.prefab
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Games/Tram&Pauline.prefab
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Games/Tram&Pauline.prefab.meta
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7
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6669
Games/blueBear.prefab
Normal file
6669
Games/blueBear.prefab
Normal file
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7
Games/blueBear.prefab.meta
Normal file
7
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Normal file
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3387
Games/builtToScaleDS.prefab
Normal file
3387
Games/builtToScaleDS.prefab
Normal file
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Load diff
7
Games/builtToScaleDS.prefab.meta
Normal file
7
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Normal file
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3500
Games/clappyTrio.prefab
Normal file
3500
Games/clappyTrio.prefab
Normal file
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Load diff
7
Games/clappyTrio.prefab.meta
Normal file
7
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Normal file
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2227
Games/cropStomp.prefab
Normal file
2227
Games/cropStomp.prefab
Normal file
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7
Games/cropStomp.prefab.meta
Normal file
7
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Normal file
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1367
Games/djSchool.prefab
Normal file
1367
Games/djSchool.prefab
Normal file
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Load diff
7
Games/djSchool.prefab.meta
Normal file
7
Games/djSchool.prefab.meta
Normal file
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1771
Games/drummingPractice.prefab
Normal file
1771
Games/drummingPractice.prefab
Normal file
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Load diff
7
Games/drummingPractice.prefab.meta
Normal file
7
Games/drummingPractice.prefab.meta
Normal file
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14205
Games/fanClub.prefab
Normal file
14205
Games/fanClub.prefab
Normal file
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7
Games/fanClub.prefab.meta
Normal file
7
Games/fanClub.prefab.meta
Normal file
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5350
Games/fireworks.prefab
Normal file
5350
Games/fireworks.prefab
Normal file
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7
Games/fireworks.prefab.meta
Normal file
7
Games/fireworks.prefab.meta
Normal file
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3065
Games/forkLifter.prefab
Normal file
3065
Games/forkLifter.prefab
Normal file
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Load diff
7
Games/forkLifter.prefab.meta
Normal file
7
Games/forkLifter.prefab.meta
Normal file
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18545
Games/karateman.prefab
Normal file
18545
Games/karateman.prefab
Normal file
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Load diff
7
Games/karateman.prefab.meta
Normal file
7
Games/karateman.prefab.meta
Normal file
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1344
Games/mrUpbeat.prefab
Normal file
1344
Games/mrUpbeat.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Games/mrUpbeat.prefab.meta
Normal file
7
Games/mrUpbeat.prefab.meta
Normal file
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Games/noGame.prefab
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286
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Normal file
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Games/noGame.prefab.meta
Normal file
7
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Normal file
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2886
Games/rhythmRally.prefab
Normal file
2886
Games/rhythmRally.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
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Normal file
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2894
Games/rhythmTweezers.prefab
Normal file
2894
Games/rhythmTweezers.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
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Normal file
7
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Normal file
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3922
Games/spaceSoccer.prefab
Normal file
3922
Games/spaceSoccer.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
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Normal file
7
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Normal file
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6350
Games/spaceball.prefab
Normal file
6350
Games/spaceball.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Games/spaceball.prefab.meta
Normal file
7
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Normal file
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2268
Games/tapTrial.prefab
Normal file
2268
Games/tapTrial.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Games/tapTrial.prefab.meta
Normal file
7
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Normal file
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1755
Games/wizardsWaltz.prefab
Normal file
1755
Games/wizardsWaltz.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Games/wizardsWaltz.prefab.meta
Normal file
7
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Normal file
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86
Minigame.cs
Normal file
86
Minigame.cs
Normal file
|
@ -0,0 +1,86 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class Minigame : MonoBehaviour
|
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{
|
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public static float earlyTime = 0.84f, perfectTime = 0.91f, lateTime = 1.09f, endTime = 1.15f;
|
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public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
|
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[System.Serializable]
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public class Eligible
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{
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public GameObject gameObject;
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public bool early;
|
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public bool perfect;
|
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public bool late;
|
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public bool notPerfect() { return early || late; }
|
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public bool eligible() { return early || perfect || late; }
|
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public float createBeat;
|
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}
|
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|
||||
// hopefully these will fix the lowbpm problem
|
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public static float EarlyTime()
|
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{
|
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return earlyTime;
|
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}
|
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public static float PerfectTime()
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{
|
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return perfectTime;
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}
|
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public static float LateTime()
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{
|
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return lateTime;
|
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}
|
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public static float EndTime()
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{
|
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return endTime;
|
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}
|
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|
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public int firstEnable = 0;
|
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|
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public virtual void OnGameSwitch(float beat)
|
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{
|
||||
//Below is a template that can be used for handling previous entities.
|
||||
//section below is if you only want to look at entities that overlap the game switch
|
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/*
|
||||
List<Beatmap.Entity> prevEntities = GameManager.instance.Beatmap.entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]);
|
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foreach(Beatmap.Entity entity in prevEntities)
|
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{
|
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if(entity.beat + entity.length >= beat)
|
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{
|
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EventCaller.instance.CallEvent(entity, true);
|
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}
|
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}
|
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*/
|
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}
|
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public virtual void OnTimeChange()
|
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{
|
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|
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}
|
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|
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public int MultipleEventsAtOnce()
|
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{
|
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int sameTime = 0;
|
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for (int i = 0; i < EligibleHits.Count; i++)
|
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{
|
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float createBeat = EligibleHits[i].createBeat;
|
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if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0)
|
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{
|
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sameTime += 1;
|
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}
|
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}
|
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|
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if (sameTime == 0 && EligibleHits.Count > 0)
|
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sameTime = 1;
|
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|
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return sameTime;
|
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}
|
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}
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}
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Minigame.cs.meta
Normal file
11
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Normal file
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Tram&Pauline.prefab
Normal file
416
Tram&Pauline.prefab
Normal file
|
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7
Tram&Pauline.prefab.meta
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7
Tram&Pauline.prefab.meta
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22
TramAndPauline.cs
Normal file
22
TramAndPauline.cs
Normal file
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@ -0,0 +1,22 @@
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games
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{
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public class TramAndPauline : Minigame
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
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Loading…
Reference in a new issue