Multiple space kickers, minor issues (#250)
* Almost done * Bezier curves are silly --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 3533092452393848312}
|
||||
--- !u!1101 &8000327719353282075
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 2109981746523455178}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 1
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 59967dc0af80b5d4cad5fd4d20619c11
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -30,6 +30,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
public bool canKick;
|
||||
public bool waitKickRelease;
|
||||
private bool lastKickLeft;
|
||||
public float zValue;
|
||||
|
||||
public void Init(Kicker kicker, float dispensedBeat)
|
||||
{
|
||||
|
@ -37,6 +38,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
kicker.ball = this;
|
||||
kicker.dispenserBeat = dispensedBeat;
|
||||
float currentBeat = Conductor.instance.songPositionInBeats;
|
||||
zValue = kicker.zValue;
|
||||
|
||||
if(currentBeat - dispensedBeat < 2f) //check if ball is currently being dispensed (should only be false if starting in the middle of the remix)
|
||||
{
|
||||
|
@ -232,7 +234,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
}
|
||||
}
|
||||
|
||||
holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.localPosition.z);
|
||||
holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, zValue);
|
||||
}
|
||||
|
||||
private void HitFX()
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
public float dispenserBeat; //unused
|
||||
public int kickTimes = 0;
|
||||
public bool player;
|
||||
public float zValue;
|
||||
|
||||
[Header("Components")]
|
||||
private Animator anim;
|
||||
|
@ -38,6 +39,12 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
{
|
||||
nextHit = game.ScheduleInput(beat, ball.GetAnimLength(Ball.State.Dispensing), InputType.STANDARD_DOWN, KickJust, Miss, Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>(){
|
||||
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Dispensing), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Dispensing)); }),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Kick(bool hit, bool highKick = false)
|
||||
|
@ -45,7 +52,9 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
aceTimes = 0;
|
||||
|
||||
if (player)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/kick");
|
||||
}
|
||||
|
||||
if (highKick)
|
||||
{
|
||||
|
@ -200,20 +209,45 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
}
|
||||
}
|
||||
|
||||
private void KickCheck(bool hit, bool overrideState = false)
|
||||
private void KickCheck(bool hit, bool overrideState = false, float beat = 0f)
|
||||
{
|
||||
if (canHighKick)
|
||||
{
|
||||
HighKick(hit);
|
||||
if (!player)
|
||||
{
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { Kick(true, true); }),
|
||||
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe), delegate { Toe(true); }),
|
||||
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f, delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f); }),
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (canKick)
|
||||
{
|
||||
Kick(hit);
|
||||
if (!player)
|
||||
{
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }),
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (!canKick && !canHighKick && overrideState)
|
||||
{
|
||||
Kick(hit);
|
||||
if (!player)
|
||||
{
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void MissBall(float targetBeat)
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("ball dispense", "Ball Dispense")
|
||||
{
|
||||
function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); },
|
||||
function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 2f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -24,18 +24,37 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("high kick-toe!", "High Kick-Toe!")
|
||||
{
|
||||
defaultLength = 3f,
|
||||
parameters = new List<Param>()
|
||||
defaultLength = 3f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
|
||||
new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
|
||||
}
|
||||
},
|
||||
new GameAction("npc kickers enter or exit", "NPC Kickers Enter or Exit")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.NPCKickersEnterOrExit(e.beat, e.length, e["toggle"]); },
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Should Exit?", "Whether the kickers should exit or enter.")
|
||||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("npc kickers instant enter or exit", "NPC Kickers Instant Enter or Exit")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.InstantNPCKickersEnterOrExit(e["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Should Exit?", "Whether the kickers should be exited or entered.")
|
||||
},
|
||||
},
|
||||
// This is still here for "backwards-compatibility" but is hidden in the editor (it does absolutely nothing however)
|
||||
new GameAction("keep-up", "")
|
||||
{
|
||||
defaultLength = 4f,
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
hidden = true
|
||||
hidden = true
|
||||
},
|
||||
});
|
||||
}
|
||||
|
@ -53,15 +72,21 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private List<Kicker> kickers;
|
||||
[SerializeField] private GameObject Background;
|
||||
[SerializeField] private Sprite[] backgroundSprite;
|
||||
[SerializeField] private Animator npcKickersAnim;
|
||||
|
||||
[Header("Properties")]
|
||||
[SerializeField] private bool ballDispensed; //unused
|
||||
float npcMoveLength = 4f;
|
||||
float npcMoveStartBeat;
|
||||
bool npcMoving;
|
||||
string npcMoveAnimName;
|
||||
|
||||
public static SpaceSoccer instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
npcKickersAnim.Play("NPCKickersExited", 0, 0);
|
||||
/*for (int x = 0; x < Random.Range(9, 12); x++)
|
||||
{
|
||||
for (int y = 0; y < Random.Range(6, 9); y++)
|
||||
|
@ -78,7 +103,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
if (npcMoving) npcKickersAnim.DoScaledAnimation(npcMoveAnimName, npcMoveStartBeat, npcMoveLength);
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(float beat)
|
||||
|
@ -98,6 +123,24 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void NPCKickersEnterOrExit(float beat, float length, bool shouldExit)
|
||||
{
|
||||
npcMoving = true;
|
||||
npcMoveLength = length;
|
||||
npcMoveStartBeat = beat;
|
||||
npcMoveAnimName = shouldExit ? "NPCKickersExit" : "NPCKickersEnter";
|
||||
npcKickersAnim.DoScaledAnimation(npcMoveAnimName, npcMoveStartBeat, npcMoveLength);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + length - 0.1f, delegate { npcMoving = false; }),
|
||||
});
|
||||
}
|
||||
|
||||
public void InstantNPCKickersEnterOrExit(bool shouldExit)
|
||||
{
|
||||
npcKickersAnim.Play(shouldExit ? "NPCKickersExited" : "NPCKickersPresent", 0, 0);
|
||||
}
|
||||
|
||||
public void Dispense(float beat, bool playSound = true)
|
||||
{
|
||||
ballDispensed = true;
|
||||
|
|
Loading…
Reference in a new issue