fixed cat dance and rest
This commit is contained in:
parent
a56961b8fc
commit
3d3a934972
|
|
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
[SerializeField] private float _zoomInPower = 4f;
|
||||
|
||||
private bool _rested = false;
|
||||
private bool _restSound = true;
|
||||
private LumBEARjack.RestSoundChoice _restSound;
|
||||
|
||||
private float _cameraPointZFrom;
|
||||
private EasingFunction.Function _cameraFunc = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutBounce);
|
||||
|
|
@ -62,15 +62,29 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
_anim.DoScaledAnimationAsync("BeastBop", 0.5f);
|
||||
}
|
||||
|
||||
public void Rest(bool instant, bool sound)
|
||||
public void Rest(bool instant, LumBEARjack.RestSoundChoice sound)
|
||||
{
|
||||
_anim.DoScaledAnimationAsync("BeastRest", 0.5f, instant ? 1 : 0);
|
||||
_rested = true;
|
||||
_restSound = sound;
|
||||
}
|
||||
|
||||
public void RestSound()
|
||||
{
|
||||
if (_restSound) SoundByte.PlayOneShotGame("lumbearjack/sigh" + (Random.Range(1, 3) == 1 ? "A" : "B"));
|
||||
switch (_restSound)
|
||||
{
|
||||
case LumBEARjack.RestSoundChoice.Random:
|
||||
SoundByte.PlayOneShotGame("lumbearjack/sigh" + (Random.Range(1, 3) == 1 ? "A" : "B"));
|
||||
break;
|
||||
case LumBEARjack.RestSoundChoice.restA:
|
||||
SoundByte.PlayOneShotGame("lumbearjack/sighA");
|
||||
break;
|
||||
case LumBEARjack.RestSoundChoice.restB:
|
||||
SoundByte.PlayOneShotGame("lumbearjack/sighB");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private Coroutine _currentZoomCo;
|
||||
|
|
|
|||
|
|
@ -115,13 +115,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate
|
||||
{
|
||||
var e = eventCaller.currentEntity;
|
||||
LumBEARjack.instance.RestBear(e["instant"], e["sound"]);
|
||||
LumBEARjack.instance.RestBear(e["instant"], (LumBEARjack.RestSoundChoice)e["sound"]);
|
||||
},
|
||||
defaultLength = 4,
|
||||
defaultLength = 3,
|
||||
parameters = new()
|
||||
{
|
||||
new("instant", false, "Instant"),
|
||||
new("sound", true, "Sound")
|
||||
new("sound", LumBEARjack.RestSoundChoice.Random, "Sound")
|
||||
}
|
||||
},
|
||||
|
||||
|
|
@ -207,6 +207,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
public class LumBEARjack : Minigame
|
||||
{
|
||||
public enum RestSoundChoice
|
||||
{
|
||||
Random,
|
||||
restA,
|
||||
restB,
|
||||
NoSound
|
||||
}
|
||||
|
||||
public enum SmallType
|
||||
{
|
||||
log,
|
||||
|
|
@ -916,11 +924,11 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (bgCats < beforeBgCats)
|
||||
{
|
||||
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant);
|
||||
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant || i <= bgCats);
|
||||
}
|
||||
else if (bgCats > beforeBgCats)
|
||||
{
|
||||
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant);
|
||||
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant || i <= beforeBgCats);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1034,7 +1042,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
#region Misc
|
||||
|
||||
public void RestBear(bool instant, bool sound)
|
||||
public void RestBear(bool instant, RestSoundChoice sound)
|
||||
{
|
||||
_bear.Rest(instant, sound);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue