Auto Bop Internal Rework + Bug Fixes (#589)
* fixed blue bear * fixed tap trial bug * see saw fix * Auto bop rework
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public void LateUpdate()
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{
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if (metronome && isPlaying)
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if (isPlaying)
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{
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if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
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{
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metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
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if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
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_metronomeTally++;
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}
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}
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},
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new GameAction("setEmotion", "Emotion")
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{
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function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e["type"]); },
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function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e["type"]); },
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parameters = new List<Param>()
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{
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new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?")
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headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
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if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
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{
|
||||
_emotionCancelled = true;
|
||||
_emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(true);
|
||||
Bite(Conductor.instance.songPositionInBeatsAsDouble, true);
|
||||
}
|
||||
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(false);
|
||||
Bite(Conductor.instance.songPositionInBeatsAsDouble, false);
|
||||
}
|
||||
|
||||
UpdateEmotions();
|
||||
|
@ -298,7 +298,7 @@ namespace HeavenStudio.Games
|
|||
windAnim.SetScaledAnimationSpeed();
|
||||
}
|
||||
|
||||
private bool _emotionCancelled = false;
|
||||
private double _emotionCancelledBeat = -1;
|
||||
private int _emotionIndex = 0;
|
||||
private List<RiqEntity> _allEmotionsStretch = new();
|
||||
private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp;
|
||||
|
@ -317,12 +317,11 @@ namespace HeavenStudio.Games
|
|||
_emotionIndex++;
|
||||
_lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"];
|
||||
crying = _lastEmotion == EmotionStretchType.StartCrying;
|
||||
_emotionCancelled = false;
|
||||
UpdateEmotions();
|
||||
return;
|
||||
}
|
||||
|
||||
if (beat >= e.beat && beat < e.beat + e.length && !_emotionCancelled)
|
||||
if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat && _emotionCancelledBeat < e.beat + e.length))
|
||||
{
|
||||
_lastEmotion = (EmotionStretchType)e["type"];
|
||||
crying = _lastEmotion == EmotionStretchType.StartCrying;
|
||||
|
@ -388,9 +387,9 @@ namespace HeavenStudio.Games
|
|||
windAnim.DoScaledAnimationAsync("Wind", 0.5f);
|
||||
}
|
||||
|
||||
public void Bite(bool left)
|
||||
public void Bite(double beat, bool left)
|
||||
{
|
||||
_emotionCancelled = true;
|
||||
_emotionCancelledBeat = beat;
|
||||
if (crying)
|
||||
{
|
||||
headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
|
||||
|
@ -456,14 +455,15 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void SetEmotion(int emotion)
|
||||
public void SetEmotion(double beat, int emotion)
|
||||
{
|
||||
_emotionCancelled = true;
|
||||
_emotionCancelledBeat = beat;
|
||||
switch (emotion)
|
||||
{
|
||||
case (int)EmotionType.Neutral:
|
||||
//check if smiling then play "StopSmile"
|
||||
headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
if (_allEmotionsStretch.Count == 0 || _lastEmotion != EmotionStretchType.Smile) return;
|
||||
headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f);
|
||||
crying = false;
|
||||
break;
|
||||
case (int)EmotionType.ClosedEyes:
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
SoundByte.PlayOneShotGame("blueBear/chompDonut");
|
||||
}
|
||||
|
||||
game.Bite(isCake);
|
||||
game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake);
|
||||
game.EatTreat();
|
||||
|
||||
SpawnCrumbs();
|
||||
|
|
|
@ -91,10 +91,8 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] List<BMExecutive> executives = new List<BMExecutive>();
|
||||
public BMExecutive firstSpinner;
|
||||
[SerializeField] float shakeIntensity = 0.5f;
|
||||
public bool shouldBop = true;
|
||||
private bool assistantCanBop = true;
|
||||
private bool executivesCanBop = true;
|
||||
public GameEvent bop = new GameEvent();
|
||||
[NonSerialized] public Sound chairLoopSound = null;
|
||||
int missCounter = 0;
|
||||
private Tween shakeTween;
|
||||
|
@ -104,6 +102,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("boardMeeting", "bop", "auto");
|
||||
InitExecutives();
|
||||
}
|
||||
|
||||
|
@ -145,7 +144,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!shouldBop) return;
|
||||
if (!BeatIsInBopRegion(beat)) return;
|
||||
SingleBop();
|
||||
}
|
||||
|
||||
|
@ -166,7 +165,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool goBop, bool autoBop)
|
||||
{
|
||||
shouldBop = autoBop;
|
||||
if (goBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -80,10 +80,10 @@ namespace HeavenStudio.Games
|
|||
|
||||
public enum WhoBops
|
||||
{
|
||||
Alalin,
|
||||
Plalin,
|
||||
Both,
|
||||
None
|
||||
Alalin = 1,
|
||||
Plalin = 2,
|
||||
Both = 0,
|
||||
None = 3
|
||||
}
|
||||
|
||||
public enum Background
|
||||
|
@ -111,10 +111,6 @@ namespace HeavenStudio.Games
|
|||
private double startSmile = 0;
|
||||
private double stopSmile = 0;
|
||||
|
||||
private bool bopLeft = true;
|
||||
private bool bopRight = true;
|
||||
public GameEvent bop = new GameEvent();
|
||||
|
||||
public static CatchyTune instance;
|
||||
static List<QueuedFruit> queuedFruits = new List<QueuedFruit>();
|
||||
struct QueuedFruit
|
||||
|
@ -184,6 +180,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("catchyTune", "bop", "bopAuto", false);
|
||||
}
|
||||
|
||||
const float orangeoffset = 0.5f;
|
||||
|
@ -249,6 +246,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
int whoBopsAuto = BeatIsInBopRegionInt(beat);
|
||||
bool bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
|
||||
bool bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
|
||||
if (bopLeft && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
|
@ -323,8 +323,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
|
||||
{
|
||||
bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
|
||||
bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
|
|
|
@ -163,7 +163,6 @@ namespace HeavenStudio.Games
|
|||
Sound SpinningLoop;
|
||||
[Header("Variables")]
|
||||
[SerializeField] List<PosterImages> posters = new List<PosterImages>();
|
||||
bool shouldBop = true;
|
||||
bool canBop = true;
|
||||
public bool doingCue;
|
||||
double cueLength;
|
||||
|
@ -171,7 +170,6 @@ namespace HeavenStudio.Games
|
|||
bool shouldYay;
|
||||
bool shouldDoSuccessZoom;
|
||||
public bool shouldBeBlack = false;
|
||||
public GameEvent bop = new GameEvent();
|
||||
int currentZoomIndex;
|
||||
double currentZoomCamBeat;
|
||||
float currentZoomCamLength;
|
||||
|
@ -230,6 +228,7 @@ namespace HeavenStudio.Games
|
|||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("cheerReaders", "bop", "toggle2");
|
||||
for (int i = 0; i < topMasks.Count; i++)
|
||||
{
|
||||
firstRow[i].posterBook = topMasks[i];
|
||||
|
@ -264,7 +263,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!shouldBop) return;
|
||||
if (!BeatIsInBopRegion(beat)) return;
|
||||
BopSingle();
|
||||
}
|
||||
|
||||
|
@ -482,7 +481,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void BopToggle(double beat, float length, bool startBop, bool bopAuto)
|
||||
{
|
||||
shouldBop = bopAuto;
|
||||
if (startBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -113,14 +113,12 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private Student student;
|
||||
[SerializeField] private GameObject djYellow;
|
||||
private Animator djYellowAnim;
|
||||
private double lastReportedBeat = 0f;
|
||||
public DJYellow djYellowScript;
|
||||
|
||||
[Header("Properties")]
|
||||
public GameEvent bop = new GameEvent();
|
||||
public bool djYellowHolding;
|
||||
public bool andStop;
|
||||
public bool goBop;
|
||||
public double beatOfInstance;
|
||||
private bool djYellowBopLeft;
|
||||
public bool shouldBeHolding = false;
|
||||
|
@ -138,7 +136,7 @@ namespace HeavenStudio.Games
|
|||
djYellowAnim = djYellow.GetComponent<Animator>();
|
||||
djYellowScript = djYellow.GetComponent<DJYellow>();
|
||||
student.Init();
|
||||
goBop = true;
|
||||
SetupBopRegion("djSchool", "bop", "toggle");
|
||||
}
|
||||
|
||||
//For inactive game purposes
|
||||
|
@ -167,7 +165,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!goBop) return;
|
||||
if (!BeatIsInBopRegion(beat)) return;
|
||||
if (student.isHolding)
|
||||
{
|
||||
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
||||
|
@ -243,7 +241,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool isBopping, bool autoBop)
|
||||
{
|
||||
goBop = autoBop;
|
||||
if (isBopping)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
|
||||
{
|
||||
if (game.goBop)
|
||||
if (game.BeatIsInBopRegion(caller.timer + caller.startBeat + 1))
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
if (game.djYellowHolding) game.djYellowScript.Reverse();
|
||||
|
@ -278,7 +278,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (game.goBop)
|
||||
if (game.BeatIsInBopRegion(beat))
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
if (game.djYellowHolding) game.djYellowScript.Reverse();
|
||||
|
|
|
@ -140,9 +140,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
[SerializeField] Sprite[] ObjectTypes;
|
||||
|
||||
private double lastReportedBeat = 0f;
|
||||
private bool birdOnScreen = false;
|
||||
bool dontBop = false;
|
||||
private const string sfxNum = "dogNinja/";
|
||||
|
||||
public static DogNinja instance;
|
||||
|
@ -200,6 +198,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("dogNinja", "Bop", "auto");
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
|
@ -216,7 +215,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (dontBop) return;
|
||||
if (!BeatIsInBopRegion(beat)) return;
|
||||
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
|
@ -267,7 +266,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool auto, bool bop)
|
||||
{
|
||||
dontBop = !auto;
|
||||
if (!bop) return;
|
||||
List<BeatAction.Action> actions = new();
|
||||
|
||||
|
|
|
@ -76,9 +76,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] public float shadowDepthScaleMax;
|
||||
[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
|
||||
double lastGirlGacha = double.MinValue;
|
||||
bool shouldBop = true;
|
||||
bool canBop = true;
|
||||
GameEvent bop = new GameEvent();
|
||||
public static DoubleDate instance;
|
||||
public static List<QueuedBall> queuedBalls = new List<QueuedBall>();
|
||||
[NonSerialized] public double lastHitWeasel = double.MinValue;
|
||||
|
@ -132,6 +130,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("doubleDate", "bop", "autoBop");
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
|
@ -140,7 +139,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop) SingleBop();
|
||||
if (BeatIsInBopRegion(beat)) SingleBop();
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
@ -198,7 +197,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool goBop, bool autoBop)
|
||||
{
|
||||
shouldBop = autoBop;
|
||||
if (goBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Bop", "Should the drummers bop?"),
|
||||
new Param("autoBop", true, "Bop (Auto)", "Should the drummers auto bop?")
|
||||
new Param("autoBop", false, "Bop (Auto)", "Should the drummers auto bop?")
|
||||
}
|
||||
},
|
||||
new GameAction("drum", "Hit Drum")
|
||||
|
@ -121,9 +121,6 @@ namespace HeavenStudio.Games
|
|||
bool isMoving;
|
||||
string moveAnim;
|
||||
EasingFunction.Ease lastEase;
|
||||
bool goBop = true;
|
||||
|
||||
public GameEvent bop = new GameEvent();
|
||||
public int count = 0;
|
||||
|
||||
public static DrummingPractice instance;
|
||||
|
@ -132,6 +129,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
SetMiis();
|
||||
SetupBopRegion("drummingPractice", "bop", "autoBop");
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
|
@ -146,7 +144,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBop)
|
||||
if (BeatIsInBopRegion(beat))
|
||||
{
|
||||
Bop();
|
||||
}
|
||||
|
@ -191,7 +189,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void SetBop(double beat, float length, bool shouldBop, bool autoBop)
|
||||
{
|
||||
goBop = autoBop;
|
||||
if (shouldBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -218,8 +218,6 @@ namespace HeavenStudio.Games
|
|||
private static bool wantKamoneAlt = false;
|
||||
private static double wantBigReady = double.MinValue;
|
||||
private bool hasJumped = false;
|
||||
private bool goBopIdol = true;
|
||||
private bool goBopSpec = true;
|
||||
private bool noJudgement = false;
|
||||
private bool noJudgementInput = false;
|
||||
|
||||
|
@ -235,6 +233,8 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("fanClub", "bop", "type2", false);
|
||||
AddBopRegionEventsInt("fanClub", "finish", 3);
|
||||
Spectators = new List<GameObject>();
|
||||
idolAnimator = Arisa.GetComponent<Animator>();
|
||||
backupRAnimator = Blue.GetComponent<Animator>();
|
||||
|
@ -357,6 +357,9 @@ namespace HeavenStudio.Games
|
|||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
int whoBops = BeatIsInBopRegionInt(beat);
|
||||
bool goBopIdol = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Idol;
|
||||
bool goBopSpec = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Spectators;
|
||||
if (goBopIdol)
|
||||
{
|
||||
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
|
||||
|
@ -398,8 +401,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, int target = (int) IdolBopType.Both, int targetAuto = (int)IdolBopType.Both)
|
||||
{
|
||||
goBopIdol = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Idol;
|
||||
goBopSpec = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Spectators;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
|
@ -934,7 +935,6 @@ namespace HeavenStudio.Games
|
|||
if (noJudgement) return;
|
||||
noJudgement = true;
|
||||
noJudgementInput = false;
|
||||
goBopSpec = false;
|
||||
|
||||
// recreation of sub61
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
|
|
|
@ -692,6 +692,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("karateman", "bop", "toggle");
|
||||
|
||||
KarateManPot.ResetLastCombo();
|
||||
|
||||
|
@ -1168,13 +1169,13 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
bool autoBop = BeatIsInBopRegion(beat);
|
||||
Joe.bop.length = autoBop ? float.MaxValue : 0;
|
||||
Joe.RequestBop();
|
||||
}
|
||||
|
||||
public void ToggleBop(double beat, float length, bool toggle, bool autoBop)
|
||||
{
|
||||
Joe.bop.length = autoBop ? float.MaxValue : 0;
|
||||
|
||||
if (toggle)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
|
|
@ -94,10 +94,8 @@ namespace HeavenStudio.Games
|
|||
[Header("Variables")]
|
||||
bool intervalStarted;
|
||||
double intervalStartBeat;
|
||||
bool bossBop = true;
|
||||
public double beatInterval = 4f;
|
||||
public bool bossAnnoyed = false;
|
||||
private double lastReportedBeat = 0f;
|
||||
const string sfxName = "meatGrinder/";
|
||||
|
||||
public static MeatGrinder instance;
|
||||
|
@ -124,6 +122,7 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("meatGrinder", "bop", "bossBop");
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
|
@ -161,7 +160,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!BossAnim.IsPlayingAnimationName("BossCall")
|
||||
&& !BossAnim.IsPlayingAnimationName("BossSignal")
|
||||
&& bossBop)
|
||||
&& BeatIsInBopRegion(beat))
|
||||
{
|
||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||
}
|
||||
|
@ -169,7 +168,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
||||
{
|
||||
bossBop = autoBop;
|
||||
if (doesBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -6,6 +6,7 @@ using HeavenStudio.Util;
|
|||
using HeavenStudio.Common;
|
||||
using HeavenStudio.InputSystem;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
|
@ -448,6 +449,82 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
#region Bop
|
||||
|
||||
protected enum DefaultBopEnum
|
||||
{
|
||||
Off = 0,
|
||||
On = 1,
|
||||
}
|
||||
|
||||
private Dictionary<double, int> bopRegion = new();
|
||||
|
||||
public bool BeatIsInBopRegion(double beat)
|
||||
{
|
||||
if (bopRegion.Count == 0) return true;
|
||||
|
||||
int bop = 0;
|
||||
foreach (var item in bopRegion)
|
||||
{
|
||||
if (beat < item.Key) break;
|
||||
if (beat >= item.Key) bop = item.Value;
|
||||
}
|
||||
return (DefaultBopEnum)bop == DefaultBopEnum.On;
|
||||
}
|
||||
|
||||
public int BeatIsInBopRegionInt(double beat)
|
||||
{
|
||||
if (bopRegion.Count == 0) return 0;
|
||||
|
||||
int bop = 0;
|
||||
foreach (var item in bopRegion)
|
||||
{
|
||||
if (beat < item.Key) break;
|
||||
if (beat >= item.Key) bop = item.Value;
|
||||
}
|
||||
return bop;
|
||||
}
|
||||
|
||||
protected void SetupBopRegion(string gameName, string eventName, string toggleName, bool isBool = true)
|
||||
{
|
||||
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
|
||||
allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
|
||||
foreach (var e in allEvents)
|
||||
{
|
||||
if (isBool)
|
||||
{
|
||||
bopRegion.Add(e.beat, e[toggleName] ? 1 : 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
bopRegion.Add(e.beat, e[toggleName]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void AddBopRegionEvents(string gameName, string eventName, bool allowBop)
|
||||
{
|
||||
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
|
||||
foreach (var e in allEvents)
|
||||
{
|
||||
bopRegion.Add(e.beat, allowBop ? 1 : 0);
|
||||
}
|
||||
bopRegion = bopRegion.OrderBy(pair => pair.Value).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
}
|
||||
|
||||
protected void AddBopRegionEventsInt(string gameName, string eventName, int allowBop)
|
||||
{
|
||||
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
|
||||
foreach (var e in allEvents)
|
||||
{
|
||||
bopRegion.Add(e.beat, allowBop);
|
||||
}
|
||||
bopRegion = bopRegion.OrderBy(pair => pair.Value).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
foreach (var evt in scheduledInputs)
|
||||
|
|
|
@ -17,14 +17,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MunchyMonk.instance.Bop(e.beat, e["bop"], e["autoBop"]);
|
||||
MunchyMonk.instance.Bop(e.beat, e.length, e["bop"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Monk Bops?", "Does the monk bop?"),
|
||||
new Param("autoBop", false, "Monk Bops? (Auto)", "Does the monk auto bop?"),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("MonkMove", "Monk Move")
|
||||
{
|
||||
|
@ -209,7 +209,6 @@ namespace HeavenStudio.Games
|
|||
public double lastReportedBeat = 0f;
|
||||
public bool needBlush;
|
||||
public bool isStaring;
|
||||
bool monkBop = true;
|
||||
|
||||
// these variables are static so that they can be set outside of the game/stay the same between game switches
|
||||
static public int howManyGulps;
|
||||
|
@ -241,6 +240,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
Baby.SetActive(!disableBaby);
|
||||
SetupBopRegion("munchyMonk", "Bop", "autoBop");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
@ -352,7 +352,7 @@ namespace HeavenStudio.Games
|
|||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle"))
|
||||
&& monkBop
|
||||
&& BeatIsInBopRegion(beat)
|
||||
&& !isStaring)
|
||||
{
|
||||
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
|
@ -370,15 +370,23 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void Bop(double beat, bool bop, bool autoBop)
|
||||
public void Bop(double beat, double length, bool bop)
|
||||
{
|
||||
if (!bop) return;
|
||||
List<BeatAction.Action> actions = new();
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
actions.Add(new(beat + i, delegate
|
||||
{
|
||||
monkBop = autoBop;
|
||||
if (bop) {
|
||||
needBlush = false;
|
||||
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
|
||||
}));
|
||||
}
|
||||
|
||||
if (actions.Count > 0) BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public void InputFunctions(int whichVar, float state = 0)
|
||||
|
|
|
@ -229,6 +229,7 @@ namespace HeavenStudio.Games
|
|||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("octopusMachine", "bop", "keepBop");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
@ -263,8 +264,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (autoAction) bopIterate++;
|
||||
|
||||
bool keepBop = BeatIsInBopRegion(beat);
|
||||
|
||||
foreach (var octo in octopodes)
|
||||
{
|
||||
octo.cantBop = !keepBop;
|
||||
octo.RequestBop();
|
||||
}
|
||||
}
|
||||
|
@ -339,7 +343,6 @@ namespace HeavenStudio.Games
|
|||
foreach (var octo in octopodes) {
|
||||
if (singleBop) octo.PlayAnimation(whichBop);
|
||||
if (keepBop) bopStatus = whichBop;
|
||||
octo.cantBop = !keepBop;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -152,8 +152,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public Paddlers paddlers;
|
||||
|
||||
private bool goBop = true;
|
||||
|
||||
public static RhythmRally instance;
|
||||
|
||||
private void Awake()
|
||||
|
@ -166,6 +164,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
playerAnim.Play("Idle", 0, 0);
|
||||
opponentAnim.Play("Idle", 0, 0);
|
||||
SetupBopRegion("rhythmRally", "bop", "bopAuto");
|
||||
}
|
||||
|
||||
const float tableHitTime = 0.58f;
|
||||
|
@ -366,7 +365,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBop && !inPose)
|
||||
if (BeatIsInBopRegion(beat) && !inPose)
|
||||
{
|
||||
BopSingle();
|
||||
}
|
||||
|
@ -374,7 +373,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool bop, bool bopAuto)
|
||||
{
|
||||
goBop = bopAuto;
|
||||
if (bop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -70,23 +70,21 @@ namespace HeavenStudio.Games
|
|||
public Animator CloseCrane;
|
||||
public Animator FarCrane;
|
||||
public GameObject Player;
|
||||
private bool shouldBop = true;
|
||||
private bool missed;
|
||||
private bool hasSlurped;
|
||||
|
||||
public GameEvent bop = new GameEvent();
|
||||
|
||||
public static RhythmSomen instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("rhythmSomen", "bop", "toggle");
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
|
||||
if (BeatIsInBopRegion(beat)) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
@ -125,7 +123,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop)
|
||||
{
|
||||
shouldBop = autoBop;
|
||||
if (bopOrNah)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -143,7 +143,6 @@ namespace HeavenStudio.Games
|
|||
private float currentZoomCamBeat;
|
||||
private Vector3 lastCamPos = new Vector3(0, 0, -10);
|
||||
private Vector3 currentCamPos = new Vector3(0, 0, -10);
|
||||
private bool shouldBop = true;
|
||||
private bool missedBigGuy;
|
||||
private bool reporterShouldHeart;
|
||||
private bool hitPose;
|
||||
|
@ -201,6 +200,7 @@ namespace HeavenStudio.Games
|
|||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("ringside", "toggleBop", "bop");
|
||||
var camEvents = EventCaller.GetAllInGameManagerList("ringside", new string[] { "poseForTheFans" });
|
||||
List<RiqEntity> tempEvents = new List<RiqEntity>();
|
||||
for (int i = 0; i < camEvents.Count; i++)
|
||||
|
@ -220,7 +220,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop && canBop)
|
||||
if (BeatIsInBopRegion(beat) && canBop)
|
||||
{
|
||||
if (UnityEngine.Random.Range(1, 18) == 1)
|
||||
{
|
||||
|
@ -331,7 +331,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void ToggleBop(double beat, float length, bool startBopping, bool autoBop)
|
||||
{
|
||||
shouldBop = autoBop;
|
||||
if (startBopping)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
@ -510,7 +509,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }),
|
||||
new BeatAction.Action(beat + 4f, delegate
|
||||
{
|
||||
if (shouldBop)
|
||||
if (BeatIsInBopRegion(beat + 4f))
|
||||
{
|
||||
if (UnityEngine.Random.Range(1, 18) == 1)
|
||||
{
|
||||
|
|
|
@ -89,6 +89,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using JetBrains.Annotations;
|
||||
using Scripts_NtrSamurai;
|
||||
|
||||
public class SamuraiSliceNtr : Minigame
|
||||
|
@ -102,15 +103,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
public enum WhoBops
|
||||
{
|
||||
Samurai = 0,
|
||||
Samurai = 2,
|
||||
Children = 1,
|
||||
Both = 2,
|
||||
Both = 0,
|
||||
None = 3
|
||||
}
|
||||
|
||||
private bool goBopSamurai = true;
|
||||
private bool goBopChild = true;
|
||||
|
||||
[Header("References")]
|
||||
public NtrSamurai player;
|
||||
public GameObject launcher;
|
||||
|
@ -167,10 +165,15 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("samuraiSliceNtr", "bop", "whoBopsAuto", false);
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
int whoBopsAuto = BeatIsInBopRegionInt(beat);
|
||||
bool goBopSamurai = whoBopsAuto == (int)WhoBops.Samurai || whoBopsAuto == (int)WhoBops.Both;
|
||||
bool goBopChild = whoBopsAuto == (int)WhoBops.Children || whoBopsAuto == (int)WhoBops.Both;
|
||||
|
||||
if (goBopSamurai) player.Bop();
|
||||
if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
|
||||
}
|
||||
|
@ -187,8 +190,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
|
||||
{
|
||||
goBopSamurai = whoBopsAuto == (int)WhoBops.Samurai || whoBopsAuto == (int)WhoBops.Both;
|
||||
goBopChild = whoBopsAuto == (int)WhoBops.Children || whoBopsAuto == (int)WhoBops.Both;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
|
|
|
@ -136,9 +136,34 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
|
|||
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
|
||||
break;
|
||||
case JumpState.HighOutOut:
|
||||
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
|
||||
{
|
||||
if (!hasChangedAnimMidAir) anim.Play("Jump_OutOut_Fall", 0, 0);
|
||||
hasChangedAnimMidAir = true;
|
||||
}
|
||||
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
|
||||
break;
|
||||
case JumpState.HighOutIn:
|
||||
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
|
||||
{
|
||||
if (!hasChangedAnimMidAir) anim.Play("Jump_OutIn_Tuck", 0, 0);
|
||||
hasChangedAnimMidAir = true;
|
||||
}
|
||||
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
|
||||
break;
|
||||
case JumpState.HighInOut:
|
||||
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
|
||||
{
|
||||
if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0);
|
||||
hasChangedAnimMidAir = true;
|
||||
}
|
||||
break;
|
||||
case JumpState.HighInIn:
|
||||
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
|
||||
{
|
||||
if (!hasChangedAnimMidAir) anim.Play("Jump_InIn_Fall", 0, 0);
|
||||
hasChangedAnimMidAir = true;
|
||||
}
|
||||
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -144,7 +144,6 @@ namespace HeavenStudio.Games
|
|||
public Animator Gramps;
|
||||
public Animator Hit;
|
||||
public GameObject Player;
|
||||
[NonSerialized] public bool shouldBop = true;
|
||||
bool canBop = true;
|
||||
bool grampsCanBop = true;
|
||||
public bool spaceGrampsShouldBop = false;
|
||||
|
@ -226,11 +225,12 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
colorStart = defaultBGColor;
|
||||
colorEnd = defaultBGColor;
|
||||
SetupBopRegion("spaceDance", "bop", "auto");
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop)
|
||||
if (BeatIsInBopRegion(beat))
|
||||
{
|
||||
Bop();
|
||||
}
|
||||
|
@ -656,7 +656,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void EpicBop(double beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps)
|
||||
{
|
||||
shouldBop = autoDancers;
|
||||
spaceGrampsShouldBop = autoGramps;
|
||||
if (dancers || gramps)
|
||||
{
|
||||
|
|
|
@ -110,9 +110,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private float monkeyJumpHeight = 3f;
|
||||
[SerializeField] private float maxFlashOpacity = 0.8f;
|
||||
|
||||
private GameEvent bop = new();
|
||||
private bool canBop = true;
|
||||
private bool shouldBop = true;
|
||||
|
||||
private double jumpStartBeat = double.MinValue;
|
||||
|
||||
|
@ -121,11 +119,12 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("tapTrial", "bop", "toggle2");
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop) SingleBop();
|
||||
if (BeatIsInBopRegion(beat)) SingleBop();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -253,7 +252,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool bop, bool autoBop)
|
||||
{
|
||||
shouldBop = autoBop;
|
||||
if (bop)
|
||||
{
|
||||
List<BeatAction.Action> actions = new();
|
||||
|
@ -443,14 +441,14 @@ namespace HeavenStudio.Games
|
|||
private void MissJump(PlayerActionEvent caller)
|
||||
{
|
||||
player.JumpTapMiss(false);
|
||||
if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
|
||||
if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
|
||||
ResetScroll();
|
||||
}
|
||||
|
||||
private void MissJumpFinal(PlayerActionEvent caller)
|
||||
{
|
||||
player.JumpTapMiss(true);
|
||||
if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
|
||||
if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
|
||||
ResetScroll();
|
||||
}
|
||||
|
||||
|
|
|
@ -228,8 +228,6 @@ namespace HeavenStudio.Games
|
|||
bool doingPoses = false;
|
||||
bool shouldHold = false;
|
||||
double crouchEndBeat;
|
||||
public bool shouldBop = true;
|
||||
public GameEvent bop = new GameEvent();
|
||||
static List<QueuedPose> queuedPoses = new List<QueuedPose>();
|
||||
static List<QueuedCrouch> queuedCrouches = new List<QueuedCrouch>();
|
||||
[Header("Components")]
|
||||
|
@ -255,11 +253,12 @@ namespace HeavenStudio.Games
|
|||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("theDazzles", "bop", "toggle");
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop)
|
||||
if (BeatIsInBopRegion(beat))
|
||||
{
|
||||
foreach (var girl in npcGirls)
|
||||
{
|
||||
|
@ -353,7 +352,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool goBop, bool autoBop)
|
||||
{
|
||||
shouldBop = autoBop;
|
||||
if (goBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
|
|
|
@ -147,8 +147,6 @@ namespace HeavenStudio.Games
|
|||
Dictionary<double, RiqEntity> passBallDict = new();
|
||||
string currentPassType;
|
||||
public static TossBoys instance;
|
||||
bool shouldBop = true;
|
||||
public GameEvent bop = new GameEvent();
|
||||
float currentEventLength;
|
||||
|
||||
const int IAAka = IAMAXCAT;
|
||||
|
@ -236,6 +234,7 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
colorStart = defaultBGColor;
|
||||
colorEnd = defaultBGColor;
|
||||
SetupBopRegion("tossBoys", "bop", "auto");
|
||||
}
|
||||
|
||||
new void OnDrawGizmos()
|
||||
|
@ -264,7 +263,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop)
|
||||
if (BeatIsInBopRegion(beat))
|
||||
{
|
||||
SingleBop();
|
||||
}
|
||||
|
@ -352,7 +351,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(double beat, float length, bool auto, bool goBop)
|
||||
{
|
||||
shouldBop = auto;
|
||||
if (goBop)
|
||||
{
|
||||
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
||||
|
|
|
@ -114,12 +114,13 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("trickClass", "bop", "autoBop");
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (!goBop) return;
|
||||
if (!BeatIsInBopRegion(beat)) return;
|
||||
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
||||
playerAnim.DoScaledAnimationAsync("Bop");
|
||||
|
||||
|
|
Loading…
Reference in a new issue