blackout
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@ -279,7 +279,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &959002872646868649
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Transform:
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m_ObjectHideFlags: 0
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@ -337,7 +337,7 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingOrder: -40
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 0, g: 0, b: 0, a: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -978,6 +978,7 @@ MonoBehaviour:
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- {fileID: 6904074179371447724}
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impactMaterial: {fileID: 2100000, guid: ab21c8af63622c646a685aa8b7c3c9a4, type: 2}
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conveyerBelt: {fileID: 9075535989594452730}
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blackout: {fileID: 3757292687665858054}
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--- !u!1 &7022196375650281210
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GameObject:
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m_ObjectHideFlags: 0
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@ -56,6 +56,11 @@ namespace HeavenStudio.Games.Loaders
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},
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defaultLength = 6f,
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},
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new GameAction("blackout", "Blackout")
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{
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function = delegate { Fillbots.instance.Blackout();},
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defaultLength = 0.5f,
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},
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new GameAction("background", "Background Appearance")
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{
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function = delegate {
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@ -112,6 +117,7 @@ namespace HeavenStudio.Games
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[SerializeField] private SpriteRenderer[] metersFuel;
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[SerializeField] private Material impactMaterial;
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[SerializeField] private Animator conveyerBelt;
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[SerializeField] private GameObject blackout;
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public static Fillbots instance;
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@ -296,6 +302,11 @@ namespace HeavenStudio.Games
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toggle ^= 1;
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}
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}
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public void Blackout()
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{
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blackout.SetActive(!blackout.activeSelf);
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}
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public void BackgroundColorSet(Color impact, Color meter1, Color meter2, Color meter3, Color meter4, Color meter5, Color meter6)
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{
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@ -306,7 +317,6 @@ namespace HeavenStudio.Games
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{
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metersFuel[i].color = colors[i];
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}
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}
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}
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}
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