Animation + input whiff

This commit is contained in:
Rapandrasmus 2023-01-25 22:12:22 +01:00
parent c496678f80
commit 3fbc260b1d
17 changed files with 2200 additions and 12 deletions

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@ -21,6 +21,28 @@ namespace HeavenStudio.Games
{
public class Ringside : Minigame
{
[Header("Components")]
[SerializeField] Animator wrestlerAnim;
public static Ringside instance;
void Awake()
{
instance = this;
}
void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
}
}
}
}
}