Animation + input whiff
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8
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@ -21,6 +21,28 @@ namespace HeavenStudio.Games
|
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{
|
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public class Ringside : Minigame
|
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{
|
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[Header("Components")]
|
||||
[SerializeField] Animator wrestlerAnim;
|
||||
|
||||
public static Ringside instance;
|
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|
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void Awake()
|
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{
|
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instance = this;
|
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}
|
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|
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void Update()
|
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{
|
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var cond = Conductor.instance;
|
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|
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if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
{
|
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wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
|
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Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue