beyond
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@ -59,6 +59,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
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private Sound fillSound;
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private bool holding;
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private bool isExplode = false;
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private float lerpDistance;
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@ -145,7 +146,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
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new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 2),
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});
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game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, HoldOut, HoldOut);
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game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, Empty, Empty);
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game.currentBots.Add(this);
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}
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@ -181,9 +182,10 @@ namespace HeavenStudio.Games.Scripts_Fillbots
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if (holding)
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{
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float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
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float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 2);
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float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
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float normalizedULTRAExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 1.5f);
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if (beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
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if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
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{
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if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length)
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{
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@ -194,11 +196,18 @@ namespace HeavenStudio.Games.Scripts_Fillbots
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}
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fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
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if (!game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f)
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if (!isExplode && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f)
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{
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SoundByte.PlayOneShotGame("fillbots/explosion");
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game.currentBots.Remove(this);
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Destroy(gameObject);
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isExplode = true;
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fullBody.Play("Beyond", 0, 0);
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BeatAction.New(game, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + holdLength + 5.5, delegate {
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SoundByte.PlayOneShotGame("fillbots/explosion");
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||||
game.currentBots.Remove(this);
|
||||
Destroy(gameObject);
|
||||
}),
|
||||
});
|
||||
}
|
||||
else if (PlayerInput.GetIsAction(Fillbots.InputAction_BasicRelease) && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease))
|
||||
{
|
||||
|
@ -212,9 +221,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
}
|
||||
else if (normalizedBeat >= 1)
|
||||
else if (!isExplode)
|
||||
{
|
||||
fullBody.Play("Dead", 0, 0);
|
||||
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
|
@ -222,6 +231,14 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
}
|
||||
releaseEvent.Disable();
|
||||
}
|
||||
}
|
||||
|
@ -248,7 +265,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
fullBody.DoScaledAnimationAsync("Hold", 1f);
|
||||
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||
fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, 1 / (float)(holdLength / 3), 1, true);
|
||||
releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, Fillbots.InputAction_BasicRelease, JustRelease, OutRelease, OutRelease);
|
||||
releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, Fillbots.InputAction_BasicRelease, JustRelease, Empty, Empty);
|
||||
beepEvent = new GameEvent()
|
||||
{
|
||||
startBeat = startBeat + 4,
|
||||
|
@ -258,11 +275,6 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
};
|
||||
}
|
||||
|
||||
private void HoldOut(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void JustRelease(PlayerActionEvent caller, float state)
|
||||
{
|
||||
fillSound.KillLoop(0);
|
||||
|
@ -273,7 +285,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
{
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction");
|
||||
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
||||
return;
|
||||
}
|
||||
|
@ -281,7 +293,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
{
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction");
|
||||
fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f);
|
||||
return;
|
||||
}
|
||||
|
@ -303,10 +315,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
});
|
||||
}
|
||||
|
||||
private void OutRelease(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
private void Empty(PlayerActionEvent caller) { }
|
||||
|
||||
public bool ReportBeat(ref double lastReportedBeat)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue