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fu-majime 2024-03-28 08:06:39 +09:00
parent 3bdee7ca71
commit 3ff5e1621e
7 changed files with 414 additions and 22 deletions

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@ -59,6 +59,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
private Sound fillSound;
private bool holding;
private bool isExplode = false;
private float lerpDistance;
@ -145,7 +146,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 2),
});
game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, HoldOut, HoldOut);
game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, Empty, Empty);
game.currentBots.Add(this);
}
@ -181,9 +182,10 @@ namespace HeavenStudio.Games.Scripts_Fillbots
if (holding)
{
float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 2);
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
float normalizedULTRAExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 1.5f);
if (beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
{
if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length)
{
@ -194,11 +196,18 @@ namespace HeavenStudio.Games.Scripts_Fillbots
}
fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
if (!game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f)
if (!isExplode && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f)
{
SoundByte.PlayOneShotGame("fillbots/explosion");
game.currentBots.Remove(this);
Destroy(gameObject);
isExplode = true;
fullBody.Play("Beyond", 0, 0);
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + holdLength + 5.5, delegate {
SoundByte.PlayOneShotGame("fillbots/explosion");
game.currentBots.Remove(this);
Destroy(gameObject);
}),
});
}
else if (PlayerInput.GetIsAction(Fillbots.InputAction_BasicRelease) && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease))
{
@ -212,9 +221,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
SoundByte.PlayOneShotGame("fillbots/miss");
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
}
else if (normalizedBeat >= 1)
else if (!isExplode)
{
fullBody.Play("Dead", 0, 0);
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
@ -222,6 +231,14 @@ namespace HeavenStudio.Games.Scripts_Fillbots
SoundByte.PlayOneShotGame("fillbots/miss");
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
}
else
{
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
normalizedFill = normalizedBeat;
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
}
releaseEvent.Disable();
}
}
@ -248,7 +265,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
fullBody.DoScaledAnimationAsync("Hold", 1f);
SoundByte.PlayOneShotGame("fillbots/beep");
fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, 1 / (float)(holdLength / 3), 1, true);
releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, Fillbots.InputAction_BasicRelease, JustRelease, OutRelease, OutRelease);
releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, Fillbots.InputAction_BasicRelease, JustRelease, Empty, Empty);
beepEvent = new GameEvent()
{
startBeat = startBeat + 4,
@ -258,11 +275,6 @@ namespace HeavenStudio.Games.Scripts_Fillbots
};
}
private void HoldOut(PlayerActionEvent caller)
{
}
private void JustRelease(PlayerActionEvent caller, float state)
{
fillSound.KillLoop(0);
@ -273,7 +285,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
{
SoundByte.PlayOneShotGame("fillbots/miss");
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
SoundByte.PlayOneShotGame("fillbots/armRetraction");
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
return;
}
@ -281,7 +293,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
{
SoundByte.PlayOneShotGame("fillbots/miss");
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
SoundByte.PlayOneShotGame("fillbots/armRetraction");
fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f);
return;
}
@ -303,10 +315,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
});
}
private void OutRelease(PlayerActionEvent caller)
{
}
private void Empty(PlayerActionEvent caller) { }
public bool ReportBeat(ref double lastReportedBeat)
{