doesn't look like much. but
I GOT ANIMATIONS WORKING. (god, i suck at C#) * bop animations, on every beat (will soon make it a toggle) * bird fly in and out, flies in when not on screen and out when on screen * did more work on "throwObject.cs" but not anything applicable yet * also found out how assigning scripts to a prefab works. ugh. so, got all those holders and objects assigned
This commit is contained in:
parent
92a77ead29
commit
40fbc0e5bf
|
@ -107,6 +107,8 @@ MonoBehaviour:
|
|||
isEligible: 0
|
||||
triggersAutoplay: 1
|
||||
startBeat: 0
|
||||
CurveFromLeft: {fileID: 0}
|
||||
CurveFromRight: {fileID: 0}
|
||||
--- !u!1 &127654075222335198
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1243,7 +1245,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1671099869309974123
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1309,14 +1311,17 @@ MonoBehaviour:
|
|||
EligibleHits: []
|
||||
scheduledInputs: []
|
||||
firstEnable: 0
|
||||
BirdAnim: {fileID: 0}
|
||||
ObjectBase: {fileID: 0}
|
||||
BirdAnim: {fileID: 4964290445827434540}
|
||||
DogAnim: {fileID: 1770250701376598399}
|
||||
ObjectLeftBase: {fileID: 5163996841361280296}
|
||||
ObjectRightBase: {fileID: 119991411479083905}
|
||||
HalvesBase: {fileID: 0}
|
||||
FullBird: {fileID: 0}
|
||||
ObjectHolder: {fileID: 0}
|
||||
HalvesHolder: {fileID: 0}
|
||||
CurveFromLeft: {fileID: 0}
|
||||
CurveFromRight: {fileID: 0}
|
||||
FullBird: {fileID: 3439822116337821266}
|
||||
Dog: {fileID: 7056643801436531617}
|
||||
ObjectHolder: {fileID: 1671099869309974123}
|
||||
HalvesHolder: {fileID: 2078672318315355962}
|
||||
CurveFromLeft: {fileID: 1761052573981030483}
|
||||
CurveFromRight: {fileID: 8610298732975356966}
|
||||
--- !u!1 &3439822116337821266
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1333,7 +1338,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6570085815560366024
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1806,6 +1811,8 @@ MonoBehaviour:
|
|||
isEligible: 0
|
||||
triggersAutoplay: 1
|
||||
startBeat: 0
|
||||
CurveFromLeft: {fileID: 0}
|
||||
CurveFromRight: {fileID: 0}
|
||||
--- !u!1 &5340671340987037539
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2266,7 +2273,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &824996811837558432
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2375,7 +2382,7 @@ SpriteRenderer:
|
|||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -10
|
||||
m_SortingOrder: 10
|
||||
m_Sprite: {fileID: 21300000, guid: 1b7d68fa62aa6fa49ac07f1dfe3aa7d8, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
@ -2656,12 +2663,12 @@ GameObject:
|
|||
- component: {fileID: 7071035726964846845}
|
||||
- component: {fileID: 6326226947728656543}
|
||||
m_Layer: 0
|
||||
m_Name: DogTorso (1)
|
||||
m_Name: DogTorsoBottom
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!4 &7071035726964846845
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -6,7 +6,7 @@ AnimationClip:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: New Animation
|
||||
m_Name: Idle
|
||||
serializedVersion: 6
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6d4c8fbfedaf54844a174638b2ed95d7
|
||||
guid: 6c3c68b0289e9c9419fab88c4ef3b969
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
|
@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("ThrowObjectLeft", "Throw Left Object")
|
||||
{
|
||||
function = delegate { DogNinja.instance.ThrowObjectLeft(eventCaller.currentEntity.beat); },
|
||||
function = delegate { DogNinja.instance.ThrowObjectLeft(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -62,12 +62,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
[Header("Animators")]
|
||||
public Animator BirdAnim; // Bird flying in and out
|
||||
public Animator DogAnim; // Bird flying in and out
|
||||
public Animator DogAnim; // Dog misc animations
|
||||
|
||||
[Header("References")]
|
||||
public GameObject ObjectBase;
|
||||
public GameObject ObjectLeftBase;
|
||||
public GameObject ObjectRightBase;
|
||||
public GameObject HalvesBase;
|
||||
public GameObject FullBird;
|
||||
public GameObject Dog;
|
||||
public Transform ObjectHolder;
|
||||
public Transform HalvesHolder;
|
||||
|
||||
|
@ -75,6 +77,9 @@ namespace HeavenStudio.Games
|
|||
public BezierCurve3D CurveFromLeft;
|
||||
public BezierCurve3D CurveFromRight;
|
||||
|
||||
private float lastReportedBeat = 0f;
|
||||
private bool birdOnScreen = false;
|
||||
|
||||
public static DogNinja instance;
|
||||
|
||||
public enum ObjectType
|
||||
|
@ -97,26 +102,16 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
Debug.Log("BOP! PLEASE");
|
||||
DogAnim.Play("bop");
|
||||
}
|
||||
/*
|
||||
DogAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
||||
|
||||
if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
|
||||
{
|
||||
headAndBodyAnim.Play("BiteL", 0, 0);
|
||||
}
|
||||
else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
{
|
||||
headAndBodyAnim.Play("BiteR", 0, 0);
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
|
||||
{
|
||||
|
||||
DogAnim.Play("Bop", 0, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
Debug.Log("bop test -AJ");
|
||||
DogAnim.Play("Bop");
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
@ -126,7 +121,7 @@ namespace HeavenStudio.Games
|
|||
DogAnim.Play("Bop");
|
||||
}
|
||||
|
||||
public void ThrowObjectLeft(float beat)
|
||||
public void ThrowObjectLeft(float beat, int type)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("dogNinja/fruit1");
|
||||
}
|
||||
|
@ -138,8 +133,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void CutEverything(float beat)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("dogNinja/bird_flap");
|
||||
BirdAnim.Play("FlyIn");
|
||||
if (!birdOnScreen) {
|
||||
Jukebox.PlayOneShotGame("dogNinja/bird_flap");
|
||||
BirdAnim.Play("FlyIn", 0, 0);
|
||||
birdOnScreen = true;
|
||||
} else {
|
||||
BirdAnim.Play("FlyOut", 0, 0);
|
||||
birdOnScreen = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void HereWeGo(float beat)
|
||||
|
|
|
@ -15,7 +15,9 @@ namespace HeavenStudio.Games.Scripts_DogNinja
|
|||
bool flying = true;
|
||||
float flyBeats;
|
||||
|
||||
[NonSerialized] public BezierCurve3D curve;
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D CurveFromLeft;
|
||||
public BezierCurve3D CurveFromRight;
|
||||
|
||||
private DogNinja game;
|
||||
|
||||
|
@ -26,7 +28,7 @@ namespace HeavenStudio.Games.Scripts_DogNinja
|
|||
|
||||
private void Start()
|
||||
{
|
||||
game.ScheduleInput(startBeat, flyBeats, InputType.STANDARD_DOWN, Just, Out, Out);
|
||||
game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN, Just, Out, Miss);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -37,7 +39,15 @@ namespace HeavenStudio.Games.Scripts_DogNinja
|
|||
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
flyPos *= 0.6f;
|
||||
transform.position = curve.GetPoint(flyPos);
|
||||
/*
|
||||
if (true)
|
||||
{
|
||||
transform.position = CurveFromLeft.GetPoint(flyPos);
|
||||
} else {
|
||||
transform.position = CurveFromRight.GetPoint(flyPos);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
if (flyPos > 1f)
|
||||
{
|
||||
|
@ -51,7 +61,7 @@ namespace HeavenStudio.Games.Scripts_DogNinja
|
|||
flying = false;
|
||||
|
||||
//game.headAndBodyAnim.Play("BiteR", 0, 0);
|
||||
//Jukebox.PlayOneShotGame("blueBear/chompDonut");
|
||||
Jukebox.PlayOneShotGame("dogNinja/fruit2");
|
||||
|
||||
SpawnHalves();
|
||||
|
||||
|
@ -66,7 +76,16 @@ namespace HeavenStudio.Games.Scripts_DogNinja
|
|||
CutObject();
|
||||
}
|
||||
|
||||
private void Miss(PlayerActionEvent caller) {}
|
||||
private void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShot("dogNinja/fruit1");
|
||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat+ 2.45f, delegate {
|
||||
Destroy(this.gameObject);
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
private void Out(PlayerActionEvent caller) {}
|
||||
|
||||
|
|
Loading…
Reference in a new issue