tweak karate man's animator
remove debug print
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parent
7cf7ff35b2
commit
423bf2e067
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@ -8,7 +8,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Jab
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m_Name: Jab
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m_Speed: 1
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m_Speed: 0.5
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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@ -750,7 +750,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: ManKick
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m_Name: ManKick
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m_Speed: 1
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m_Speed: 0.5
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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@ -776,7 +776,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Straight
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m_Name: Straight
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m_Speed: 1
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m_Speed: 0.5
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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@ -246,7 +246,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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noNuriJabTime = cond.songPositionInBeatsAsDouble;
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noNuriJabTime = cond.songPositionInBeatsAsDouble;
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break;
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break;
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default:
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default:
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Debug.Log($"Punching with beat {wantBeat} and lastPunchTime {lastPunchTime}");
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if (wantBeat <= cond.GetBeatFromSongPos(lastPunchTime + Minigame.NgLateTime() - 1) + 0.25)
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if (wantBeat <= cond.GetBeatFromSongPos(lastPunchTime + Minigame.NgLateTime() - 1) + 0.25)
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{
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{
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lastPunchTime = double.MinValue;
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lastPunchTime = double.MinValue;
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